diff options
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/quests/ninja_quests.txt | 839 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 |
3 files changed, 843 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 5203e4959..bf413cc46 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -26,6 +26,9 @@ KarLaeda Date Added ====== +2007/03/30 + * Added Ninja Gauntlet quests [Playtester] + - massive testing and probably optimisation needed 2007/03/28 * Added Akagi to Ninja Job quest [Playtester] - he teleports job level 10 novices to amatsu for free diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt new file mode 100644 index 000000000..8c6ccd792 --- /dev/null +++ b/npc/quests/ninja_quests.txt @@ -0,0 +1,839 @@ +//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= SVN eA
+//===== Description: =========================================
+//= Ninja quests
+//===== Additional Comments: =================================
+//= 1.0 Ninja Gauntlets only yet [Playtester]
+//============================================================
+
+que_ng,28,50,3 script Boshuu 709,{
+
+ if (BaseJob != Job_Ninja){
+ mes "[Boshuu]";
+ mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
+ mes "They call me Murata Boshuu.";
+ next;
+ mes "[Boshuu]";
+ mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is.";
+ next;
+ mes "[Boshuu]";
+ mes "But seeing how you are an outsider...";
+ mes "Looks like I have no business with you.";
+ mes "Ehem~";
+ close;
+ }
+ if (BaseLevel < 20){
+ mes "[Boshuu]";
+ mes "I make the best shields for Ninjas of all ages,";
+ mes "But even I have some minimum requirements";
+ next;
+ mes "[Boshuu]";
+ mes "It looks like what you need isn't a shield, but more levels.";
+ mes "Come back after you've grown a bit more.";
+ close;
+ }
+ if (countitem(2102) < 1){
+ mes "[Boshuu]";
+ mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
+ mes "They call me Murata Boshuu.";
+ next;
+ mes "[Boshuu]";
+ mes "They say it's three craftsmen, but the other two are probably scammers.";
+ mes "There's not a single craftsman better than I for ninjas in this world.";
+ next;
+ mes "[Boshuu]";
+ mes "I know how to make all the eastern armor and shield.";
+ next;
+ mes "[Boshuu]";
+ mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!";
+ next;
+ mes "[Boshuu]";
+ mes "For that reason, I no longer make any armor.";
+ mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste..";
+ next;
+ mes "[Boshuu]";
+ mes "But I feel so bored nowadays.";
+ next;
+ mes "[Boshuu]";
+ mes "Now that I only collect armor, I feel like the creative flame within me is dying out.";
+ next;
+ mes "[Boshuu]";
+ mes "From what I heard, there's an armor overseas which I haven't even heard of.";
+ mes "It was called a... hmm.. what was it called?";
+ next;
+ mes "[Boshuu]";
+ mes "^ff0000Guard[1]^000000? Well, it's a name like that.";
+ mes "I wish to see the real thing myself.";
+ next;
+ mes "[Boshuu]";
+ mes "But obviously, it's probably worthless compared to the armor I make.";
+ next;
+ mes "[Boshuu]";
+ mes "Do me a favor and I'll make you something special.";
+ next;
+ mes "[Boshuu]";
+ mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor.";
+ mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?";
+ next;
+ if(select("Hmm.. I don't feel like it.:Very well.") == 1){
+ mes "[Boshuu]";
+ mes "Ah~ What a shame..";
+ mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself...";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "Oh, Very well.";
+ mes "Get a move on.";
+ mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
+ set ninbo,1;
+ close;
+ }
+ }
+ if (ninbo == 1){
+ mes "[Boshuu]";
+ mes "Oh.. so did you bring it?";
+ mes "Show it to me...";
+ mes "Hmmmmm...";
+ next;
+ mes "[Boshuu]";
+ mes "Oh~ ! I see, it's even possible to slot armor!";
+ next;
+ mes "[Boshuu]";
+ mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
+ next;
+ mes "[Boshuu]";
+ mes "If you have a regular non-slotted Gauntlet and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "How 'bout it? Want to try?";
+ next;
+ if(select("No thanks.:Ok, sounds good.") == 1){
+ mes "[Boshuu]";
+ mes "Hmm, Ok.";
+ mes "I'm so grateful that I was able to see such a rare thing from overseas.";
+ mes "Thanks for everything.";
+ set ninbo,0;
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "Oh ok.";
+ mes "I can't wait to begin.";
+ mes "If you bring me 1 Gauntlet";
+ mes "1 Slotted Guard, and";
+ mes "10,000 Zeny..";
+ next;
+ mes "[Boshuu]";
+ mes "Then I'll slot your slotless Gauntlet.";
+ mes "Come back when you have all the required materials.";
+ set ninbo,2;
+ close;
+ }
+ }
+ else if (ninbo == 2){
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ mes "In order to create a Slotted Gauntlet, I need 1 Slotted Guard";
+ mes "1 Gauntlet, and 10,000 Zeny";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to create a Slotted Gauntlet, I need 1 Guard[1]";
