diff options
-rw-r--r-- | Changelog-Trunk.txt | 8 | ||||
-rw-r--r-- | doc/script_commands.txt | 47 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/npc.c | 20 | ||||
-rw-r--r-- | src/map/pc.c | 2 |
5 files changed, 46 insertions, 37 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9b8e96ed4..f543a3f72 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,14 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/09/18 + * @reloadscript scripts will no longer eliminate mobs with no respawn data. + But watch out for possible bugs (I think someone mentioned 1 extra + treasure box will spawn when you use it? This needs testing!) [Skotlex] + * Made speed_add_rate a linearly stacking increase. [Skotlex] + * Corrected a possible overflow when using show_mob_info to display the + mob's up as a percent. [Skotlex] + * Corrected the documentation for checkoption/checkoption1/checkoption2 + [Skotlex] * Reenabled client requesting to self mute, as the whole knockback packet issues of the past which were causing players to mute themselves when being knockback is no longer there. [Skotlex] diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 48b5c591e..31a10148d 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2731,7 +2731,25 @@ it is better to use 'checkcart','checkfalcon','checkpeco' and other similar functions, but there are some options which you cannot get at this way. They
return 1 if the option is set and 0 if the option is not set.
-Option numbers valid for the first version of this command are:
+Option numbers valid for the first (option) version of this command are:
+
+0x1 - Sight in effect.
+0x2 - Hide in effect.
+0x4 - Cloaking in effect.
+0x8 - Cart number 1 present.
+0x10 - Falcon present.
+0x20 - Peco Peco present.
+0x40 - GM Perfect Hide in effect.
+0x80 - Cart number 2 present.
+0x100 - Cart number 3 present.
+0x200 - Cart number 4 present.
+0x400 - Cart number 5 present.
+0x800 - Orc head present.
+0x1000 - The character is wearing a wedding sprite.
+0x2000 - Ruwach is in effect.
+0x4000 - Chasewalk in effect.
+
+Option numbers valid for the second version (opt1) of this command are:
1 - Petrified.
2 - Frozen.
@@ -2739,7 +2757,7 @@ Option numbers valid for the first version of this command are: 4 - Sleeping.
6 - Petrifying (the state where you can still walk)
-Option numbers valid for the second version of this command are:
+Option numbers valid for the third version (opt2) of this command are:
1 - Poisoned.
2 - Cursed.
@@ -2747,32 +2765,17 @@ Option numbers valid for the second version of this command are: 8 - Signum Crucis (plays a howl-like sound effect, but otherwise no visible effects are displayed)
16 - Blinded.
-Option numbers valid for the third version of this command are:
-
-1 - Sight in effect.
-2 - Hide in effect.
-4 - Cloaking in effect.
-8 - Falcon present.
-64 - GM Perfect Hide in effect.
-128 - Cart number 2 present.
-256 - Cart number 3 present.
-512 - Cart number 4 present.
-1024 - Cart number 5 present.
-2048 - Orc head present.
-4096 - The character is wearing a wedding sprite.
-8192 - Ruwach is in effect.
-16384 - Chasewalk in effect.
-
-Option numbers are bitmasks - add up option numbers to check for all of them
-being present at the same time in one go.
+Option numbers (except for opt1) are bitmasks - you can add them up to check
+ for several states, but the functions will return true if at least one of them
+ is in effect.
'setoption' will set options on the invoking character. There are no second and
-third versions of this command, so you can only change the values in the last
+third versions of this command, so you can only change the values in the first
list (cloak, cart, ruwach, etc). if flag is 1 (default when omitted),
the option will be added to what the character currently has; if 0, the option is removed.
This is definitely not a complete list of available option flag numbers. Ask a
-core developer for the full list.
+core developer (or read the source: src/map/status.h) for the full list.
---------------------------------------
diff --git a/src/map/clif.c b/src/map/clif.c index 3c9e697ac..67c85504c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7861,7 +7861,11 @@ int clif_charnameack (int fd, struct block_list *bl) if (battle_config.show_mob_info&1)
str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp);
if (battle_config.show_mob_info&2)
- str_p += sprintf(str_p, "HP: %d%% | ", 100*md->status.hp/md->status.max_hp);
+
+ str_p += sprintf(str_p, "HP: %d%% | ",
+ md->status.max_hp > 10000?
+ md->status.hp/(md->status.max_hp/100):
+ 100*md->status.hp/md->status.max_hp);
//Even thought mobhp ain't a name, we send it as one so the client
//can parse it. [Skotlex]
if (str_p != mobhp) {
diff --git a/src/map/npc.c b/src/map/npc.c index 8e1cfd336..fc93207a8 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2811,7 +2811,9 @@ static int npc_cleanup_sub (struct block_list *bl, va_list ap) { npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
- unit_free(bl,0);
+ //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex]
+ if (((TBL_MOB*)bl)->spawn)
+ unit_free(bl,0);
break;
}
@@ -2903,21 +2905,13 @@ int do_final_npc(void) {
int i;
struct block_list *bl;
- struct npc_data *nd;
- struct mob_data *md;
- struct pet_data *pd;
for (i = START_NPC_NUM; i < npc_id; i++){
if ((bl = map_id2bl(i))){
- if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
- npc_unload(nd);
- } else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
- if (md->lootitem)
- aFree(md->lootitem);
- aFree(md);
- } else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){
- aFree(pd);
- }
+ if (bl->type == BL_NPC)
+ npc_unload((struct npc_data *)bl);
+ else if (bl->type&(BL_MOB|BL_PET))
+ unit_free(bl, 0);
}
}
diff --git a/src/map/pc.c b/src/map/pc.c index bd02b1ec3..740bd13b7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1472,7 +1472,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_SPEED_ADDRATE: //Stackable increase if(sd->state.lr_flag != 2) - sd->speed_add_rate = sd->speed_add_rate * (100-val)/100; + sd->speed_add_rate -= val; break; case SP_ASPD: //Raw increase // if(sd->state.lr_flag != 2) |