diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 4 |
3 files changed, 7 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3c9d33b79..e9c1a4298 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/10/13 + * Fixed up NPC_POWERUP and NPC_AGIUP [Playtester] + - NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds + - NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds * Some further changes to the delayfix function [Playtester] - aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!) diff --git a/src/map/skill.c b/src/map/skill.c index 07b0bb6f8..3b95d257d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5117,9 +5117,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_POWERUP: - sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); + sc_start(bl,SC_INCATKRATE,100,200,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,100,skill_get_time(skillid, skilllv))); break; case NPC_AGIUP: diff --git a/src/map/status.c b/src/map/status.c index 6ff33adcb..36333aac4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -281,8 +281,8 @@ void initChangeTables(void) set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE); - set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX); - set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI); + set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT); + set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE); add_sc(NPC_INVISIBLE, SC_CLOAKING); set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE); set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE); |