diff options
-rw-r--r-- | npc/Changelog.txt | 4 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 130 | ||||
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 299 | ||||
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 325 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 7 |
5 files changed, 653 insertions, 112 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 659c0624e..0c314ffb2 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -27,6 +27,10 @@ Nexon Date Added
======
+04/20
+ * Updated Job Quests of Taekwon, SG, SL (all thanks to Celestria) [Lupus]
+ They have oficial sprites, actions. But some dialogs are made up. ^_-
+ - Don't forget to update your Global_Functions.txt !
04/19
* Whoops, eAAC members made a mistake with scripts and I didn't notice => Quest Warper.txt [erKURITA]
* Added quest_warper.txt and banker.txt to npc\customs\eAAC_Scripts. [erKURITA]
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index f26ed866f..95a165e7c 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -1,71 +1,113 @@ //===== eAthena Script =======================================
//= Taekwon Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.3
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a questless temp NPC
-//= We use CLASS instead of BASEJOB to protect from Advanced/Baby Classes
-//= 0.3 Updated The Job Qusts due to SG / SL Job Quests [Lupus]
+//= A temp Taekwon Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo. Sprites from kRO screenshots
+//= 1.0 Optimized, updated [Lupus]
//============================================================
-payon.gat,146,87,7 script Taekwon 764,{
- mes "[Taekwon]";
- if(Class==Job_Novice) goto L_Check;
- if(Class==Job_Soul_Linker || Class==Job_Star_Gladiator){
- mes "That's all for now. You know your way. Be brave!";
- mes "I'm staying here and looking forward to the new hope of the Rune-Midgart Kingdom.";
+payon.gat,157,141,5 script Monk#tktest 753,{
+ if(Class==Job_Novice && TAEK_Q) goto L_Continue;
+ if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
+ mes "[Monk]";
+ mes "So, how goes the kicking?";
close;
}
- if(Class==Job_Taekwon){
- mes "Hello, my brother Taekwon!";
- if(JobLevel<40) {
- mes "On achieving Job Level 40 visit me again...";
- emotion e_go;
- close;
- }
- mes "You've became much stronger... Now tell me your way?";
+ mes "[Monk]";
+ mes "All my life I've been punching and punching things.";
+ mes "As such I've developed quite a lot of muscles in my arms.";
+ next;
+ mes "[Monk]";
+ mes "However in my travels I have also walked a lot, and have";
+ mes "developed strong muscles in my legs.";
+ next;
+ if(Class==Job_Novice && JobLevel==10) {
+ mes "[Monk]";
+ mes "Hmmm... You seem to be the kind to walk around a lot.";
+ mes "Perhaps you would be interested in helping me with an experiment?";
+ next;
+ menu "What sort of experiment?",-,"Umm... no.",L_No;
+
+ mes "[Monk]";
+ mes "Well you see, I've thought that since one is always";
+ mes "strengthening their legs by walking, if one were to";
+ mes "fight by kicking they would be even stronger than punching.";
+ next;
+ mes "[Monk]";
+ mes "I've already practiced a little myself, but I need";
+ mes "someone young to teach, who can further improve these skills.";
next;
- menu "I choose the way of Stars...",-,"I prefer the way of Soul...",M_SOUL,"I've none.",M_NOTHING;
+ mes "[Monk]";
+ mes "I was hoping that maybe you could help me test this theory.";
+ next;
+ menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
- warp "job_star.gat",166,21; //SG
- end;
- M_SOUL:
- warp "job_star.gat",99,22; //SL
- end;
-
+ set TAEK_Q,BaseLevel;
+ mes "[Monk]";
+ mes "Great!";
+ mes "Now, before I teach what moves I've learnt, I need to ask you";
+ mes "to prove that you actually do walk around a lot.";
+ next;
+ mes "[Monk]";
+ mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
+ close;
}
- mes "Good day. I'm a Taekwon Guild Master.";
- emotion e_what;
+ mes "[Monk]";
+ mes "Hmmm... I wonder...";
close;
-L_Check:
- mes "Hi, brave Novice!";
- mes "Waht do you want?";
- next;
- menu "I want to be a Taekwon",-,"Nothing.",M_NOTHING;
+L_No:
+ mes "[Monk]";
+ mes "I see...";
+ mes "Well, If you change your mind, I'll still be here.";
+ close;
- mes "[Taekwon]";
- if(JobLevel<10 || SkillPoint) {
- mes "You have to learn all the basic skills and reach 10 Job Level.";
- emotion e_sry;
+L_Continue:
+ if(TAEK_Q<=BaseLevel) goto L_Nolvl;
+ if(SkillPoint){
+ mes "[Monk]";
+ mes "You definately seem to have walked enough, but you still have skill points left over.";
+ next;
+ mes "[Monk]";
+ mes "Use them all up, then you can come talk to me again.";
close;
}
-
+ mes "[Monk]";
+ mes "I see that you have walked far.";
+ next;
+ mes "[Monk]";
+ mes "Very well, I shall teach you all that I know.";
+ next;
+ mes "You and the monk spend several hours practicing various kicks.";
+ mes "It soon becomes apparant why he needed you to help him.";
+ next;
+ mes "Wow. You're really good.";
+ mes "I hope you continue to go on fighting with your feet,";
+ mes "I'd really like to see how well that works for you.";
+ if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
+ //in jRO you get a Guard[0]... have to prove it later
+ getitem 2101,1; //Guard[0]
+ }
jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
- mes "Congratulations!";
+ next;
+ mes "Well, you should go practice some more now.";
+ mes "Take care.";
close;
-M_NOTHING:
- mes "[Taekwon]";
- mes "Then... see you soon.";
- close;
-
+L_Nolvl:
+ mes "[Monk]";
+ mes "Hmm...";
+ mes "I don't think you have walked far enough yet.";
+ mes "Go train some more.";
+ close;
}
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 825efab51..94ba6d3c7 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -1,56 +1,289 @@ //===== eAthena Script =======================================
//= Star Gladiator Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.1a
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a temp job quest NPC [Lupus]
-//= 0.1a Small fix in warp [Komurka]
+//= A temp Star Gladiator Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo.
