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-rw-r--r--Changelog.txt4
-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/pc.c4
3 files changed, 7 insertions, 3 deletions
diff --git a/Changelog.txt b/Changelog.txt
index c71fc54e3..e3a203d4c 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
12/24
+ * @skilltree was looking outside of the particular class
+ of the char to see if they could do a skill [MouseJstr]
+ * Fixed a calc_skill_tree bug where too many skills were
+ visible [MouseJstr]
* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
* Corrected description for player_skill_nofootset and monster_skill_nofootset
in battle_athena.conf [celest]
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 2d1436cfe..f486db422 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -7139,7 +7139,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
tbl, pc_checkskill(pl_sd, 1));
clif_displaymessage(fd, output);
- for (j = 0; j < MAX_SKILL; j++) {
+ for (j = 0; skill_tree[s][c][j].id != 0; j++) {
if (skill_tree[s][c][j].id == skillnum) {
skillidx = j;
break;
diff --git a/src/map/pc.c b/src/map/pc.c
index aab6e406b..896a905fb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -997,8 +997,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
c = pc_calc_skilltree_normalize_job(c, sd);
for(i=0;i<MAX_SKILL;i++){
- if(skill_get_inf2(i))
- continue;
+// if(skill_get_inf2(i) & 0x01)
+// continue;
if (sd->status.skill[i].flag != 13)
sd->status.skill[i].id=0;
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、