diff options
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 33 |
2 files changed, 27 insertions, 8 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index dd70de892..d5c79eef2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -615,9 +615,11 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama case NJ_ZENYNAGE: break; default: + /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka] if (md && md->guardian_data) { damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; } + */ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) damage = damage * battle_config.gvg_weapon_damage_rate/100; diff --git a/src/map/status.c b/src/map/status.c index 479e77fd0..0870340eb 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1385,6 +1385,8 @@ int status_calc_mob_(struct mob_data* md, bool first) if (md->guardian_data && md->guardian_data->guardup_lv) flag|=4; + if (md->class_ == MOBID_EMPERIUM) + flag|=4; if (battle_config.slaves_inherit_speed && md->master_id) flag|=8; @@ -1497,15 +1499,30 @@ int status_calc_mob_(struct mob_data* md, bool first) if (!gc) ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name); else { - status->max_hp += 2000 * gc->defense; - status->max_sp += 200 * gc->defense; - status->hp = status->max_hp; - status->sp = status->max_sp; + if(gc->castle_id > 23) { + if(md->class_ == MOBID_EMPERIUM) { + status->max_hp += 1000 * gc->defense; + status->max_sp += 200 * gc->defense; + status->hp = status->max_hp; + status->sp = status->max_sp; + status->def += (gc->defense+2)/3; + status->mdef += (gc->defense+2)/3; + } + }else{ + status->max_hp += 1000 * gc->defense; + status->max_sp += 200 * gc->defense; + status->hp = status->max_hp; + status->sp = status->max_sp; + status->def += (gc->defense+2)/3; + status->mdef += (gc->defense+2)/3; + } + } + if(md->class_ != MOBID_EMPERIUM) { + status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; + status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; + status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; + status->aspd_rate -= 100*md->guardian_data->guardup_lv; } - status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; - status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; - status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; - status->aspd_rate -= 100*md->guardian_data->guardup_lv; } if( first ) //Initial battle status |