+//= Sprites from kRO screenshots, bar two which I just had to guess at.
+//= 1.0 Optimized, updated [Lupus]
//============================================================
-job_star.gat,166,15,0 warp startopay 1,1,payon.gat,151,85
+payon.gat,215,102,2 script MooHyun 828,{
+ mes "[MooHyun]";
+ if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
+ if(STGL_Q) goto L_Quest;
+ mes "Aaaah, it's such lovely weather today, don't you think?";
+ close;
+
+L_Taekwon:
+ mes "Oooh, a Taekwon!";
+ mes "I don't see many of those around.";
+ mes "I don't suppose you're interested in becoming even stronger?";
+ menu "Oh..?",-,"No, not really.",L_No;
+
+ mes "[MooHyun]";
+ mes "Well, there are these dedicated";
+ mes "fighters who are known as Star Gladiators.";
+ mes "I just so happen to know someone who";
+ mes "can warp to their meditation spot.";
+ next;
+ menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
+ mes "[MooHyun]";
+ mes "What a coincidence!";
+ mes "However he does need some rare";
+ mes "materials to form the warp.";
+ set STGL_Q,1;
+ next;
+ mes "[MooHyun]";
+L_Quest:
+ mes "You will need to take him:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ next;
+ mes "[MooHyun]";
+ mes "You can find him in Comodo.";
+ mes "He normally like to hang out at";
+ mes "the top of the mountain there.";
+ //mes "Write this down, because I won't tell you again.";
+ close;
+L_No:
+ mes "[MooHyun]";
+ mes "I see. Well, if that's how you feel...";
+ close;
+}
+
+comodo.gat,172,231,2 script Man#SKTest 730,{
+ if(STGL_Q==1) goto L_Talk;
+ if(STGL_Q>=2) goto L_Needwarp;
+ mes "[Man]";
+ mes "...";
+ close;
-job_star.gat,166,37,2 script Star Gladiator 764,{
- mes "[Star Gladiator]";
- if(Class==Job_Taekwon) goto L_Check;
- if(Class==Job_Star_Gladiator){
- mes "You've chosen the hardest way... But it's your faith...";
- close;
- }
- mes "Are you a Taekwon? No?! Get lost.";
- emotion e_what;
+L_Talk:
+ mes "[Man]";
+ mes "...";
+ next;
+ mes "[Warper Man]";
+ mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
+ mes "Did you want me to warp you?";
+ next;
+ menu "Yes",L_Warp,"No",-;
+ mes "[Warper Man]";
+ mes "Hmph, wasting my time...";
+ mes "Come back when you actually";
+ mes "DO want me to warp you.";
close;
-L_Check:
- mes "Hello!";
- mes "Are you strong enough to protect your sisters and brothers? Do you want to be a Star Gladiator?";
+L_Warp:
+ if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
+ delitem 994,1;
+ delitem 995,1;
+ delitem 996,1;
+ delitem 997,1;
+ set STGL_Q,2;
+ mes "[Warper Man]";
+ mes "Great! With these items I can create a warp at any time.";
+ mes "so if you need to warp again just ask me, okay?";;
next;
- menu "I want to be a Star Gladiator",-,"Not yet.",M_NOTHING;
+ warp "job_star.gat",33,41;
+ close;
- mes "[Star Gladiator]";
- if(JobLevel<40 || SkillPoint) {
- mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
- close;
- }
- if(Weight<MaxWeight) {
- mes "You have strong feet... Bring me as much ores, gems and gold as you can... Much More Heavier Than Now!";
- emotion e_sry;
- close;
- }
+L_Noitem:
+ mes "[Warper Man]";
+ mes "In order to warp you, I need rare magical items.";
+ next;
+ mes "[Warper Man]";
+ mes "Bring me:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ close;
+L_Needwarp:
+ mes "[Warper Man]";
+ mes "Did you need me to warp you again?";
+ next;
+ menu "Yes",L_Again,"No",-;
+ close;
+
+L_Again:
+ warp "job_star.gat",33,41;
+ close;
+}
+
+job_star.gat,29,33,4 script Gladiator of the Sun 823,{
+ if(STGL_Q==3) goto L_Warpnow1;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
+ mes "[Gladiator of the Sun]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk1:
+ mes "[Gladiator of the Sun]";
+ mes "Ah. A Taekwon.";
+ mes "It is always good to see a follower of a disciplined art.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "I assume you came here to become a Star Gladiator.";
+ mes "So allow me to explain...";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "The Sun, the Moon, and the Stars.";
+ mes "All have their own subtle";
+ mes "energies. We Star Gladiators use";
+ mes "these energies in addition";
+ mes "to our own strength to aid us";
+ mes "in combat.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "In here I teach Taekwons how to";
+ mes "tap into the energy of the sun.";
+ mes "I shall teach you this now.";
