diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | src/char_sql/char.c | 2 | ||||
-rw-r--r-- | src/common/mmo.h | 2 | ||||
-rw-r--r-- | src/map/mercenary.c | 107 | ||||
-rw-r--r-- | src/map/mercenary.h | 2 | ||||
-rw-r--r-- | src/map/mob.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 64 |
7 files changed, 114 insertions, 75 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c95b68eef..94dec9802 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,13 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/07/27
+ * Fix homunc & code cleanup [Toms]
+ - Timer problems on delete_timer
+ - Intimacy problem (overflow & new values)
+ - Homunc deleted if intimacy < 0
+ - base exp is now given to master
+ - Homunc sometimes not saved
2006/07/26
* Fixed a memory leak when reading the item_db txt. [Skotlex]
* Applied the necessary changes to make @partyoption reflect it's changes
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index dac4b9541..059e1aace 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -482,7 +482,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ (p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
(p->option != cp->option) ||
(p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
- (p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) ||
+ (p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
(p->shield != cp->shield) || (p->head_top != cp->head_top) ||
(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom)
)
diff --git a/src/common/mmo.h b/src/common/mmo.h index 72f7499c5..bf33a6d09 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -174,7 +174,7 @@ struct s_homunculus { //[orn] int char_id;
short class_;
int hp,max_hp,sp,max_sp;
- int intimacy; //[orn]
+ unsigned long intimacy; //[orn]
short hunger;
struct skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index b04d304ea..a8eecafff 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -104,6 +104,7 @@ void merc_load_exptables(void) }
+
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
nullpo_retv(hd);
@@ -119,9 +120,9 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
- hd->master->homunculus.intimacy -= 100 ;
hd->master->homunculus.hp = 0 ;
- if(hd->master->homunculus.intimacy <= 0) {
+ clif_hominfo(hd->master, 0); // Send dead flag
+ if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
clif_emotion(&hd->master->bl, 23) ; //omg
@@ -138,7 +139,6 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src) int merc_hom_delete(struct homun_data *hd, int flag)
{
nullpo_retr(0, hd);
-
// Delete homunculus
if ( flag&1 ) { //sabbath
intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
@@ -358,6 +358,35 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) return 0;
}
+// Return then new value
+int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
+{
+ if (hd->master->homunculus.intimacy + value <= 100000)
+ {
+ hd->master->homunculus.intimacy += value;
+ }
+ else
+ {
+ hd->master->homunculus.intimacy = 100000;
+ }
+ return hd->master->homunculus.intimacy;
+}
+
+// Return 0 if decrease fails or intimacy became 0 else the new value
+int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
+{
+ if (hd->master->homunculus.intimacy >= value)
+ {
+ hd->master->homunculus.intimacy -= value;
+ }
+ else
+ {
+ hd->master->homunculus.intimacy = 0;
+ }
+
+ return hd->master->homunculus.intimacy;
+}
+
int merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
nullpo_retr(0, hd);
@@ -469,6 +498,8 @@ int merc_natural_heal(int tid,unsigned int tick,int id,int data) nullpo_retr(0, sd);
+ sd->hd->natural_heal_timer = -1;
+
if(sd->homunculus.vaporize)
return 1;
@@ -573,7 +604,7 @@ int merc_menu(struct map_session_data *sd,int menunum) int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
- int i, k, intimacy, emotion;
+ int i, k, emotion;
if(hd->master->homunculus.vaporize)
return 1 ;
@@ -587,28 +618,22 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) pc_delitem(sd,i,1,0);
if ( hd->master->homunculus.hunger >= 91 ) {
- intimacy = -50;
+ merc_hom_decrease_intimacy(hd, 50);
emotion = 16;
} else if ( hd->master->homunculus.hunger >= 76 ) {
- intimacy = -30;
+ merc_hom_decrease_intimacy(hd, 5);
emotion = 19;
} else if ( hd->master->homunculus.hunger >= 26 ) {
- intimacy = 80;
+ merc_hom_increase_intimacy(hd, 75);
emotion = 2;
} else if ( hd->master->homunculus.hunger >= 11 ) {
- intimacy = 100;
+ merc_hom_increase_intimacy(hd, 100);
emotion = 2;
} else {
- intimacy = 50;
+ merc_hom_increase_intimacy(hd, 25);
emotion = 2;
}
- hd->master->homunculus.intimacy += intimacy;
- if(hd->master->homunculus.intimacy < 0)
- hd->master->homunculus.intimacy = 0;
- if(hd->master->homunculus.intimacy > 100000)
- hd->master->homunculus.intimacy = 100000;
- //emotion = 5 ; // FIXME: why the code above and now always set emotion to Thanks?
