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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 901caa893..faf9ac3c4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/01
+ * Fixed Autoblitz taking into account target's luck rather than attacker's
+ [Skotlex]
* Fixed slaves warping endlessly to their master when the master-slave
distance exceeds 30. [Skotlex]
* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
diff --git a/src/map/skill.c b/src/map/skill.c
index b6ed04147..9fea5bbee 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -988,7 +988,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if(sd) {
// Automatic trigger of Blitz Beat
if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
- rand()%1000 <= tstatus->luk*10/3+1 ) {
+ rand()%1000 <= sstatus->luk*10/3+1 ) {
int lv=(sd->status.job_level+9)/10;
skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
}