diff options
-rw-r--r-- | Changelog-SVN.txt | 4 | ||||
-rw-r--r-- | src/map/mob.c | 16 |
2 files changed, 13 insertions, 7 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 221c2461f..4316b483c 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,8 @@ Date Added -04/02 +03/05 + * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] +03/04 * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] 03/02 * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] diff --git a/src/map/mob.c b/src/map/mob.c index 30d066600..327d78b02 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2588,11 +2588,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(mob_db[md->class_].dropitem[i].nameid <= 0) continue; drop_rate = mob_db[md->class_].dropitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item) + if(drop_rate <= 0 && !battle_config.drop_rate0item) drop_rate = 1; if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] - if(drop_rate <= rand()%10000) { + if(drop_rate <= rand()%10000+1) { //if rate == 0, then it doesn't drop (from Freya) drop_ore = i; //we rmember an empty slot to put there ORE DISCOVERY drop later. continue; } @@ -2695,13 +2695,14 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(mob_db[md->class_].mvpitem[i].nameid <= 0) continue; drop_rate = mob_db[md->class_].mvpitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item) + if(drop_rate <= 0 && !battle_config.drop_rate0item) drop_rate = 1; - if(drop_rate < battle_config.item_drop_mvp_min) +/* if(drop_rate < battle_config.item_drop_mvp_min) drop_rate = battle_config.item_drop_mvp_min; else if(drop_rate > battle_config.item_drop_mvp_max) //fixed drop_rate = battle_config.item_drop_mvp_max; - if(drop_rate <= rand()%10000) +*/ + if(drop_rate <= rand()%10000+1) //if ==0, then it doesn't drop continue; memset(&item,0,sizeof(item)); item.nameid=mob_db[md->class_].mvpitem[i].nameid; @@ -3989,8 +3990,11 @@ static int mob_readdb(void) mob_db[class_].mexpper=atoi(str[50]); // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per for(i=0;i<3;i++){ + int rate=atoi(str[52+i*2])*battle_config.mvp_item_rate/100; //idea of the fix from Freya mob_db[class_].mvpitem[i].nameid=atoi(str[51+i*2]); - mob_db[class_].mvpitem[i].p=atoi(str[52+i*2])*battle_config.mvp_item_rate/100; + mob_db[class_].mvpitem[i].p= (rate < battle_config.item_drop_mvp_min) + ? battle_config.item_drop_mvp_min : (rate > battle_config.item_drop_mvp_max) + ? battle_config.item_drop_mvp_max : rate; } for(i=0;i<MAX_RANDOMMONSTER;i++) mob_db[class_].summonper[i]=0; |