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-rw-r--r--src/map/pc.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index a81300b9e..138efc636 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1374,8 +1374,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
f = 0; // job level requirement wasn't satisfied
}
- if( f )
- {
+ if( f ) {
inf2 = skill_get_inf2(id);
if(!sd->status.skill[id].lv && (
@@ -1384,11 +1383,14 @@ int pc_calc_skilltree(struct map_session_data *sd)
(inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
))
continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
+
+ /* This thing is present in all skill trees (for whatever reason) and it crashes if gm w/o PC_PERM_ALL_SKILL uses @allskills */
+ if( id == ALL_BUYING_STORE )
+ continue;
sd->status.skill[id].id = id;
- if(inf2&INF2_SPIRIT_SKILL)
- { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
+ if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
sd->status.skill[id].lv = 1; // need to manually specify a skill level
sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill.
}