diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
3 files changed, 7 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6e1f2d1d5..936694f60 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/15 + * Now mobs won't do a distance check to lose their target on every ai + iteration, but only when they finish walking (unless you set monster_ai&1) + [Skotlex] + * The chase distance before a mob gives up following a player has been + increased from view-size (range2) to min-chase (range3). [Skotlex] * Reverted the Summon Flora change where all plants were being summoned in one go. [Skotlex] * Moved the weapon repair effect to where it belongs (after successfully diff --git a/src/map/mob.c b/src/map/mob.c index 6742c204a..930f01a9d 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1081,7 +1081,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) tbl = map_id2bl(md->target_id); if (!tbl || tbl->m != md->bl.m || (md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) || - (md->ud.walktimer != -1 && !check_distance_bl(&md->bl, tbl, md->min_chase)) || + (md->ud.walktimer != -1 && !(battle_config.mob_ai&1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || ( tbl->type == BL_PC && !(mode&MD_BOSS) && ((TBL_PC*)tbl)->state.gangsterparadise diff --git a/src/map/unit.c b/src/map/unit.c index 87d10d160..c6c8a6dc1 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -197,7 +197,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) && npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex] return 0; - if (md->min_chase > md->db->range2) md->min_chase--; + if (md->min_chase > md->db->range3) md->min_chase--; //Walk skills are triggered regardless of target due to the idle-walk mob state. //But avoid triggering on stop-walk calls. if(tid != -1 && |