diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/skill.c | 12 | ||||
-rw-r--r-- | src/map/skill.h | 58 |
3 files changed, 71 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3872bc5eb..2e018faf1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/08/20 + * Rev. 13098 Implemented Brainstorm's and SketchyPhoenix's fixes for Flying side kick. [L0ne_W0lf] + - Skill will now remove KA-type statuses and not remove stalker's link while preserved. 2008/08/19 * Fixed a storage saving issue with txt charserver (bugreport:2084) [ultramage] - caused by incorrect idb_ensure -> idb_get change (see r12950) diff --git a/src/map/skill.c b/src/map/skill.c index af47b0a87..136a4dfd5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -782,8 +782,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int status_change_end(bl, SC_SPEEDUP0, -1); if (tsc->data[SC_SPEEDUP1] && !tsc->data[SC_SPEEDUP1]->val4) status_change_end(bl, SC_SPEEDUP1, -1); - if (tsc->data[SC_SPIRIT]) + // Stalkers who are preserved will no longer lose their link. + if (tsc->data[SC_SPIRIT] && !(dstsd->class_&MAPID_STALKER && tsc->data[SC_SPIRIT] && tsc->data[SC_PRESERVE])) status_change_end(bl, SC_SPIRIT, -1); + // Updated by Brainstorm to remove 'Ka' status effects and Link granted skills. + if (tsc->data[SC_KAIZEL]) + status_change_end(bl, SC_KAIZEL, -1); + if (tsc->data[SC_KAAHI]) + status_change_end(bl, SC_KAAHI, -1); + if (tsc->data[SC_KAUPE]) + status_change_end(bl, SC_KAUPE, -1); + if (tsc->data[SC_KAITE]) + status_change_end(bl, SC_KAITE, -1); if (tsc->data[SC_ONEHAND]) status_change_end(bl, SC_ONEHAND, -1); if (tsc->data[SC_ADRENALINE2]) diff --git a/src/map/skill.h b/src/map/skill.h index 2509fdf25..5b583406d 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -955,7 +955,24 @@ enum e_skill { NPC_WIDESOULDRAIN, ALL_INCCARRY = 681, - + /* + NPC_TALK = 682, + NPC_HELLPOWER, + NPC_WIDEHELLDIGNITY, + NPC_INVINCIBLE, + NPC_INVINCIBLEOFF, + NPC_ALLHEAL, + + GM_SANDMAN = 688, + CASH_BLESSING, + CASH_INCAGI, + CASH_ASSUMPTIO, + + ALL_CATCRY = 692, + ALL_PARTYFLEE, + ALL_ANGEL_PROTECT, + ALL_SUMMERNIGHTDREAM, + */ KN_CHARGEATK = 1001, CR_SHRINK, AS_SONICACCEL, @@ -992,6 +1009,45 @@ enum e_skill { HVAN_CHAOTIC, HVAN_INSTRUCT, HVAN_EXPLOSION, + /* + MS_BASH = 8201, + MS_MAGNUM, + MS_BOWLINGBASH, + MS_PARRYING, + MS_REFLECTSHIELD, + MS_BERSERK, + MA_DOUBLE, + MA_SHOWER, + MA_SKIDTRAP, + MA_LANDMINE, + MA_SANDMAN, + MA_FREEZINGTRAP, + MA_REMOVETRAP, + MA_CHARGEARROW, + MA_SHARPSHOOTING, + ML_PIERCE, + ML_BRANDISH, + ML_SPIRALPIERCE, + ML_DEFENDER, + ML_AUTOGUARD, + ML_DEVOTION, + MER_MAGNIFICAT, + MER_QUICKEN, + MER_SIGHT, + MER_CRASH, + MER_REGAIN, + MER_TENDER, + MER_BENEDICTION, + MER_RECUPERATE, + MER_MENTALCURE, + MER_COMPRESS, + MER_PROVOKE, + MER_AUTOBERSERK, + MER_DECAGI, + MER_SCAPEGOAT, + MER_LEXDIVINA, + MER_ESTIMATION, + */ }; enum { |