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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/status.c5
2 files changed, 7 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 40543b80c..6efcdb755 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/17
+ * Added check to clear previous skill when combo time ends. Should fix TK
+ Rankers being unable to initiate a combo with the same kick their previous
+ combo was finished with. [Skotlex]
* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
2006/05/16
* Modified "hide woe damage" to send the number of hits rather than 1 as
diff --git a/src/map/status.c b/src/map/status.c
index 0c4516bc7..b113cfa21 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5254,7 +5254,10 @@ int status_change_end( struct block_list* bl , int type,int tid )
sc->data[type].val4=-1;
}
break;
-
+ case SC_COMBO: //Clear last used skill when it is part of a combo.
+ if (sd && sd->skillid_old == sc->data[type].val1)
+ sd->skillid_old = sd->skilllv_old = 0;
+ break;
//gs_something2 [Vicious]
case SC_MADNESSCANCEL:
case SC_ADJUSTMENT: