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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/battle.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 1d2ce15b2..b6ab82526 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/29
* [Fixed]:
+ - Battle mechanics in battle_check_target [Lance]
+ * [Fixed]:
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
[Lance]
* Cleaned up friend list saving and fixed loading of friends.txt file
diff --git a/src/map/battle.c b/src/map/battle.c
index 0287fb8f8..1770e3df9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3124,11 +3124,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
TBL_MOB*md = (TBL_MOB*)s_bl;
- if(md->state.killer) // Is on a rampage too :D
- state |= BCT_ENEMY;
if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
- if (!md->special_state.ai) { //Normal mobs.
+ if(md->state.killer) // Is on a rampage too :D
+ state |= BCT_ENEMY;
+ else if (!md->special_state.ai) { //Normal mobs.
if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
state |= BCT_PARTY; //Normal mobs with no ai are friends.
else