diff options
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/char/char.c | 14 | ||||
-rw-r--r-- | src/char/char.h | 1 | ||||
-rw-r--r-- | src/char/int_party.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
6 files changed, 28 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d4987108f..bba9cf55c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/21
+ * Now when the char-txt server does not finds a requested party, it will
+ clear out said party id of all characters (will help prevent massive
+ spamming/overhead when for some reason the party file needs to be deleted).
+ [Skotlex]
+ * Combo skills (inf = self, inf2 = no target self) no longer check range if
+ you use them while your attack-timer is still active. [Skotlex]
* Added back a map_freeblock call in skill_delunitgroup which caused a
memory leak when removed... [Skotlex]
* Added a check to prevent Blind from ending while standing on a fog of
diff --git a/db/skill_db.txt b/db/skill_db.txt index 1c5573e3a..253b20382 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,6 +1,6 @@ //id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
// 01 ID
-// 02 range
+// 02 range (combo skills do not check for range when used)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
diff --git a/src/char/char.c b/src/char/char.c index 2c9f5e321..a062f761f 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -1749,6 +1749,20 @@ int char_family(int cid1, int cid2, int cid3) { return 1; //cid2/cid3 parents. cid1 child.
return 0;
}
+
+//Clears the given party id from all characters.
+//Since sometimes the party format changes and parties must be wiped, this
+//method is required to prevent stress during the "party not found!" stages.
+void char_clearparty(int party_id)
+{
+ int i;
+ for(i = 0; i < char_num; i++)
+ {
+ if (char_dat[i].status.party_id == party_id)
+ char_dat[i].status.party_id = 0;
+ }
+}
+
//------------------------------------------------------------
// E-mail check: return 0 (not correct) or 1 (valid). by [Yor]
//------------------------------------------------------------
diff --git a/src/char/char.h b/src/char/char.h index 780e8ba6e..feb5c1243 100644 --- a/src/char/char.h +++ b/src/char/char.h @@ -34,6 +34,7 @@ int mapif_send(int fd,unsigned char *buf, unsigned int len); int char_married(int pl1,int pl2);
int char_child(int parent_id, int child_id);
int char_family(int cid1, int cid2, int cid3);
+void char_clearparty(int party_id);
int char_log(char *fmt, ...);
diff --git a/src/char/int_party.c b/src/char/int_party.c index e7d2044a5..e26e659f6 100644 --- a/src/char/int_party.c +++ b/src/char/int_party.c @@ -529,8 +529,10 @@ int mapif_parse_PartyInfo(int fd, int party_id) { p = idb_get(party_db, party_id);
if (p != NULL)
mapif_party_info(fd, &p->party);
- else
+ else {
mapif_party_noinfo(fd, party_id);
+ char_clearparty(party_id);
+ }
return 0;
}
diff --git a/src/map/unit.c b/src/map/unit.c index e14f3d388..511ec86ce 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -846,7 +846,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int } } - if(src->id != target_id && + //Check range when not using skill on yourself or is a combo-skill during attack + //(these are supposed to always have the same range as your attack) + if(src->id != target_id && (!temp || ud->attacktimer == -1) && !battle_check_range(src,target,skill_get_range2(src, skill_num,skill_lv) +(skill_num==RG_CLOSECONFINE?0:1))) //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex] return 0; |