diff options
-rw-r--r-- | db/const.txt | 6 | ||||
-rw-r--r-- | src/map/chat.h | 4 | ||||
-rw-r--r-- | src/map/clif.c | 10 | ||||
-rw-r--r-- | src/map/script.c | 95 | ||||
-rw-r--r-- | src/map/script.h | 3 | ||||
-rw-r--r-- | src/map/status.h | 1 |
6 files changed, 92 insertions, 27 deletions
diff --git a/db/const.txt b/db/const.txt index 577fbc2fc..8b4e5027b 100644 --- a/db/const.txt +++ b/db/const.txt @@ -299,12 +299,6 @@ EAJ_BABY_SURA 0x6204 EAJ_BABY_GENETIC 0x6205 EAJ_BABY_CHASER 0x6206 -Option_Wedding 0x1000 -Option_Xmas 0x10000 -Option_Summer 0x40000 -Option_Wug 0x100000 -Option_Wugrider 0x200000 - bc_all 0 bc_map 1 bc_area 2 diff --git a/src/map/chat.h b/src/map/chat.h index 71e5a11ec..b0c6cd905 100644 --- a/src/map/chat.h +++ b/src/map/chat.h @@ -10,6 +10,8 @@ struct map_session_data; struct chat_data; +#define MAX_CHAT_USERS 20 + struct chat_data { struct block_list bl; // data for this map object char title[CHATROOM_TITLE_SIZE]; // room title @@ -21,7 +23,7 @@ struct chat_data { uint32 zeny; // required zeny to join uint32 minLvl; // minimum base level to join uint32 maxLvl; // maximum base level allowed to join - struct map_session_data* usersd[20]; + struct map_session_data* usersd[MAX_CHAT_USERS]; struct block_list* owner; char npc_event[EVENT_NAME_LENGTH]; /* isn't this a waste? there is a enormous overhead, wouldn't something like skill_blockpc_start be better here? [Ind] */ diff --git a/src/map/clif.c b/src/map/clif.c index a3541cab9..36adbae9c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -818,7 +818,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, int64 tick) { /// Gets weapon view info from sd's inventory_data and points (*rhand,*lhand) void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand) { - if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST)) { + if(sd->sc.option&OPTION_COSTUME) { *rhand = *lhand = 0; return; } @@ -3209,7 +3209,7 @@ void clif_changelook(struct block_list *bl,int type,int val) case LOOK_BASE: if( !sd ) break; - if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST) ) + if( sd->sc.option&OPTION_COSTUME ) vd->weapon = vd->shield = 0; if( !vd->cloth_color ) @@ -10086,7 +10086,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE ) return; - if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST) ) + if( sd->sc.option&OPTION_COSTUME ) return; if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] || @@ -11331,7 +11331,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) } } - if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST) ) + if( sd->sc.option&OPTION_COSTUME ) return; if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) ) @@ -11423,7 +11423,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski } } - if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST) ) + if( sd->sc.option&OPTION_COSTUME ) return; if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) ) diff --git a/src/map/script.c b/src/map/script.c index 0887b7f4e..03ebb80a3 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -4321,6 +4321,7 @@ void do_init_script(bool minimal) { script->parse_builtin(); script->read_constdb(); + script->hardcoded_constants(); if (minimal) return; @@ -5059,7 +5060,7 @@ BUILDIN(warp) else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) ret = pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else - ret = pc->setpos(sd,mapindex->name2id(str),x,y,CLR_OUTSIGHT); + ret = pc->setpos(sd,script->mapindexname2id(st,str),x,y,CLR_OUTSIGHT); if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); @@ -5136,7 +5137,7 @@ BUILDIN(areawarp) if( strcmp(str,"Random") == 0 ) index = 0; - else if( !(index=mapindex->name2id(str)) ) + else if( !