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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--db/Changelog.txt6
-rw-r--r--db/skill_cast_db.txt8
-rw-r--r--db/skill_db.txt6
-rw-r--r--src/map/pc.c5
-rw-r--r--src/map/skill.c22
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/unit.c1
8 files changed, 33 insertions, 24 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 43061be97..0ec0556b2 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/10
+ * Corrected Warp Portal being unable to warp people who are standing on it
+ on the moment it triggers. [Skotlex]
+ * Fixed @follow stopping the moment you are warped. [Skotlex]
+ * Fixed pc_additem messing with the equip field of the passed item data.
+ Fixes the famous "equip stuff on your arrow slot" bug. [Skotlex]
* Fixed cart-termination crashing the server if you used level 16 of it.
[Skotlex]
* Fixed check_connect_login_server check in char-sql server. Fixes
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 67b1de271..ab77686ab 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -26,6 +26,12 @@
=========================
07/10
+ * Corrected Frost Nova's splash range and Land Protector's cast range.
+ Thanks to Haplo. [Skotlex]
+ * Fixed Beast Strafing not having inf2 = 512 (to make it a
+ target-auto-select skill) [Skotlex]
+ * Fixed the duration of Land Protector, removed unused time2 value from
+ their entries in skill_cast_db. Thanks to Haplo. [Skotlex]
* Corrected skill require entry from the Twilight Pharmacy skills.
[Skotlex]
* Removed Frost Nova's skill_unit_db entry. [Skotlex]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index a159a2afc..52a0574d2 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -441,13 +441,13 @@
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
//-- SA_VOLCANO
-285,5000,0,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000
+285,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_DELUGE
-286,5000,0,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000
+286,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_VIOLENTGALE
-287,5000,0,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000
+287,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_LANDPROTECTOR
-288,5000,0,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000
+288,5000,0,0,120000:165000:210000:245000:300000,0
//-- SA_DISPELL
289,2000,0,0,0,0
//-- SA_REVERSEORCISH
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 640120899..e84ca61fb 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -108,7 +108,7 @@
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0 //WZ_VERMILION#Lord of Vermilion#
86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0 //WZ_WATERBALL#Water Ball#
87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0 //WZ_ICEWALL#Ice Wall#
-88,9,6,4,1,2,5,10,1,yes,0,0,0,magic,0 //WZ_FROSTNOVA#Frost Nova#
+88,0,6,4,1,2,2,10,1,yes,0,0,0,magic,0 //WZ_FROSTNOVA#Frost Nova#
89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#Storm Gust#
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#Earth Spike#
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#Heaven's Drive#
@@ -308,7 +308,7 @@
285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
-288,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
+288,7:7:9:9:11,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
289,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DISPELL#Dispel#
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
291,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_MONOCELL#Monocell#
@@ -519,7 +519,7 @@
496,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1#
497,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2#
498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
-499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing#
+499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing#
//Temp Plugs(using bash as base)
500,0,6,4,0,0,0,5,1,no,0,0,0,none,0 //GS_GLITTERING#Flip the Coin#
501,-3,6,1,0,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling#
diff --git a/src/map/pc.c b/src/map/pc.c
index d79ca7319..5ce2a8394 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2603,10 +2603,11 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
if (i >= MAX_INVENTORY){
i = pc_search_inventory(sd,0);
if(i<0) return 4;
+ memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0]));
// clear equips field first, just in case
if (item_data->equip)
- item_data->equip = 0;
- memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0]));
+ sd->status.inventory[i].equip = 0;
+
sd->status.inventory[i].amount = amount;
sd->inventory_data[i] = data;
clif_additem(sd,i,amount,0);
diff --git a/src/map/skill.c b/src/map/skill.c
index 8b3576e94..164a6c7c2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6242,6 +6242,15 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
unit_flag = skill_get_unit_flag(skillid);
layout = skill_get_unit_layout(skillid,skilllv,src,x,y);
+ if (skillid == AL_WARP && flag && src->type == BL_SKILL)
+ { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
+ group= ((TBL_SKILL*)src)->group;
+ src = map_id2bl(group->src_id);
+ if (!src) return NULL;
+ val2=group->val2; //Copy the (x,y) position you warp to
+ val3=group->val3; //as well as the mapindex to warp to.
+ }
+
BL_CAST(BL_PC, src, sd);
status = status_get_status_data(src);
sc= status_get_sc(src); // for traps, firewall and fogwall - celest
@@ -6263,7 +6272,6 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1=skilllv+6;
if(!(flag&1))
limit=2000;
- active_flag=0;
break;
case PR_SANCTUARY: /* サンクチュアリ */
@@ -7259,16 +7267,8 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
nullpo_retr(0, sg=src->group);
switch(sg->unit_id){
- case UNT_WARP_ACTIVE: /* ワープポータル(発動前) */
- {
- struct skill_unit_group *group=
- skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv,
- src->bl.x,src->bl.y,1);
- if(group == NULL)
- return 0;
- group->val2=sg->val2; //Copy the (x,y) position you warp to
- group->val3=sg->val3; //as well as the mapindex to warp to.
- }
+ case UNT_WARP_ACTIVE:
+ skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
break;
case UNT_ICEWALL: /* アイスウォール */
diff --git a/src/map/status.c b/src/map/status.c
index daa6a17d4..bb928def5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1744,9 +1744,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
if(sd->equip_index[EQI_AMMO] >= 0){ //
index = sd->equip_index[EQI_AMMO];
- //FIXME: The equip check is a temporary measure until a speed exploit
- // that has yet to be fixed!
- if(sd->inventory_data[index] && sd->status.inventory[index].equip&EQP_AMMO){ // Arrows
+ if(sd->inventory_data[index]){ // Arrows
sd->state.lr_flag = 2;
run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
sd->state.lr_flag = 0;
diff --git a/src/map/unit.c b/src/map/unit.c
index 5586db0b2..57a557395 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1524,7 +1524,6 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
if(sd->guild_alliance>0)
guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
- pc_stop_following(sd);
pc_delinvincibletimer(sd);
if(sd->pvp_timer!=-1) {