diff options
-rw-r--r-- | db/pre-re/skill_require_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_require_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 62 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 14 |
6 files changed, 59 insertions, 42 deletions
diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt index 268421e1c..aa4c307ce 100644 --- a/db/pre-re/skill_require_db.txt +++ b/db/pre-re/skill_require_db.txt @@ -667,7 +667,7 @@ 2331,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE#Hell Gate# 2332,0,0,110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster# 2333,0,0,80,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow# -2334,0,0,40:60:80:100:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# +2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# 2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk# 2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow# 2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill# diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index a39ca31d5..b3a8f4054 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -668,7 +668,7 @@ 2331,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE#Hell Gate# 2332,0,0,110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster# 2333,0,0,80,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow# -2334,0,0,40:60:80:100:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# +2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# 2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk# 2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow# 2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill# diff --git a/src/map/battle.c b/src/map/battle.c index f65be5e55..eab699c94 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2296,23 +2296,32 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case SR_DRAGONCOMBO: skillratio += 40 * skill_lv; + RE_LVL_DMOD(100); break; case SR_SKYNETBLOW: - skillratio += 80 * skill_lv - 100 + ( sstatus->agi * 4 ); + //ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base Level / 100] % + skillratio = 80 * skill_lv + sstatus->agi; + if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )//ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s Base Level / 100] % + skillratio = 100 * skill_lv + sstatus->agi + 150; + RE_LVL_DMOD(100); break; case SR_EARTHSHAKER: skillratio += 50 * skill_lv - 50;// Need to code a check to make the ratio 3x when hitting a hidden player. [Rytech] break; - case SR_FALLENEMPIRE: - skillratio += 150 * skill_lv; // Need official on how much enemy players weight affects damage. [Rytech] - //if( tsd && tsd->weight ) - // skillratio = (100 + 150 * skill_lv) * tsd->weight / 10000; - //else - // skillratio = (100 + 150 * skill_lv) * 600 / 100; - break; - case SR_TIGERCANNON: - skillratio = 2000 + ( sstatus->hp * ( 10 + 2 * skill_lv ) / 100 ); - break; + case SR_FALLENEMPIRE:// ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % + skillratio += 150 *skill_lv; + RE_LVL_DMOD(100); + break; + case SR_TIGERCANNON:// ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 100] % + { + int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, + sp = sstatus->max_sp * (6 + skill_lv) / 100; + skillratio = (hp+sp) / 4; + if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 100] % + skillratio = (hp+sp) / 2; + RE_LVL_DMOD(100); + } + break; case SR_RAMPAGEBLASTER: if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) skillratio += 40 * skill_lv * (sd?sd->spiritball_old:5) - 100; @@ -2325,8 +2334,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo else skillratio += 400 + (100 * skill_lv); break; - case SR_WINDMILL: - skillratio += 150; + case SR_WINDMILL: // ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base Level / 100] % + skillratio = status_get_lv(src) + sstatus->dex; + RE_LVL_DMOD(100); break; case SR_GATEOFHELL: if( sc && sc->data[SC_COMBO] @@ -2342,8 +2352,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case SR_HOWLINGOFLION: skillratio += 300 * skill_lv - 100; break; - case SR_RIDEINLIGHTNING: - skillratio += 200 * skill_lv -100; + case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base Level / 100] % + if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND ) + skillratio += skill_lv * 50; + skillratio += -100 + 200 * skill_lv; + RE_LVL_DMOD(100); break; case WM_REVERBERATION_MELEE: // ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] @@ -2486,10 +2499,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); } break; - case SR_TIGERCANNON: + case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target’s Base Level x 40) + ATK_ADD( skill_lv * 240 + status_get_lv(target) * 40 ); if( sc && sc->data[SC_COMBO] - && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) - ATK_ADDRATE(10);// +10% custom value. + && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target’s Base Level x 40) + ATK_ADD( skill_lv * 500 + status_get_lv(target) * 40 ); + break; + case SR_FALLENEMPIRE:// [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current weight x Caster’s DEX / 120)] + ATK_ADD( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str); + if( tsd && tsd->weight ){ + ATK_ADD( (tsd->weight/10) * sstatus->dex / 120 ); + }else{ + ATK_ADD( status_get_lv(target) * 50 ); //mobs + } break; } } @@ -2549,10 +2571,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED]) ) ATK_ADDRATE(150+150*skill_lv); break; - case SR_RIDEINLIGHTNING: - if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND ) - ATK_ADDRATE(skill_lv*5); - break; } if( sd ) diff --git a/src/map/skill.c b/src/map/skill.c index fd58618ec..db7871ae9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1243,14 +1243,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl, SC_EARTHDRIVE, 100, skilllv, skill_get_time(skillid, skilllv)); break; case SR_DRAGONCOMBO: - sc_start(bl, SC_STUN, 1 + 1 * skilllv, skilllv, skill_get_time(skillid, skilllv)); + sc_start(bl, SC_STUN, 1 + skilllv, skilllv, skill_get_time(skillid, skilllv)); break; case SR_FALLENEMPIRE: sc_start(bl, SC_STOP, 100, skilllv, skill_get_time(skillid, skilllv)); break; - case SR_TIGERCANNON: - status_percent_damage(src, bl, 0, 5+1*skilllv, false); // The hell is this? [Rytech] - break; case SR_WINDMILL: if( dstsd ) skill_addtimerskill(src,tick+status_get_amotion(src),bl->id,0,0,skillid,skilllv,BF_WEAPON,0); @@ -2649,6 +2646,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case WM_METALICSOUND: status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10))); break; + case SR_TIGERCANNON: + status_zap(bl, 0, damage/10); // 10% of damage dealt + break; } if( sd ) skill_onskillusage(sd, bl, skillid, tick); @@ -5445,7 +5445,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); i = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); - if( !i && skillid == NC_AXETORNADO ) + if( !i && skillid == NC_AXETORNADO || skillid == SR_SKYNETBLOW ) clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); break; @@ -12519,7 +12519,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } if( require.spiritball > 0 && sd->spiritball < require.spiritball) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_SPIRITS,require.spiritball); return 0; } @@ -13039,6 +13039,7 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l } } #endif + if( time < 0 ) return 0; // due to fixed castime so use -1 to nullify the casting. [malufett] if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) time += time * sc->data[SC_SLOWCAST]->val2 / 100; @@ -15874,7 +15875,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, int skill_lv, un tmp_item.nameid = product; tmp_item.amount = add_amount; tmp_item.identify = 1; - + if( tmp_item.amount ) { if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { clif_additem(sd,0,0,flag); diff --git a/src/map/status.c b/src/map/status.c index cb8acd3e1..0ce76f844 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -7441,8 +7441,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct unit_data *ud = unit_bl2ud(bl); if (ud && !val3) { tick += 300 * battle_config.combo_delay_rate/100; - if(val1 == SR_FALLENEMPIRE)//TODO: better option for this bonus. [malufett] - tick += 1000; ud->attackabletime = gettick()+tick; unit_set_walkdelay(bl, gettick(), tick, 1); } @@ -8083,8 +8081,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 94 + val1; val_flag |= 1|2; break; - case SC_LIGHTNINGWALK: - val1 = 88 + 2 * val1; + case SC_LIGHTNINGWALK: // [(Job Level / 2) + (40 + 5 * Skill Level)] % + val1 = (sd?sd->status.job_level:2)/2 + 40 + 5 * val1; val_flag |= 1; break; case SC_RAISINGDRAGON: diff --git a/src/map/unit.c b/src/map/unit.c index 2d99940f0..d51c41638 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1201,14 +1201,14 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || sc->data[SC_COMBO]->val1 == CH_TIGERFIST || sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) - casttime = 0; + casttime = -1; temp = 1; break; case SR_GATEOFHELL: case SR_TIGERCANNON: if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) - casttime = 0; + casttime = -1; temp = 1; break; case SA_SPELLBREAKER: @@ -1216,15 +1216,15 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh break; case ST_CHASEWALK: if (sc && sc->data[SC_CHASEWALK]) - casttime = 0; + casttime = -1; break; case TK_RUN: if (sc && sc->data[SC_RUN]) - casttime = 0; + casttime = -1; break; case HP_BASILICA: if( sc && sc->data[SC_BASILICA] ) - casttime = 0; // No Casting time on basilica cancel + casttime = -1; // No Casting time on basilica cancel break; case KN_CHARGEATK: { @@ -1239,11 +1239,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh break; case RA_WUGDASH: if (sc && sc->data[SC_WUGDASH]) - casttime = 0; + casttime = -1; } // moved here to prevent Suffragium from ending if skill fails - if (!(skill_get_castnodex(skill_num, skill_lv)&2)) + if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv); if( casttime > 0 || temp ) |