diff options
-rw-r--r-- | db/item_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
2 files changed, 4 insertions, 5 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index eae882c37..ec444a48e 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1987,7 +1987,7 @@ 5283,Baby_Chick,Baby_Chick,5,,10,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; bonus bDoubleRate,10; bonus2 bSubRace,RC_Demon,5; },{},{} 5284,Water_Lily_Crown,Water_Lily_Crown,5,,10,200,,0,,0,0xFFFFFFFF,7,2,256,,20,0,312,{ bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3; },{},{} 5285,Pinwheel_Hairpin,Pinwheel_Hairpin,5,,10,300,,3,,0,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{} -5286,Peco_Peco_Hairband,Peco_Peco_Hairband,5,,10,0,,3,,0,0xFFFFFFFF,7,2,256,,0,1,314,{ bonus bAspdRate,-10; bonus bAspdRate,5; bonus bCastrate,5; },{},{}, +5286,Peco_Peco_Hairband,Peco_Peco_Hairband,5,,10,0,,3,,0,0xFFFFFFFF,7,2,256,,0,1,314,{ bonus bAspdRate,-10; bonus bAspdRate,5; bonus bCastrate,5; },{},{} 5287,Summer_Hat,Summer_Hat,5,,10,200,,1,,0,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{} 5288,Red_Glasses,Red_Glasses,5,,10,0,,1,,0,0xFFFFFFFF,7,2,512,,0,1,316,{ bonus bInt,1; },{},{} 5289,Vanilmirth_Hat,Vanilmirth_Hat,5,,10,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableArmor,0; bonus4 bAutoSpell,19,1,100,1; bonus4 bAutoSpell,14,1,100,1; bonus4 bAutoSpell,20,1,100,1; bonus4 bAutoSpell,90,1,100,1; bonus bMdef,5; },{},{} diff --git a/src/map/skill.c b/src/map/skill.c index b8abc15c8..a67eb9d70 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4125,14 +4125,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_EARTHQUAKE: + case ASC_METEORASSAULT: + case GS_SPREADATTACK: + skill_area_temp[0] = 0; if (skill_get_nk(skillid)&NK_SPLASHSPLIT) map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); - else - skill_area_temp[0] = 0; - case ASC_METEORASSAULT: - case GS_SPREADATTACK: clif_skill_nodamage(src,bl,skillid,skilllv,1); case NPC_HELLJUDGEMENT: case NPC_PULSESTRIKE: |