diff options
-rw-r--r-- | db/const.txt | 5 | ||||
-rw-r--r-- | db/re/item_combo_db.txt | 2 | ||||
-rw-r--r-- | db/re/item_db.conf | 18 | ||||
-rw-r--r-- | src/map/status.h | 21 |
4 files changed, 26 insertions, 20 deletions
diff --git a/db/const.txt b/db/const.txt index 3323928b2..8023fc30f 100644 --- a/db/const.txt +++ b/db/const.txt @@ -641,7 +641,10 @@ Eff_Confusion 7 Eff_Blind 8 Eff_Bleeding 9 Eff_DPoison 10 -Eff_Burning 11 +Eff_Fear 11 +Eff_Cold 12 +Eff_Burning 13 +Eff_Deepsleep 14 Ele_Neutral 0 Ele_Water 1 diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 811a57cb4..ad7f8fd64 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -117,7 +117,7 @@ 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",100; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus bVariableCastrate,-50; } 2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; } -2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,"RK_SONICWAVE",100; bonus2 bSkillAtk,"RK_WINDCUTTER",100; autobonus "{ sc_start SC_LKCONCENTRATION,10000,getskilllv(\"LK_CONCENTRATION\")?getskilllv(\"LK_CONCENTRATION\"):1; bonus bAspd,2; }",1,10000,BF_WEAPON,"{}"; } +2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,"RK_SONICWAVE",100; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; } 2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } 2478:2578:2887:15039,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatk,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),10; bonus bCritical,-20; } 2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",3,10; bonus2 bSkillAtk,"RA_ARROWSTORM",50; } diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 17412756e..4156f2478 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -6312,7 +6312,7 @@ item_db: ( Weight: 3400 Atk: 280 Range: 2 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 34 WeaponLv: 3 @@ -24581,7 +24581,7 @@ item_db: ( Weight: 900 Def: 32 Slots: 1 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 64 EquipLv: 100 @@ -24599,7 +24599,7 @@ item_db: ( Weight: 900 Def: 32 Slots: 1 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 64 EquipLv: 100 @@ -26158,7 +26158,7 @@ item_db: ( Buy: 20 Weight: 600 Def: 20 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 4 EquipLv: 100 @@ -26175,7 +26175,7 @@ item_db: ( Buy: 20 Weight: 600 Def: 16 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 4 EquipLv: 100 @@ -31583,7 +31583,7 @@ item_db: ( Weight: 200 Def: 4 Slots: 1 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 136 EquipLv: 100 @@ -31603,7 +31603,7 @@ item_db: ( Weight: 200 Def: 3 Slots: 1 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 136 EquipLv: 100 @@ -106495,7 +106495,7 @@ item_db: ( Buy: 20 Weight: 3000 Def: 110 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 16 EquipLv: 100 @@ -106514,7 +106514,7 @@ item_db: ( Buy: 20 Weight: 3000 Def: 110 - Job: 0x00004080 + Job: 0x00000080 Upper: 56 Loc: 16 EquipLv: 100 diff --git a/src/map/status.h b/src/map/status.h index 670fce3bb..d1b3c6471 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -82,9 +82,12 @@ typedef enum sc_type { SC_CONFUSION, SC_BLIND, SC_BLOODING, - SC_DPOISON, - SC_BURNING, //11 - SC_COMMON_MAX = 11, // end + SC_DPOISON, //10 + SC_FEAR, + SC_COLD, + SC_BURNING, + SC_DEEP_SLEEP, + SC_COMMON_MAX = 14, // end //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. SC_PROVOKE = 20, @@ -381,8 +384,8 @@ typedef enum sc_type { /** * 3rd **/ - SC_FEAR, // 310 - SC_FROSTMISTY, + //SC_FEAR, + SC_FROSTMISTY = 311, /** * Rune Knight **/ @@ -483,8 +486,8 @@ typedef enum sc_type { * Sorcerer **/ SC_SPELLFIST, - SC_COLD, - SC_STRIKING, + //SC_COLD, + SC_STRIKING = 389, SC_WARMER, // 390 SC_VACUUM_EXTREME, SC_PROPERTYWALK, @@ -498,8 +501,8 @@ typedef enum sc_type { SC_ECHOSONG, SC_HARMONIZE, SC_SIREN, - SC_DEEP_SLEEP, // 400 - SC_SIRCLEOFNATURE, + //SC_DEEP_SLEEP, // 400 + SC_SIRCLEOFNATURE = 401, SC_GLOOMYDAY, //SC_GLOOMYDAY_SK, SC_SONG_OF_MANA = 404, |