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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/unit.c2
3 files changed, 7 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6e1f2d1d5..936694f60 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/15
+ * Now mobs won't do a distance check to lose their target on every ai
+ iteration, but only when they finish walking (unless you set monster_ai&1)
+ [Skotlex]
+ * The chase distance before a mob gives up following a player has been
+ increased from view-size (range2) to min-chase (range3). [Skotlex]
* Reverted the Summon Flora change where all plants were being summoned in
one go. [Skotlex]
* Moved the weapon repair effect to where it belongs (after successfully
diff --git a/src/map/mob.c b/src/map/mob.c
index 6742c204a..930f01a9d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1081,7 +1081,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
tbl = map_id2bl(md->target_id);
if (!tbl || tbl->m != md->bl.m ||
(md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
- (md->ud.walktimer != -1 && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
+ (md->ud.walktimer != -1 && !(battle_config.mob_ai&1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
(
tbl->type == BL_PC && !(mode&MD_BOSS) &&
((TBL_PC*)tbl)->state.gangsterparadise
diff --git a/src/map/unit.c b/src/map/unit.c
index 87d10d160..c6c8a6dc1 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -197,7 +197,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex]
return 0;
- if (md->min_chase > md->db->range2) md->min_chase--;
+ if (md->min_chase > md->db->range3) md->min_chase--;
//Walk skills are triggered regardless of target due to the idle-walk mob state.
//But avoid triggering on stop-walk calls.
if(tid != -1 &&