(index=script->mapindexname2id(st,str)) ) return true; map->foreachinarea(script->buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); @@ -5200,7 +5201,7 @@ BUILDIN(warpchar) { if(strcmp(str, "SavePoint") == 0) pc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc->setpos(sd, mapindex->name2id(str), x, y, CLR_TELEPORT); + pc->setpos(sd, script->mapindexname2id(st,str), x, y, CLR_TELEPORT); return true; } @@ -5248,7 +5249,7 @@ BUILDIN(warpparty) y = pl_sd->bl.y; break; case 4: - map_index = mapindex->name2id(str); + map_index = script->mapindexname2id(st,str); break; case 2: //"SavePoint" uses save point of the currently attached player @@ -5346,7 +5347,7 @@ BUILDIN(warpguild) break; case 3: // m,x,y if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) - pc->setpos(pl_sd,mapindex->name2id(str),x,y,CLR_TELEPORT); + pc->setpos(pl_sd,script->mapindexname2id(st,str),x,y,CLR_TELEPORT); break; } } @@ -8546,7 +8547,7 @@ BUILDIN(savepoint) { str = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); - mapid = mapindex->name2id(str); + mapid = script->mapindexname2id(st,str); if( mapid ) pc->setsavepoint(sd, mapid, x, y); @@ -10629,7 +10630,7 @@ BUILDIN(warpwaitingpc) { else if( strcmp(map_name,"SavePoint") == 0 ) pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc->setpos(sd, mapindex->name2id(map_name), x, y, CLR_OUTSIGHT); + pc->setpos(sd, script->mapindexname2id(st,map_name), x, y, CLR_OUTSIGHT); } mapreg->setreg(script->add_str("$@warpwaitingpcnum"), i); return true; @@ -10699,7 +10700,7 @@ BUILDIN(setmapflagnosave) { x=script_getnum(st,4); y=script_getnum(st,5); m = map->mapname2mapid(str); - map_index = mapindex->name2id(str2); + map_index = script->mapindexname2id(st,str2); if(m >= 0 && map_index) { map->list[m].flag.nosave=1; @@ -11541,7 +11542,7 @@ BUILDIN(mapwarp) { if((m=map->mapname2mapid(mapname))< 0) return true; - if(!(index=mapindex->name2id(str))) + if(!(index=script->mapindexname2id(st,str))) return true; switch(check_val) { @@ -11727,7 +11728,7 @@ BUILDIN(warppartner) x=script_getnum(st,3); y=script_getnum(st,4); - map_index = mapindex->name2id(str); + map_index = script->mapindexname2id(st,str); if (map_index) { pc->setpos(p_sd,map_index,x,y,CLR_OUTSIGHT); script_pushint(st,1); @@ -15688,7 +15689,7 @@ BUILDIN(warpportal) { spx = script_getnum(st,2); spy = script_getnum(st,3); - map_index = mapindex->name2id(script_getstr(st, 4)); + map_index = script->mapindexname2id(st,script_getstr(st, 4)); tpx = script_getnum(st,5); tpy = script_getnum(st,6); @@ -16141,7 +16142,7 @@ BUILDIN(waitingroom2bg) { map_name = script_getstr(st,2); if( strcmp(map_name,"-") != 0 ) { - map_index = mapindex->name2id(map_name); + map_index = script->mapindexname2id(st,map_name); if( map_index == 0 ) { // Invalid Map script_pushint(st,0); @@ -16183,7 +16184,7 @@ BUILDIN(waitingroom2bg_single) { bg_id = script_getnum(st,2); map_name = script_getstr(st,3); - if( (map_index = mapindex->name2id(map_name)) == 0 ) + if( (map_index = script->mapindexname2id(st,map_name)) == 0 ) return true; // Invalid Map x = script_getnum(st,4); @@ -16228,7 +16229,7 @@ BUILDIN(bg_warp) bg_id = script_getnum(st,2); map_name = script_getstr(st,3); - if( (map_index = mapindex->name2id(map_name)) == 0 ) + if( (map_index = script->mapindexname2id(st,map_name)) == 0 ) return true; // Invalid Map x = script_getnum(st,4); y = script_getnum(st,5); @@ -18006,7 +18007,7 @@ BUILDIN(bg_create_team) { map_name = script_getstr(st,2); if( strcmp(map_name,"-") != 0 ) { - map_index = mapindex->name2id(map_name); + map_index = script->mapindexname2id(st,map_name); if( map_index == 0 ) { // Invalid Map script_pushint(st,0); return true; @@ -19057,6 +19058,67 @@ void script_label_add(int key, int pos) { script->label_count++; } +/** + * Sets source-end constants for scripts to play with + **/ +void script_hardcoded_constants(void) { + + /* server