+ mes "1 Gauntlet, and 10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, I see you're back with all the required materials.";
+ mes "But before I start, I must ask you one more time.";
+ mes "Do you want to give me the materials you've brought and recieve a Slotted Gauntlet instead?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "Well, if you make up your mind again, come and see me.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang~ Bang Clang~";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Gauntlet.";
+ mes "Come and find me whenever you're ready to request more.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ set ninbo,3;
+ getitem 2118,1;
+ close;
+ }
+ }
+ else if (ninbo == 3){
+ mes "[Boshuu]";
+ mes "Oh~ I see you've come back.";
+ mes "Is it because you need another slotted Gauntlet?";
+ next;
+ if(select("Nope, not really.:Yes, make me another one.") == 1){
+ mes "[Boshuu]";
+ mes "Hmmph~ You sure a weird one.";
+ mes "Well, I'll see you later~";
+ close;
+ }else{
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ mes "In order to make a Slotted Gauntlet,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Gauntlet, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to create one Slotted Gauntlet,";
+ mes "I need 1 Slotted Guard, 1 Gauntlet, and 10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, You've brought me the needed materials.";
+ mes "Before I begin,Let me ask one final time...";
+ mes "Will you give me the materials you've gathered, and in turn, recieve a slotted Gauntlet?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang ~Bang Clang ~";
+ next;
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Gauntlet.";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ set ninbo,3;
+ getitem 2118,1;
+ close;
+ }
+ }
+ }
+ else{
+ mes "[Boshuu]";
+ mes "Oh~ You~!";
+ mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
+ next;
+ mes "[Boshuu]";
+ mes "Unbelievable!! It is~!";
+ mes "If all shields had a slot, they could become more effective than ever.";
+ mes "How is it that I've only realised this now?";
+ next;
+ mes "[Boshuu]";
+ mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu.";
+ mes "I know how to create all the armor and shields of the eastern world.";
+ next;
+ mes "[Boshuu]";
+ mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
+ next;
+ mes "[Boshuu]";
+ mes "for that reason, I no longer make sheilds and armor.";
+ next;
+ mes "[Boshuu]";
+ mes "Nowadays, all I do is collect shields and armor.";
+ next;
+ mes "[Boshuu]";
+ mes "But life is kind of boring without crafting things.";
+ next;
+ mes "[Boshuu]";
+ mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing.";
+ next;
+ mes "[Boshuu]";
+ mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
+ next;
+ mes "[Boshuu]";
+ mes "I you want to, bring me an Gauntlet, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Gauntlet.";
+ mes "How 'bout it? Would you like to obtain a Slotted Gauntlet?";
+ next;
+ if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
+ mes "[Boshuu]";
+ mes "Hmm, is that so?";
+ mes "What a shame...";
+ mes "Well, if you change your mind later, come back and see me.";
+ set ninbo,3;
+ close;
+ }else{
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to make a Slotted Gauntlet,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Gauntlet, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to make a Slotted Gauntlet,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Gauntlet, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, You've brought me the needed materials.";
+ mes "Before I begin, let me ask one final time...";
+ mes "Will you give me the materials you've gathered,";
+ mes "and in turn, recieve a Slotted Gauntlet?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang ~Bang Clang ~";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Gauntlet.";
+ mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ set ninbo,3;
+ getitem 2118,1;
+ close;
+ }
+ }
+ }
+}
+
+que_ng,28,45,3 script Basshu 86,{
+
+ if(BaseJob != Job_Ninja){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers.";
+ next;
+ mes "[Basshu]";
+ mes "But It looks like you're not my usual customer type, so I cannot make you any shields.";
+ mes "Sorry.";
+ close;
+ }
+ if(BaseLevel < 50){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them.";
+ next;
+ mes "[Basshu]";
+ mes "Come back when you're stronger.";
+ close;
+ }
+ if (countitem(2107) < 1){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers.";
+ mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly.";
+ next;
+ mes "[Basshu]";
+ mes "As of now, I've given up making shields and am currently running an antique shop for shields.";
+ mes "I'm researching to see if shields can be enchanted with magic.";
+ next;
+ mes "[Basshu]";