hd->master->homunculus.hunger += 10; //dunno increase value for each food
if(hd->master->homunculus.hunger > 100)
hd->master->homunculus.hunger = 100;
@@ -617,14 +642,17 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
clif_hom_food(sd,hd->homunculusDB->foodID,1);
-
- if(hd->master->homunculus.intimacy == 0) {
+
+ // Too much food :/
+ if(hd->master->homunculus.intimacy == 0) {
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
- clif_emotion(&hd->master->bl, 23) ; //omg
- merc_hom_delete(hd,1) ;
- }
-
+ // Send homunculus_dead to client
+ sd->homunculus.hp = 0;
+ clif_hominfo(sd, 0);
+ merc_hom_delete(hd,1);
+ clif_emotion(&hd->master->bl, 23); //omg
+ }
return 0;
}
@@ -646,37 +674,38 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data) ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
return 0 ;
}
+
+ hd->hungry_timer = -1;
+
hd->master->homunculus.hunger-- ;
- if(hd->master->homunculus.hunger >= 0 && hd->master->homunculus.hunger <= 10) {
+ if(hd->master->homunculus.hunger <= 10) {
clif_emotion(&hd->bl, 6) ; //an
- }
- if(hd->master->homunculus.hunger == 25) {
+ } else if(hd->master->homunculus.hunger == 25) {
clif_emotion(&hd->bl, 20) ; //hmm
- }
- if(hd->master->homunculus.hunger == 75) {
+ } else if(hd->master->homunculus.hunger == 75) {
clif_emotion(&hd->bl, 33) ; //ok
}
+
if(hd->master->homunculus.hunger < 0) {
hd->master->homunculus.hunger = 0;
- hd->master->homunculus.intimacy -= 100;
- if(hd->master->homunculus.intimacy < 0)
- hd->master->homunculus.intimacy = 0;
- clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
- if(hd->master->homunculus.intimacy == 0) {
+ // Delete the homunculus if intimacy <= 100
+ if ( !merc_hom_decrease_intimacy(hd, 100) ) {
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
+ // Send homunculus_dead to client
+ sd->homunculus.hp = 0;
+ clif_hominfo(sd, 0);
+ merc_hom_delete(hd,1);
clif_emotion(&hd->master->bl, 23) ; //omg
- merc_hom_delete(hd,1) ;
+ return 0 ;
+ } else {
+ clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
}
- return 0 ;
- } else {
- clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
-
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
- return 1 ;
}
-
+ clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
+ hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
+ return 0;
}
int merc_hom_hungry_timer_delete(struct homun_data *hd)
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index b55cba8e1..965557759 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -76,3 +76,5 @@ int merc_natural_heal_timer_delete(struct homun_data *hd); #define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); }
#define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; }
int read_homunculusdb(void);
+int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
+int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
diff --git a/src/map/mob.c b/src/map/mob.c index 039a53fb1..961e79c49 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1893,8 +1893,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) pc_getzeny((struct map_session_data *)tmpbl[i], zeny); break ; case BL_HOMUNCULUS: - if(base_exp) + if(base_exp) { merc_hom_gainexp((struct homun_data *)tmpbl[i], base_exp); + //homunculus give base_exp to master + pc_gainexp(((struct homun_data *)tmpbl[i])->master, &md->bl, base_exp,0); + } if(zeny) //homunculus give zeny to master pc_getzeny((struct map_session_data *)((struct homun_data *)tmpbl[i])->master, zeny); break ; diff --git a/src/map/skill.c b/src/map/skill.c index 1ccb4be2b..e36b39cad 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5546,56 +5546,54 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AM_CALLHOMUN: //[orn] { int i = 0; - if (sd && (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) { - if (sd->status.hom_id == 0) { - i = pc_search_inventory(sd,7142); - if(i < 0) { - clif_skill_fail(sd,skillid,0,0); - break ; + if (sd) + { + if ((sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) { + if (sd->status.hom_id == 0) { + i = pc_search_inventory(sd,7142); + if(i < 0) { + clif_skill_fail(sd,skillid,0,0); + break ; + } + pc_delitem(sd,i,1,0); } - pc_delitem(sd,i,1,0); + if (merc_call_homunculus(sd)) + break; } - if (merc_call_homunculus(sd)) - break; + clif_skill_fail(sd,skillid,0,0); } - - clif_skill_fail(sd,skillid,0,0); break; } case AM_REST: //[orn] { - if (sd && sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) { - sd->homunculus.vaporize = 1; - clif_hominfo(sd, 0); - merc_hom_delete(sd->hd, 0) ; - } else if ( sd ) + if (sd) { + if (sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) { + sd->homunculus.vaporize = 1; + clif_hominfo(sd, 0); + merc_hom_delete(sd->hd, 0) ; + } clif_skill_fail(sd,skillid,0,0); } - break; } case AM_RESURRECTHOMUN: //[orn] { - if ( sd && sd->status.hom_id ) { - if( map_flag_gvg(bl->m) ) - { //No reviving in WoE grounds! - clif_skill_fail(sd,skillid,0,0); - break; - } - if ( sd->homunculus.hp == 0 ) { - int per = 10 * skilllv; - - if (merc_hom_revive(sd, per) ) - { - clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1); - } else { + if (sd) + { + if (sd->status.hom_id && sd->homunculus.hp == 0) + { + if( map_flag_gvg(bl->m) ) + { //No reviving in WoE grounds! clif_skill_fail(sd,skillid,0,0); + break; } - } else { + if (merc_hom_revive(sd, 10 * skilllv) ) + clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1); + else + clif_skill_fail(sd,skillid,0,0); + } else clif_skill_fail(sd,skillid,0,0); - } - } break; } |