diff options
-rw-r--r-- | db/re/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_unit_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 7 | ||||
-rw-r--r-- | src/map/skill.c | 14 | ||||
-rw-r--r-- | src/map/status.c | 31 |
5 files changed, 30 insertions, 26 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 959402d53..74a78e259 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1878,7 +1878,7 @@ //-- EL_WATER_DROP 8405,0,0,0,-1,0,0,-1 //-- EL_WATER_BARRIER -8406,1000,0,0,15000,0,0,-1 +8406,0,0,0,15000,0,0,-1 //-- EL_WIND_STEP 8407,0,0,0,-1,0,0,-1 //-- EL_WIND_CURTAIN diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index ed69a46bb..8b477c8b6 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -178,7 +178,7 @@ 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE -8406,0xee, , 0, 1, -1,friend,0x2018 //EL_WATER_BARRIER +8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER 8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR 8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA diff --git a/src/map/battle.c b/src/map/battle.c index 49dcd54ef..dae29e76b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -335,6 +335,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d ratio += skill->enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1]; if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER) ratio += skill->enchant_eff[sc->data[SC_DELUGE]->val1-1]; + if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
+ damage += damage * sc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; } if( target && target->type == BL_SKILL ) { if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) { @@ -373,6 +375,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d if( tsc->data[SC_COLD] && target->type != BL_MOB) status_change_end(target, SC_COLD, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; + if( tsc->data[SC_FIRE_CLOAK_OPTION]) + damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% break; case ELE_HOLY: @@ -2863,6 +2867,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam damage >>= 2; //75% reduction } + if ( sc->data[SC_WATER_BARRIER] )
+ damage = damage * ( 100 - 20 ) / 100; + // Compressed code, fixed by map.h [Epoque] if (src->type == BL_MOB) { int i; diff --git a/src/map/skill.c b/src/map/skill.c index 2bdd6d366..5f6a6bf41 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11475,6 +11475,8 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick break; case UNT_REVERBERATION: + if (sg->src_id == bl->id) + break; //Does not affect the caster. clif->changetraplook(&src->bl,UNT_USED_TRAPS); map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; @@ -12299,16 +12301,18 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { case EL_WATER_BARRIER: case EL_ZEPHYR: case EL_POWER_OF_GAIA: - case SO_FIRE_INSIGNIA: - case SO_WATER_INSIGNIA: - case SO_WIND_INSIGNIA: - case SO_EARTH_INSIGNIA: case SO_ELEMENTAL_SHIELD: case SC_BLOODYLUST: if (sce) status_change_end(bl, type, INVALID_TIMER); + break;
+ case SO_FIRE_INSIGNIA:
+ case SO_WATER_INSIGNIA:
+ case SO_WIND_INSIGNIA:
+ case SO_EARTH_INSIGNIA:
+ if (sce && bl->type != BL_ELEM)
+ status_change_end(bl, type, INVALID_TIMER);
break; - case BA_POEMBRAGI: case BA_WHISTLE: case BA_ASSASSINCROSS: diff --git a/src/map/status.c b/src/map/status.c index c8ed216f6..61a626b42 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -701,7 +701,7 @@ void initChangeTables(void) { set_sc( EL_FIRE_CLOAK , SC_FIRE_CLOAK_OPTION , SI_FIRE_CLOAK_OPTION , SCB_ALL ); set_sc( EL_WATER_SCREEN , SC_WATER_SCREEN_OPTION , SI_WATER_SCREEN_OPTION , SCB_NONE ); set_sc( EL_WATER_DROP , SC_WATER_DROP_OPTION , SI_WATER_DROP_OPTION , SCB_ALL ); - set_sc( EL_WATER_BARRIER , SC_WATER_BARRIER , SI_WATER_BARRIER , SCB_MDEF|SCB_WATK|SCB_MATK|SCB_FLEE ); + set_sc( EL_WATER_BARRIER , SC_WATER_BARRIER , SI_WATER_BARRIER , SCB_WATK|SCB_FLEE ); set_sc( EL_WIND_STEP , SC_WIND_STEP_OPTION , SI_WIND_STEP_OPTION , SCB_SPEED|SCB_FLEE ); set_sc( EL_WIND_CURTAIN , SC_WIND_CURTAIN_OPTION , SI_WIND_CURTAIN_OPTION , SCB_ALL ); set_sc( EL_ZEPHYR , SC_ZEPHYR , SI_ZEPHYR , SCB_FLEE ); @@ -4567,8 +4567,8 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, if( !viewable ){ /* some statuses that are hidden in the status window */ - if(sc->data[SC_STRIKING]) - watk += sc->data[SC_STRIKING]->val2; + if( sc->data[SC_WATER_BARRIER] ) + watk -= sc->data[SC_WATER_BARRIER]->val3; if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; return (unsigned short)cap_value(watk,0,USHRT_MAX); @@ -4597,8 +4597,6 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk += sc->data[SC_TROPIC_OPTION]->val2; if( sc->data[SC_HEATER_OPTION] ) watk += sc->data[SC_HEATER_OPTION]->val2; - if( sc->data[SC_WATER_BARRIER] ) - watk -= sc->data[SC_WATER_BARRIER]->val3; if( sc->data[SC_PYROTECHNIC_OPTION] ) watk += sc->data[SC_PYROTECHNIC_OPTION]->val2; @@ -4613,10 +4611,6 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk += sc->data[SC_NIBELUNGEN]->val2; } } - if(sc->data[SC_STRIKING]) - watk += sc->data[SC_STRIKING]->val2; - if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) - watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; if(sc->data[SC_LKCONCENTRATION]) watk += watk * sc->data[SC_LKCONCENTRATION]->val2/100; #endif @@ -4638,6 +4632,8 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk += sc->data[SC_RUSH_WINDMILL]->val2; if (sc->data[SC_ODINS_POWER]) watk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; + if(sc->data[SC_STRIKING]) + watk += sc->data[SC_STRIKING]->val2; if((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) @@ -4670,8 +4666,6 @@ unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc matk += sc->data[SC_CHILLY_AIR_OPTION]->val2; if(sc->data[SC_COOLER_OPTION]) matk += sc->data[SC_COOLER_OPTION]->val2; - if(sc->data[SC_WATER_BARRIER]) - matk -= sc->data[SC_WATER_BARRIER]->val3; if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) matk += 50; if(sc->data[SC_ODINS_POWER]) @@ -4709,8 +4703,6 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += sc->data[SC_CHILLY_AIR_OPTION]->val2; if(sc->data[SC_COOLER_OPTION]) matk += sc->data[SC_COOLER_OPTION]->val2; - if (sc->data[SC_WATER_BARRIER]) - matk -= sc->data[SC_WATER_BARRIER]->val3; if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) matk += 50; if (sc->data[SC_ODINS_POWER]) @@ -4933,6 +4925,8 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def def -= def * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; if( sc->data[SC_OVERED_BOOST] && bl->type == BL_PC ) def -= def * 50 / 100; + if( sc->data[SC_NEUTRALBARRIER] )
+ def += def * (10 + 5*sc->data[SC_NEUTRALBARRIER]->val1) / 100; if( sc && sc->data[SC_GENTLETOUCH_REVITALIZE] && sc->data[SC_GENTLETOUCH_REVITALIZE]->val4 ) def += 2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val4; if( sc->data[SC_FORCEOFVANGUARD] ) @@ -5007,6 +5001,8 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def if( sc->data[SC_POWER_OF_GAIA] ) def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; + if( sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 2 ) + def += sc->data[SC_SHIELDSPELL_REF]->val2; if( sc->data[SC_PRESTIGE] ) def += def * sc->data[SC_PRESTIGE]->val1 / 100; if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ @@ -5101,6 +5097,8 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md if( !viewable ){ /* some statuses that are hidden in the status window */ + if(sc->data[SC_NEUTRALBARRIER] ) + mdef += mdef * (5 * sc->data[SC_NEUTRALBARRIER]->val1 + 10) / 100; if(sc->data[SC_MDEFSET]) return sc->data[SC_MDEFSET]->val1; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5124,8 +5122,6 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md mdef += (sc->data[SC_ENDURE]->val4 == 0) ? sc->data[SC_ENDURE]->val1 : 1; if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] mdef += sc->data[SC_STONEHARDSKIN]->val1; - if(sc->data[SC_WATER_BARRIER]) - mdef += sc->data[SC_WATER_BARRIER]->val2; if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) mdef += 25*mdef/100; if(sc->data[SC_FREEZE]) @@ -5136,8 +5132,6 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md mdef += mdef * sc->data[SC_SYMPHONY_LOVE]->val2 / 100; if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val4) mdef -= mdef * sc->data[SC_GENTLETOUCH_CHANGE]->val4 / 100; - if(sc->data[SC_NEUTRALBARRIER] ) - mdef += mdef * (5 * sc->data[SC_NEUTRALBARRIER]->val1 + 10) / 100; if (sc->data[SC_ODINS_POWER]) mdef -= 20; if(sc->data[SC_BURNING]) @@ -8893,8 +8887,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t tick_time = val3; break; case SC_WATER_BARRIER: - val2 = 40; // Increasement. Mdef1 ??? - val3 = 30; // Reductions. Atk2, Flee1, Matk1 ???? + val3 = 20; // Reductions. Atk2, Flee1 break; case SC_ZEPHYR: val2 = 25; // Flee. |