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-rw-r--r--db/const.txt5
-rw-r--r--db/re/item_combo_db.txt2
-rw-r--r--db/re/item_db.conf18
-rw-r--r--src/map/status.h21
4 files changed, 26 insertions, 20 deletions
diff --git a/db/const.txt b/db/const.txt
index 3323928b2..8023fc30f 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -641,7 +641,10 @@ Eff_Confusion 7
Eff_Blind 8
Eff_Bleeding 9
Eff_DPoison 10
-Eff_Burning 11
+Eff_Fear 11
+Eff_Cold 12
+Eff_Burning 13
+Eff_Deepsleep 14
Ele_Neutral 0
Ele_Water 1
diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt
index 811a57cb4..ad7f8fd64 100644
--- a/db/re/item_combo_db.txt
+++ b/db/re/item_combo_db.txt
@@ -117,7 +117,7 @@
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",100; }
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus bVariableCastrate,-50; }
2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; }
-2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,"RK_SONICWAVE",100; bonus2 bSkillAtk,"RK_WINDCUTTER",100; autobonus "{ sc_start SC_LKCONCENTRATION,10000,getskilllv(\"LK_CONCENTRATION\")?getskilllv(\"LK_CONCENTRATION\"):1; bonus bAspd,2; }",1,10000,BF_WEAPON,"{}"; }
+2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,"RK_SONICWAVE",100; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; }
2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; }
2478:2578:2887:15039,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatk,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),10; bonus bCritical,-20; }
2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",3,10; bonus2 bSkillAtk,"RA_ARROWSTORM",50; }
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 17412756e..4156f2478 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -6312,7 +6312,7 @@ item_db: (
Weight: 3400
Atk: 280
Range: 2
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 34
WeaponLv: 3
@@ -24581,7 +24581,7 @@ item_db: (
Weight: 900
Def: 32
Slots: 1
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 64
EquipLv: 100
@@ -24599,7 +24599,7 @@ item_db: (
Weight: 900
Def: 32
Slots: 1
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 64
EquipLv: 100
@@ -26158,7 +26158,7 @@ item_db: (
Buy: 20
Weight: 600
Def: 20
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 4
EquipLv: 100
@@ -26175,7 +26175,7 @@ item_db: (
Buy: 20
Weight: 600
Def: 16
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 4
EquipLv: 100
@@ -31583,7 +31583,7 @@ item_db: (
Weight: 200
Def: 4
Slots: 1
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 136
EquipLv: 100
@@ -31603,7 +31603,7 @@ item_db: (
Weight: 200
Def: 3
Slots: 1
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 136
EquipLv: 100
@@ -106495,7 +106495,7 @@ item_db: (
Buy: 20
Weight: 3000
Def: 110
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 16
EquipLv: 100
@@ -106514,7 +106514,7 @@ item_db: (
Buy: 20
Weight: 3000
Def: 110
- Job: 0x00004080
+ Job: 0x00000080
Upper: 56
Loc: 16
EquipLv: 100
diff --git a/src/map/status.h b/src/map/status.h
index 670fce3bb..d1b3c6471 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -82,9 +82,12 @@ typedef enum sc_type {
SC_CONFUSION,
SC_BLIND,
SC_BLOODING,
- SC_DPOISON,
- SC_BURNING, //11
- SC_COMMON_MAX = 11, // end
+ SC_DPOISON, //10
+ SC_FEAR,
+ SC_COLD,
+ SC_BURNING,
+ SC_DEEP_SLEEP,
+ SC_COMMON_MAX = 14, // end
//Next up, we continue on 20, to leave enough room for additional "common" ailments in the future.
SC_PROVOKE = 20,
@@ -381,8 +384,8 @@ typedef enum sc_type {
/**
* 3rd
**/
- SC_FEAR, // 310
- SC_FROSTMISTY,
+ //SC_FEAR,
+ SC_FROSTMISTY = 311,
/**
* Rune Knight
**/
@@ -483,8 +486,8 @@ typedef enum sc_type {
* Sorcerer
**/
SC_SPELLFIST,
- SC_COLD,
- SC_STRIKING,
+ //SC_COLD,
+ SC_STRIKING = 389,
SC_WARMER, // 390
SC_VACUUM_EXTREME,
SC_PROPERTYWALK,
@@ -498,8 +501,8 @@ typedef enum sc_type {
SC_ECHOSONG,
SC_HARMONIZE,
SC_SIREN,
- SC_DEEP_SLEEP, // 400
- SC_SIRCLEOFNATURE,
+ //SC_DEEP_SLEEP, // 400
+ SC_SIRCLEOFNATURE = 401,
SC_GLOOMYDAY,
//SC_GLOOMYDAY_SK,
SC_SONG_OF_MANA = 404,