+ mes "Do you happen to know a shield called the Mirror shield from overseas?";
+ mes "I'd love to see that item, but I can't get my hands on one.";
+ next;
+ mes "[Basshu]";
+ mes "It'd help me greatly if I could see that shield up close.";
+ mes "Can you help me?";
+ next;
+ if(select("Hmm...I don't feel like it.:Very well.") == 1){
+ mes "[Basshu]";
+ mes "Ah~ I guess it was an impossible request.";
+ mes "I'm sorry.";
+ mes "If you ever find a Mirror shield and want to get rid of it, please come and see me.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Oh, thank you.";
+ mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
+ set ninbot,1;
+ close;
+ }
+ }
+ if (ninbot == 1){
+ mes "[Basshu]";
+ mes "oh. You have it?";
+ mes "Let me see...";
+ mes "Hmm ...";
+ next;
+ mes "[Basshu]";
+ mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks.";
+ mes "Whew...";
+ next;
+ mes "[Basshu]";
+ mes "This sure gets me excited.";
+ mes "If you have a normal Gauntlet, bring me your Gauntlet, and...";
+ next;
+ mes "[Basshu]";
+ mes "1 Mirror Shield, and";
+ mes "20,000 Zeny, and I'll improve your Gauntlet into a Superior Gauntlet.";
+ next;
+ mes "[Basshu]";
+ mes "How about it? Would you like that?";
+ next;
+ if(select("No, I wouldn't.:Yes, I would.") == 1){
+ mes "[Basshu]";
+ mes "Hmm, Very Well.";
+ mes "I'm so grateful you showed me that rare shield from overseas.";
+ next;
+ mes "[Basshu]";
+ mes "Thanks for everything.";
+ set ninbot,0;
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "I'm looking forward to this.";
+ next;
+ mes "[Basshu]";
+ mes "Bring me 1 Gauntlet,";
+ mes "1 Mirror Shield, and";
+ mes "20,000 Zeny,";
+ mes "and I'll make you a Superior Gauntlet.";
+ next;
+ mes "[Basshu]";
+ mes "Come and see me when you have everything ready.";
+ set ninbot,2;
+ close;
+ }
+ }
+ else if (ninbot == 2){
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "For a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to create a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "The proper ingredients";
+ mes "have been gathered.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered";
+ mes "and in trade, receive a Superior Gauntlet?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you a Superior Gauntlet.";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ set ninbot,3;
+ getitem 2119,1;
+ close;
+ }
+ }
+ else if (ninbot == 3){
+ mes "[Basshu]";
+ mes "Oh~ I see you've come back.";
+ mes "Are you here because you need a Superior Gauntlet?";
+ next;
+ if(select("Nope, not really.:Yes, make me another one.") == 1){
+ mes "[Basshu]";
+ mes "Aha~ I see~.";
+ mes "Come back and talk to me anytime.";
+ close;
+ }else{
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "In order to make a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet,";
+ mes "And 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to make a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet,";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Looks like you brought me the correct ingredients.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered to receive a Superior Gauntlet?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you a Superior Gauntlet";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ set ninbot,3;
+ getitem 2119,1;
+ close;
+ }
+ }
+ }
+ else{
+ mes "[Basshu]";
+ mes "Why~ That's~!";
+ mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
+ next;
+ mes "[Basshu]";
+ mes "Excuse me, but may I take a look?";
+ next;
+ mes "[Basshu]";
+ mes "I knew it!! It is a Mirror Shield~!";
+ mes "There must be a way any shield can posess magical powers!!";
+ next;
+ mes "[Basshu]";
+ mes "Shields could be much more useful than now.";
+ mes "Why didn't I think of this before?";
+ next;
+ mes "[Basshu]";
+ mes "I have two brothers, and together we are the Three Craftsmen of the East.";
+ mes "I learned my crafting skill by watching my older brothers.";
+ next;
+ mes "[Basshu]";
+ mes "Due to that, my skill is not as good as theirs, but many people say I am skilled...";
+ next;
+ mes "[Basshu]";
+ mes "As of now, I have also given up making shields and am currently running an antique shop for shields.";
+ next;
+ mes "[Basshu]";
+ mes "I'm researching to see if shields can be enchanted with magic.";
+ next;
+ mes "[Basshu]";
+ mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one.";
+ mes "What stress that had caused me.";
+ next;
+ mes "[Basshu]";
+ mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
+ next;
+ mes "[Basshu]";
+ mes "If you want, I will make you a Superior Gauntlet if you bring me 1 Gauntlet, 1 Mirror Shield, And 20,000 Zeny.";
+ mes "would you like to try using one?";
+ next;
+ if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
+ mes "[Basshu]";
+ mes "Hmm, is that so.";
+ mes "What a shame.";
+ mes "Come and find me if you change your mind.";
+ set ninbot,3;
+ close;
+ }else{
