diff options
-rw-r--r-- | src/map/battle.c | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 539d3516e..31b04ad44 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -427,7 +427,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u else damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag & 8); - if ( flag & 2 && sd->bonus.arrow_atk ) + if ( flag & 2 && sd->bonus.arrow_atk && skill_id != GN_CARTCANNON ) damage += sd->bonus.arrow_atk; if ( sd->battle_status.equip_atk != 0 ) @@ -886,8 +886,6 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint damage = battle->attr_fix(src,target,damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); if( skill_id == NC_ARMSCANNON ) damage = battle->attr_fix(src,target,damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); - if( skill_id == GN_CARTCANNON ) - damage = battle->attr_fix(src,target,damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); if( skill_id == GS_GROUNDDRIFT ) //Additional 50*lv Neutral damage. damage += battle->attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); } @@ -2541,7 +2539,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block } break; case GN_CARTCANNON: - skillratio = 50 * (sd ? pc->checkskill(sd, GN_REMODELING_CART) : 5) * (st->int_ / 40) + 60 * skill_lv; + skillratio += -100 + (int)(50.0f * (sd ? pc->checkskill(sd, GN_REMODELING_CART) : 5) * (st->int_ / 40.0f) + 60.0f * skill_lv); break; case GN_SPORE_EXPLOSION: skillratio = 100 * skill_lv + (200 + st->int_) * status->get_lv(src) / 100; @@ -4352,6 +4350,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case PA_SACRIFICE: flag.distinct = 1; break; + case GN_CARTCANNON: case PA_SHIELDCHAIN: case GS_MAGICALBULLET: case NJ_SYURIKEN: @@ -4928,6 +4927,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = max(wd.damage, 1); } break; + case GN_CARTCANNON: + GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0), skill_id); + ATK_ADD(sd ? sd->bonus.arrow_atk : 0); + wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); + ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); + if ( sd && s_ele != sd->bonus.arrow_ele ) + s_ele = sd->bonus.arrow_ele; + break; case NJ_TATAMIGAESHI: ATK_RATE(200); /* Fall through */ @@ -5208,7 +5215,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list //Div fix. damage_div_fix(wd.damage, wd.div_); if ( skill_id > 0 && (skill->get_ele(skill_id, skill_lv) == ELE_NEUTRAL || flag.distinct) ) { // re-evaluate forced neutral skills - wd.damage = battle->attr_fix(src, target, wd.damage, s_ele_, tstatus->def_ele, tstatus->ele_lv); + wd.damage = battle->attr_fix(src, target, wd.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); if ( flag.lh ) wd.damage2 = battle->attr_fix(src, target, wd.damage2, s_ele_, tstatus->def_ele, tstatus->ele_lv); } |