diff options
-rw-r--r-- | sql-files/main.sql | 8 | ||||
-rw-r--r-- | src/char/char.c | 1 | ||||
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 26 |
4 files changed, 22 insertions, 15 deletions
diff --git a/sql-files/main.sql b/sql-files/main.sql index 206515176..f2c574c79 100644 --- a/sql-files/main.sql +++ b/sql-files/main.sql @@ -670,3 +670,11 @@ CREATE TABLE IF NOT EXISTS `storage` ( PRIMARY KEY (`id`), KEY `account_id` (`account_id`) ) ENGINE=MyISAM; + +CREATE TABLE IF NOT EXISTS `interreg` ( + `varname` varchar(11) NOT NULL, + `value` varchar(20) NOT NULL, + PRIMARY KEY (`varname`) +) ENGINE=InnoDB; +INSERT INTO `interreg` (`varname`, `value`) VALUES +('nsiuid', '0'); diff --git a/src/char/char.c b/src/char/char.c index e2b313ad9..1aa6ee734 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -837,7 +837,6 @@ int memitemdata_to_sql(const struct item items[], int max, int id, int tableswit updateLastUid(items[i].nsiuid); // Unique Non Stackable Item ID } - updateLastUid(0); dbUpdateUid(sql_handle); // Unique Non Stackable Item ID if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) diff --git a/src/map/guild.c b/src/map/guild.c index 4e256fbd0..780154590 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1299,7 +1299,7 @@ void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint1 if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; - if( skill_lv <= 0 ) + if( !skill_lv ) return; if( sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4)) ) { skill_delunitgroup(group); diff --git a/src/map/skill.c b/src/map/skill.c index 9a597e1a3..797d5aeda 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -165,7 +165,7 @@ int skill_get_index( uint16 skill_id ) skill_id = HM_SKILLRANGEMIN + skill_id - HM_SKILLBASE; // validate result - if( skill_id <= 0 || skill_id >= MAX_SKILL_DB ) + if( !skill_id || skill_id >= MAX_SKILL_DB ) return 0; return skill_id; @@ -185,7 +185,7 @@ const char* skill_get_desc( uint16 skill_id ) static void skill_chk(int16* skill_id, uint16 skill_lv) { *skill_id = skill_get_index(*skill_id); // checks/adjusts id - if( skill_lv <= 0 || skill_lv > MAX_SKILL_LEVEL ) *skill_id = 0; + if( skill_lv > MAX_SKILL_LEVEL ) *skill_id = 0; } #define skill_get(var,id,lv) { skill_chk(&id,lv); if(!id) return 0; return var; } @@ -1638,7 +1638,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 int skill, skill_lv, i, type, notok; struct block_list *tbl; - if( sd == NULL || skill_id <= 0 ) + if( sd == NULL || !skill_id ) return 0; for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) { @@ -2192,7 +2192,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds int type,damage,rdamage=0; int8 rmdamage=0;//magic reflected - if(skill_id > 0 && skill_lv <= 0) return 0; + if(skill_id > 0 && !skill_lv) return 0; nullpo_ret(src); //Source is the master behind the attack (player/mob/pet) nullpo_ret(dsrc); //dsrc is the actual originator of the damage, can be the same as src, or a skill casted by src. @@ -3414,7 +3414,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint struct status_data *tstatus; struct status_change *sc; - if (skill_id > 0 && skill_lv <= 0) return 0; + if (skill_id > 0 && !skill_lv) return 0; nullpo_retr(1, src); nullpo_retr(1, bl); @@ -4678,7 +4678,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i = 0; enum sc_type type; - if(skill_id > 0 && skill_lv <= 0) return 0; // celest + if(skill_id > 0 && !skill_lv) return 0; // celest nullpo_retr(1, src); nullpo_retr(1, bl); @@ -6755,14 +6755,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WE_MALE: { - int hp_rate=(skill_lv <= 0)? 0:skill_db[skill_id].hp_rate[skill_lv-1]; + int hp_rate=(!skill_lv)? 0:skill_db[skill_id].hp_rate[skill_lv-1]; int gain_hp= tstatus->max_hp*abs(hp_rate)/100; // The earned is the same % of the target HP than it costed the caster. [Skotlex] clif_skill_nodamage(src,bl,skill_id,status_heal(bl, gain_hp, 0, 0),1); } break; case WE_FEMALE: { - int sp_rate=(skill_lv <= 0)? 0:skill_db[skill_id].sp_rate[skill_lv-1]; + int sp_rate=(!skill_lv)? 0:skill_db[skill_id].sp_rate[skill_lv-1]; int gain_sp=tstatus->max_sp*abs(sp_rate)/100;// The earned is the same % of the target SP than it costed the caster. [Skotlex] clif_skill_nodamage(src,bl,skill_id,status_heal(bl, 0, gain_sp, 0),1); } @@ -9552,7 +9552,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int i; //if(skill_lv <= 0) return 0; - if(skill_id > 0 && skill_lv <= 0) return 0; // celest + if(skill_id > 0 && !skill_lv) return 0; // celest nullpo_ret(src); @@ -14286,7 +14286,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) skill_lv = sd->menuskill_val; lv=pc_checkskill(sd,skill_id); - if(skill_lv <= 0 || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance] + if(!skill_lv || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance] if(skill_id==MG_NAPALMBEAT) maxlv=3; else if(skill_id==MG_COLDBOLT || skill_id==MG_FIREBOLT || skill_id==MG_LIGHTNINGBOLT){ @@ -14427,7 +14427,7 @@ int skill_frostjoke_scream (struct block_list *bl, va_list ap) skill_id=va_arg(ap,int); skill_lv=va_arg(ap,int); - if(skill_lv <= 0) return 0; + if(!skill_lv) return 0; tick=va_arg(ap,unsigned int); if (src == bl || status_isdead(bl)) @@ -15107,7 +15107,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, struct skill_unit_group* group; int i; - if(skill_id <= 0 || skill_lv <= 0) return 0; + if(!(skill_id && skill_lv)) return 0; nullpo_retr(NULL, src); nullpo_retr(NULL, ud); @@ -17366,7 +17366,7 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { int inf = 0; struct status_change *sc = status_get_sc(bl); - if( !sc || !bl || skill_id < 1 ) + if( !sc || !bl || !skill_id ) return 0; // Can do it switch(type){ |