diff options
-rw-r--r-- | Changelog.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 40 | ||||
-rw-r--r-- | src/map/skill.h | 9 |
4 files changed, 44 insertions, 10 deletions
diff --git a/Changelog.txt b/Changelog.txt index 6703e4370..cda65c56c 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -14,7 +14,8 @@ Date Added - Pneuma (thanks to DracoRPG) - Changed sc_ id for Basilica - Cancel Basilica (100%) when caster moves or uses another skill - - Updated Poison React (90%) + - Updated Poison React (90%), Endure + - Added SC_BLOCKSKILL, SC_SLOWDOWN * Modified pc_attack to fix monster npc's not working in certain exes, thanks to leinsirk10 [celest] * Moved mapflags organized by type to main mapflag folder and removed "type" folder. diff --git a/src/map/battle.c b/src/map/battle.c index d74cc5ed2..ba4ab31a4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -932,6 +932,8 @@ int battle_get_speed(struct block_list *bl) //ウィンドウォーク時はLv*2%減算 if(sc_data[SC_WINDWALK].timer!=-1) speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; + if(sc_data[SC_SLOWDOWN].timer!=-1) + speed = speed*150/100; } if(speed < 1) speed = 1; return speed; diff --git a/src/map/skill.c b/src/map/skill.c index e99c1d93a..e01e01727 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2272,7 +2272,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case MO_CHAINCOMBO: /* 連打掌 */ { struct status_change *sc_data = battle_get_sc_data(src); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); if(sc_data && sc_data[SC_BLADESTOP].timer != -1) skill_status_change_end(src,SC_BLADESTOP,-1); } @@ -2371,6 +2371,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if (skillid == SM_MAGNUM) // fire element for 10 seconds skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0); } + if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { + struct status_change *sc_data = battle_get_sc_data(bl); + if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) + skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); + } break; case KN_BOWLINGBASH: /* ボウリングバッシュ */ @@ -3019,7 +3024,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case AS_POISONREACT: /* ポイズンリアクト */ case MC_LOUD: /* ラウドボイス */ case MG_ENERGYCOAT: /* エナジ?コ?ト */ - case SM_ENDURE: /* インデュア */ +// case SM_ENDURE: /* インデュア */ case MG_SIGHT: /* サイト */ case AL_RUWACH: /* ルアフ */ case MO_EXPLOSIONSPIRITS: // 爆裂波動 @@ -3039,6 +3044,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case SM_ENDURE: /* インデュア */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 ); + break; + + case AS_ENCHANTPOISON: // Prevent spamming [Valaris] if(bl->type==BL_PC) { struct map_session_data *sd2=(struct map_session_data *)bl; @@ -4619,6 +4631,10 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_MARIONETTE].timer != -1) return 0; + + if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) + if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) + return 0; } if( skill_num != sd->skillid) /* 不正パケットらしい */ @@ -6260,9 +6276,9 @@ int skill_check_condition(struct map_session_data *sd,int type) sd->sc_data[SC_STEELBODY].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1 || (sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ - clif_skill_fail(sd,sd->skillid,0,0); + clif_skill_fail(sd,sd->skillid,0,0); return 0; /* ?態異常や沈?など */ - } + } } skill = sd->skillid; lv = sd->skilllv; @@ -6737,6 +6753,10 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; } + if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) + if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) + return 0; + if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] struct skill_unit *su; if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { @@ -6746,7 +6766,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, skill_delunitgroup (sg); } } - } + } } if(sd->status.option&4 && skill_num==TF_HIDING) @@ -7032,6 +7052,10 @@ int skill_use_pos( struct map_session_data *sd, sd->sc_data[SC_MARIONETTE].timer != -1) return 0; /* ?態異常や沈?など */ + if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) + if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) + return 0; + if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] struct skill_unit *su; if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { @@ -9159,6 +9183,12 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val val2 = 75; // calc_flag = 1; // not sure of effects yet [celest] break; + case SC_BLOCKSKILL: + if (!tick) tick = 60000; + if (!val3) val3 = -1; + break; + case SC_SLOWDOWN: + break; default: if(battle_config.error_log) printf("UnknownStatusChange [%d]\n", type); diff --git a/src/map/skill.h b/src/map/skill.h index 113ef1e3a..17def6148 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -322,6 +322,8 @@ enum { // struct map_session_data の status_changeの番号テーブル SC_SIGHTTRASHER =73, // SC_BASILICA =125, // 125 is the same id as joint break SC_BASILICA =102, // temporarily use this before an actual id is found [celest] + SC_EDP = 114, // + SC_MARIONETTE2 = 122, // Marionette target SC_ENSEMBLE =159, SC_FOGWALL =178, SC_GOSPEL =179, @@ -334,11 +336,10 @@ enum { // struct map_session_data の status_changeの番号テーブル SC_SPELLBREAKER =192, // [Celest] - SC_EDP = 114, // - SC_MARIONETTE2 = 122, // Marionette target + SC_SLOWDOWN = 45, // for skill slowdown SC_BLEEDING = 124, // Temporarily same id as headcrush - SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet - SC_GRIMTOOTH = 194, // for grimtooth's slowdown + SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet + SC_BLOCKSKILL = 194, // for disallowing the use of a skill for a time period // -- testing various SC effects // SC_AURABLADE =81, |