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "In order to create a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet";
+ mes "And 20,000 Zeny";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to make a Superior Gauntlet, I require...";
+ mes "1 Mirror Shield, 1 Gauntlet,";
+ mes "And 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "The proper ingredients";
+ mes "have been gathered.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered";
+ mes "to receive a Superior Gauntlet?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you a Superior Gauntlet";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ set ninbot,3;
+ getitem 2119,1;
+ close;
+ }
+ }
+ }
+}
+
+que_ng,27,18,3 script Toshu 709,{
+
+ if(BaseJob != Job_Ninja){
+ mes "[Toshu]";
+ mes "How are you~";
+ mes "My young friend~";
+ mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu.";
+ next;
+ mes "[Toshu]";
+ mes "I've learned how to slot things from a land overseas.";
+ mes "I'm thinking about earning some money using this ability.";
+ next;
+ mes "[Toshu]";
+ mes "But you don't seem like the kind of customer which I can do business with...";
+ close;
+ }
+ mes "[Toshu]";
+ mes "How are you, my young friend~";
+ mes "I'm the middle brother of the three brothers in charge of crafting shields in the east.";
+ mes "They call me Murata Toshu.";
+ next;
+ mes "[Toshu]";
+ mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
+ next;
+ mes "[Toshu]";
+ mes "If you want, I can create a Slotted Superior Gauntlet if you bring me";
+ mes "1 Superior Gauntlet, 1 Slotted Buckler";
+ mes "and 40,000 Zeny.";
+ next;
+ mes "[Toshu]";
+ mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Superior Gauntlet, so you might want to think about it.";
+ mes "How 'bout it? Do we have a deal?";
+ next;
+ if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
+ mes "[Toshu]";
+ mes "Ok.";
+ mes "Of course, the shields are important to you.";
+ mes "If you decide to go foward with this afterwards, come and find me.";
+ close;
+ }else{
+ if(countitem(2104) < 1 || countitem(2119) < 1){
+ mes "[Toshu]";
+ mes "It doesn't look like you brought me enough materials.";
+ mes "The required materials are 1 Slotted Buckler";
+ mes "1 Superior Gauntlet, and";
+ mes "40,000 Zeny.";
+ mes "You must bring me the right number of materials and Zeny.";
+ mes "Don't forget that.";
+ close;
+ }
+ if(Zeny < 40000){
+ mes "[Toshu]";
+ mes "It looks like you brought the right amount of materials.";
+ mes "However.. you didn't bring enough Zeny.";
+ mes "The required materials are 1 Slotted Buckler";
+ mes "1 Superior Gauntlet, and 40,000 Zeny.";
+ mes "You must bring me the right number of materials and Zeny.";
+ mes "Don't forget that.";
+ close;
+ }
+ mes "[Toshu]";
+ mes "Hmm. materials and zeny checked!";
+ mes "Time to begin my part.";
+ mes "Just to warn you..";
+ next;
+ mes "[Toshu]";
+ mes "While I am in production, I may fail to create your gear, so you may want to think it over.";
+ next;
+ mes "[Toshu]";
+ mes "Do you want me to produce your gear, even if there's a chance I may fail?";
+ next;
+ if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){
+ mes "[Toshu]";
+ mes "Ok.";
+ mes "Well, come back later when you've got the guts to try.";
+ mes "Erherherherher~";
+ close;
+ }else{
+ mes "[Toshu]";
+ mes "OK! I have your order!";
+ mes "Just wait 3 seconds!!";
+ mes "Clink Clank~!Clink Clank~!!";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
+ mes "HACK DETECTED";
+ close;
+ }
+ delitem 2104,1;
+ delitem 2119,1;
+ set Zeny,Zeny-40000;
+
+ switch (rand(5)) {
+ case 1:
+ getitem 12043,1;
+ mes "[Toshu]";
+ mes "Aaah!!!";
+ mes "Ah.. this";
+ mes "is bad news.";
+ mes "Slotting the shield has failed";
+ mes "as I feared.";
+ mes "I'm very sorry about this.";
+ mes "Eat this and cheer up.";
+ close;
+ break;
+ case 2:
+ getitem 12043,1;
+ mes "[Toshu]";
+ mes "Aaah!!!";
+ mes "Ah.. this";
+ mes "is bad news.";
+ mes "Slotting the shield has failed";
+ mes "as I feared.";
+ mes "I'm very sorry about this.";
+ mes "Eat this and cheer up.";
+ close;
+ break;
+ default:
+ getitem 2120,1;
+ mes "[Toshu]";
+ mes "Hmm~~ Looks like everything went all right.";
+ mes "Here is your completed Slotted";
+ mes "Superior Gauntlet.";
+ mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
+ mes "If you need me again, come and seek me.";
+ close;
+ break;
+ }
+ }
+ }
+}
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index db3b64c2e..31da5952c 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -114,6 +114,7 @@ npc: npc/quests/newgears/2005_headgears.txt npc: npc/quests/cooking_quest.txt npc: npc/quests/newgears/2006_headgear.txt npc: npc/quests/gunslinger_quests.txt +npc: npc/quests/ninja_quests.txt //Quests-Tutorials for basic classes (1st class quests) npc: npc/quests/first_class/tu_acolyte.txt npc: npc/quests/first_class/tu_archer.txt |