diff options
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 25 |
2 files changed, 20 insertions, 6 deletions
diff --git a/Changelog.txt b/Changelog.txt index e403298cb..6703e4370 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -14,6 +14,7 @@ Date Added - Pneuma (thanks to DracoRPG) - Changed sc_ id for Basilica - Cancel Basilica (100%) when caster moves or uses another skill + - Updated Poison React (90%) * Modified pc_attack to fix monster npc's not working in certain exes, thanks to leinsirk10 [celest] * Moved mapflags organized by type to main mapflag folder and removed "type" folder. diff --git a/src/map/battle.c b/src/map/battle.c index 9994c6821..d74cc5ed2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1977,6 +1977,10 @@ static struct Damage battle_calc_pet_weapon_attack( case AS_GRIMTOOTH: damage = damage*(100+ 20*skill_lv)/100; break; + case AS_POISONREACT: // celest + s_ele = 0; + damage = damage*(100+ 30*skill_lv)/100; + break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; div_=8; @@ -2297,11 +2301,9 @@ static struct Damage battle_calc_mob_weapon_attack( } else ac_flag = 1; } else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest] - //memset(&wd,0,sizeof(wd)); t_sc_data[SC_POISONREACT].val3 = 0; t_sc_data[SC_POISONREACT].val4 = 1; t_sc_data[SC_POISONREACT].val3 = src->id; - return wd; } } flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 @@ -2465,6 +2467,10 @@ static struct Damage battle_calc_mob_weapon_attack( case AS_GRIMTOOTH: damage = damage*(100+ 20*skill_lv)/100; break; + case AS_POISONREACT: // celest + s_ele = 0; + damage = damage*(100+ 30*skill_lv)/100; + break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; div_=8; @@ -2845,11 +2851,9 @@ static struct Damage battle_calc_pc_weapon_attack( } else ac_flag = 1; } else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest] - //memset(&wd,0,sizeof(wd)); t_sc_data[SC_POISONREACT].val3 = 0; t_sc_data[SC_POISONREACT].val4 = 1; t_sc_data[SC_POISONREACT].val3 = src->id; - return wd; } } //オートカウンター処理ここまで @@ -3208,6 +3212,11 @@ static struct Damage battle_calc_pc_weapon_attack( damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; break; + case AS_POISONREACT: // celest + s_ele = 0; + damage = damage*(100+ 30*skill_lv)/100; + damage2 = damage2*(100+ 30*skill_lv)/100; + break; case AS_SONICBLOW: // ソニックブロウ hitrate+=30; // hitrate +30, thanks to midas damage = damage*(300+ 50*skill_lv)/100; @@ -3766,6 +3775,7 @@ static struct Damage battle_calc_pc_weapon_attack( damage = damage2; damage2 = 0; } + // 右手、左手修練の適用 if(sd->status.weapon > 16) {// 二刀流か? int dmg = damage, dmg2 = damage2; @@ -3781,7 +3791,7 @@ static struct Damage battle_calc_pc_weapon_attack( else //二刀流でなければ左手ダメージは0 damage2 = 0; - // 右手,短剣のみ + // 右手,短剣のみ if(da == 1) { //ダブルアタックが発動しているか div_ = 2; damage += damage; @@ -4448,6 +4458,9 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, ((struct mob_data *)src)->dir = map_calc_dir(src, target->x,target->y ); wd=battle_calc_weapon_attack(src,target,KN_AUTOCOUNTER,flag&0xff,0); } + else if(flag&AS_POISONREACT && sc_data && sc_data[SC_POISONREACT].timer!=-1) { + wd=battle_calc_weapon_attack(src,target,AS_POISONREACT,sc_data[SC_POISONREACT].val1,0); + } else wd=battle_calc_weapon_attack(src,target,0,0,0); if((damage = wd.damage + wd.damage2) > 0 && src != target) { @@ -4632,7 +4645,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, struct map_session_data *tsd = (struct map_session_data *)target; if ((src->type == BL_MOB && battle_get_elem_type(src)==5) || (src->type == BL_PC && battle_get_attack_element(src)==5)) { t_sc_data[SC_POISONREACT].val2 = 0; - battle_weapon_attack(target,src,tick,flag|t_sc_data[SC_POISONREACT].val1); + battle_weapon_attack(target,src,tick,flag|AS_POISONREACT); } else { skill_use_id(tsd,src->id,TF_POISON,5); --t_sc_data[SC_POISONREACT].val2; |