diff options
-rw-r--r-- | src/common/mmo.h | 6 | ||||
-rw-r--r-- | src/map/pc.c | 22 |
2 files changed, 16 insertions, 12 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 34a79bbb2..a297d94d9 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -230,9 +230,11 @@ enum e_skill_flag SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, - SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', + SKILL_FLAG_UNUSED, /* needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary */ SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway (e.g. script). - //... + /* */ + /* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */ + SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', }; enum e_mmo_charstatus_opt { diff --git a/src/map/pc.c b/src/map/pc.c index 48172ba5c..f29c590b3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1353,7 +1353,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) ) { if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) skill_point += skill_lv; - else if(sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0) + else if(sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); } } @@ -1606,7 +1606,7 @@ int pc_clean_skilltree(struct map_session_data *sd) sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; - } else if (sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0) { + } else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) { sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = 0; } @@ -5956,10 +5956,13 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int clif->updatestatus(sd,SP_JOBEXP); } +#if PACKETVER >= 20091027 if(base_exp) clif->displayexp(sd, base_exp, SP_BASEEXP, quest); if(job_exp) clif->displayexp(sd, job_exp, SP_JOBEXP, quest); +#endif + if(sd->state.showexp) { char output[256]; sprintf(output, @@ -6242,9 +6245,9 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { } if( can_skip ) break; - - if( pts < 40 ) { - clif->msg_value(sd, 0x61E, 40 - pts); + + if( pts < sd->change_level_2nd ) { + clif->msg_value(sd, 0x61E, sd->change_level_2nd - pts); return 0; } @@ -6271,9 +6274,9 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { } if( can_skip ) break; - - if( pts_second - pts < ( is_trans ? 70 : 50 ) ) { - clif->msg_value(sd, 0x61F, ( is_trans ? 70 : 50 ) - (pts_second - pts)); + + if( pts_second - pts < sd->change_level_3rd ) { + clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts_second - pts)); return 0; } } @@ -6604,8 +6607,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) } if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) skill_point += lv; - else - if( sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0 ) + else if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); if( !(flag&2) ) {// reset |