diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/status.c | 20 |
2 files changed, 10 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e97d79321..df497b983 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
+ * Adjusted several sc rate/time reductions as pointed out by Playtester.
+ [Skotlex]
+ - Luk now plays a luk/10 reduction role rather than a luk/3 one.
* Removed char_nick2id from char-sql server as it's no longer needed.
[Skotlex]
* Fixed quitting the map server not properly saving the storage before
diff --git a/src/map/status.c b/src/map/status.c index 7b93785e7..e8af8aa6b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3833,24 +3833,24 @@ int status_get_sc_def(struct block_list *bl, int type) case SC_FREEZE: case SC_DECREASEAGI: case SC_COMA: - sc_def = 300 +100*status->mdef +33*status->luk; + sc_def = 300 +100*status->mdef +10*status->luk; break; case SC_SLEEP: case SC_CONFUSION: - sc_def = 300 +100*status->int_ +33*status->luk; + sc_def = 300 +100*status->int_ +10*status->luk; break; case SC_STUN: case SC_POISON: case SC_DPOISON: case SC_SILENCE: case SC_BLEEDING: - sc_def = 300 +100*status->vit +33*status->luk; + sc_def = 300 +100*status->vit +10*status->luk; break; case SC_BLIND: - sc_def = 300 +100*status->int_ +33*status->vit; + sc_def = 300 +100*status->int_ +10*status->vit; break; case SC_CURSE: - sc_def = 300 +100*status->luk +33*status->vit; + sc_def = 300 +100*status->luk +10*status->vit; break; default: return 0; //Effect that cannot be reduced? Likely a buff. @@ -3909,13 +3909,12 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick) case SC_FREEZE: rate = 100*status->mdef; break; - case SC_STUN: //Reduction in duration is the same as reduction in rate. - rate = 300 +100*status->vit; - break; + case SC_STUN: case SC_DPOISON: case SC_POISON: rate = 100*status->vit + 20*status->luk; break; + case SC_BLEEDING: case SC_SILENCE: case SC_CONFUSION: case SC_CURSE: @@ -3923,11 +3922,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick) break; case SC_BLIND: rate = 10*status_get_lv(bl) + 7*status->int_; - min = 5000; //Minimum 5 secs? - break; - case SC_BLEEDING: - rate = 20*status_get_lv(bl) +100*status->vit; - min = 10000; //Need a min of 10 secs for it to hurt at least once. break; case SC_SWOO: if (status->mode&MD_BOSS) |