diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 44 |
3 files changed, 27 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ce4581cac..5ae15a845 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/07/04 + * Fixed AM_PHARMACY produce chances based on info gathered by flaviojs, aegis zone ep 11.2, of 20070629 [Brain/FlavioJS] * Rev. 12911 Homunculus will no longer auto-vaporize on master death. [L0ne_W0lf] - Added config option to allow for this to be turned on or off. * Added missing 'E' logs to mail system [Lupus] diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index b4e5a6f44..cfc95ee8c 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -4,7 +4,7 @@ //= Kalen - Original jAthena //= Fredzilla - Converted, Lupus //===== Current Version: ===================================== -//= 3.3 +//= 3.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= diff --git a/src/map/skill.c b/src/map/skill.c index bcff361dc..573597b64 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10134,35 +10134,41 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*100 + make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 - + status->int_*5 + status->dex*10+status->luk*10; + + (status->int_/2)*10 + status->dex*10+status->luk*10; + if(merc_is_hom_active(sd->hd)) {//Player got a homun + int skill; + if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change + make_per += skill*100; //+1% bonus per level + } switch(nameid){ case 501: // Red Potion case 503: // Yellow Potion case 504: // White Potion - case 605: // Anodyne - case 606: // Aloevera - make_per += 2000; + make_per += (1+rand()%100)*10 + 2000; break; - case 505: // Blue Potion - make_per -= 500; - break; - case 545: // Condensed Red Potion - case 546: // Condensed Yellow Potion - case 547: // Condensed White Potion - make_per -= 1000; - break; - case 970: // Alcohol - make_per += 1000; - break; - case 7139: // Glistening Coat - make_per -= 1000; + case 970: // Alcohol + make_per += (1+rand()%100)*10 + 1000; break; case 7135: // Bottle Grenade case 7136: // Acid Bottle case 7137: // Plant Bottle case 7138: // Marine Sphere Bottle + make_per += (1+rand()%100)*10; + break; + case 546: // Condensed Yellow Potion + make_per -= (1+rand()%50)*10; + break; + case 547: // Condensed White Potion + case 7139: // Glistening Coat + make_per -= (1+rand()%100)*10; + break; + //Common items, recieve no bonus or penalty, listed just because they are commonly produced + case 505: // Blue Potion + case 545: // Condensed Red Potion + case 605: // Anodyne + case 606: // Aloevera default: break; } @@ -10200,7 +10206,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in } // - Baby Class Penalty = 80% (from adult's chance) ----// if (sd->class_&JOBL_BABY) //if it's a Baby Class - make_per = (make_per * 80) / 100; //Lupus + make_per = (make_per * 70) / 100; //Baby penalty is 30% if(make_per < 1) make_per = 1; |