defines */ + script->set_constant("PACKETVER",PACKETVER,false); + script->set_constant("MAX_LEVEL",MAX_LEVEL,false); + script->set_constant("MAX_STORAGE",MAX_STORAGE,false); + script->set_constant("MAX_GUILD_STORAGE",MAX_GUILD_STORAGE,false); + script->set_constant("MAX_CART",MAX_INVENTORY,false); + script->set_constant("MAX_INVENTORY",MAX_INVENTORY,false); + script->set_constant("MAX_ZENY",MAX_ZENY,false); + script->set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false); + script->set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false); + + /* status options */ + script->set_constant("Option_Nothing",OPTION_NOTHING,false); + script->set_constant("Option_Sight",OPTION_SIGHT,false); + script->set_constant("Option_Hide",OPTION_HIDE,false); + script->set_constant("Option_Cloak",OPTION_CLOAK,false); + script->set_constant("Option_Falcon",OPTION_FALCON,false); + script->set_constant("Option_Riding",OPTION_RIDING,false); + script->set_constant("Option_Invisible",OPTION_INVISIBLE,false); + script->set_constant("Option_Orcish",OPTION_ORCISH,false); + script->set_constant("Option_Wedding",OPTION_WEDDING,false); + script->set_constant("Option_Chasewalk",OPTION_CHASEWALK,false); + script->set_constant("Option_Flying",OPTION_FLYING,false); + script->set_constant("Option_Xmas",OPTION_XMAS,false); + script->set_constant("Option_Transform",OPTION_TRANSFORM,false); + script->set_constant("Option_Summer",OPTION_SUMMER,false); + script->set_constant("Option_Dragon1",OPTION_DRAGON1,false); + script->set_constant("Option_Wug",OPTION_WUG,false); + script->set_constant("Option_Wugrider",OPTION_WUGRIDER,false); + script->set_constant("Option_Madogear",OPTION_MADOGEAR,false); + script->set_constant("Option_Dragon2",OPTION_DRAGON2,false); + script->set_constant("Option_Dragon3",OPTION_DRAGON3,false); + script->set_constant("Option_Dragon4",OPTION_DRAGON4,false); + script->set_constant("Option_Dragon5",OPTION_DRAGON5,false); + script->set_constant("Option_Hanbok",OPTION_HANBOK,false); + script->set_constant("Option_Oktoberfest",OPTION_OKTOBERFEST,false); + + /* status option compounds */ + script->set_constant("Option_Dragon",OPTION_DRAGON,false); + script->set_constant("Option_Costume",OPTION_COSTUME,false); +} + +/** + * a mapindex_name2id wrapper meant to help with invalid name handling + **/ +unsigned short script_mapindexname2id (struct script_state *st, const char* name) { + unsigned short index; + + if( !(index=mapindex->name2id(name)) ) { + script->reportsrc(st); + return 0; + } + return index; +} + + void script_defaults(void) { // aegis->athena slot position conversion table unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L}; @@ -19308,5 +19370,8 @@ void script_defaults(void) { /* */ script->generic_ui_array_expand = script_generic_ui_array_expand; script->array_cpy_list = script_array_cpy_list; + /* */ + script->hardcoded_constants = script_hardcoded_constants; + script->mapindexname2id = script_mapindexname2id; } diff --git a/src/map/script.h b/src/map/script.h index 3835a130b..7ab7f17c6 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -694,6 +694,9 @@ struct script_interface { /* */ void (*generic_ui_array_expand) (unsigned int plus); unsigned int *(*array_cpy_list) (struct script_array *sa); + /* */ + void (*hardcoded_constants) (void); + unsigned short (*mapindexname2id) (struct script_state *st, const char* name); }; struct script_interface *script; diff --git a/src/map/status.h b/src/map/status.h index 06bea3908..c0c6c63b7 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1592,6 +1592,7 @@ enum { // compound constants OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5, + OPTION_COSTUME = OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST, }; //Defines for the manner system [Skotlex] |