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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/chrif.c3
-rw-r--r--src/map/trade.c2
3 files changed, 6 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 90348b06a..64c729717 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/29
+ * Made the map server send list of characters online to the char-server on
+ reconnection regardless of "kick_on_disconnect" setting, as otherwise, a
+ temporary disconnection would make the char-server tag all characters
+ offline and refuse to save them afterwards. [Skotlex]
* Fixed guild storage being "eternally in use" if you quit/logout before
closing it. [Skotlex]
* Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.
diff --git a/src/map/chrif.c b/src/map/chrif.c
index c5b71db03..211dcb6f4 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -413,8 +413,7 @@ int chrif_sendmapack(int fd)
chrif_state = 2;
//If there are players online, send them to the char-server. [Skotlex]
- if (!kick_on_disconnect)
- send_users_tochar(-1, gettick(), 0, 0);
+ send_users_tochar(-1, gettick(), 0, 0);
//Re-save any storages that were modified in the disconnection time. [Skotlex]
do_reconnect_storage();
diff --git a/src/map/trade.c b/src/map/trade.c
index 407560697..b9c142332 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -33,7 +33,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
return; //Can't trade in notrade mapflag maps.
}
- if (target_sd == NULL || sd == target_sd) {
+ if (target_sd == NULL || sd == target_sd) {
clif_tradestart(sd, 1); // character does not exist
return;
}