+ next;
+ mes "^0000FFYou spend several hours meditating^000000";
+ mes "^0000FFtogehther under the sun.^000000";
+ mes "^0000FFYou do start to feel warm, although^000000";
+ mes "^0000FFthat's probably because you aren't^000000";
+ mes "^0000FFwearing any suncream.^000000";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to your";
+ mes "next instructor.";
+ next;
+
+L_Warpnow1:
+ warp "job_star.gat",99,41;
+ close;
+}
+
+job_star.gat,95,34,4 script Gladiator of the Moon 758,{
+ if(STGL_Q==3) goto L_Warpnow2;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
+ mes "[Gladiator of the Moon]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk2:
+ mes "[Gladiator of the Moon]";
+ mes "Ah. A Taekwon.";
+ mes "It is good that you have";
+ mes "managed to come this far.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "My job here is to help";
+ mes "Taekwons become more in";
+ mes "touch with the energies of the Moon.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "The Moon has calming energies.";
+ mes "So you must be careful not";
+ mes "to fall asleep while meditating";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "Now, sit down.";
+ mes "Stare into the Moon and feel.";
+ mes "it's light flow through you.";
+ next;
+ mes "^0000FFAfter a few minutes of meditation^000000";
+ mes "^0000FFyour eyes start to grow heavy.^000000";
+ mes "^0000FFcomposing yourself you force^000000";
+ mes "^0000FFyourself awake, and feel a^000000";
+ mes "^0000FFrenewed vigour.^000000";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to the";
+ mes "final instructor.";
+ next;
+
+L_Warpnow2:
+ warp "job_star.gat",165,39;
+ close;
+}
+
+job_star.gat,161,34,4 script Gladiator of the Stars 77,{
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
+ if(STGL_Q==3) goto L_Itemcheck;
+ mes "[Gladiator of the Stars]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk3:
+ mes "[Gladiator of the Stars]";
+ mes "Greetings Taekwon.";
+ mes "I am here to teach you about";
+ mes "the multiple energies that";
+ mes "come from the stars.";
+ //goto L_Itemcheck;
+
+L_Itemcheck:
+ if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
+ if(SkillPoint) goto L_Skill;
+ delitem 1000,1;
+ delitem 1001,1;
+ mes "[Gladiator of the Stars]";
+ mes "Since you have the required items,";
+ mes "we shall now begin.";
+ next;
+ mes "^0000FFAs you meditate you feel a^000000";
+ mes "^0000FFpower growing within you.^000000";
+ mes "^0000FFThis power does not feel like^000000";
+ mes "^0000FFyour own, but like something^000000";
+ mes "^0000FFout there is giving you a hand.^000000";
+ next;
jobchange Job_Star_Gladiator;
callfunc "F_ClearJobVar";
- mes "You did it! You are worth!";
+ mes "[Gladiator of the Stars]";
+ mes "It seems that you are indeed";
+ mes "in touch with the sun, moon, and stars.";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I wish you luck on your journey.";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Skill:
+ mes "[Gladiator of the Stars]";
+ mes "It would seem you still have";
+ mes "some unused skill points.";
+ mes "Use these all up, then come";
+ mes "talk to me again.";
close;
-M_NOTHING:
- mes "[Star Gladiator]";
- mes "I'll wait here forever. We need more protectors for our people.";
- close;
+L_Noitem3:
+ mes "[Gladiator of the Stars]";
+ mes "In order to become one with";
+ mes "the stars, you will need to bring me:";
+ mes "^0000FF- 1 Star Crumb^000000";
+ mes "^0000FF- 1 Star Dust^000000";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I will now send you back to";
+ mes "look for these items.";
+ next;
+ set STGL_Q,3;
+ warp "payon.gat",256,242;
+ close;
}
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 8ae829d80..7ea98e4b6 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -1,56 +1,313 @@ //===== eAthena Script =======================================
//= Soul Linker Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.1a
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a temp job quest NPC [Lupus]
-//= 0.1a Small fix in warp [Komurka]
+//= A temp Soul Linker Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo. Sprites from kRO screenshots
+//= 1.0 Optimized and updated [Lupus]
//============================================================
+morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
+ if(SOUL_Q==1) goto L_Check;
+ if(SOUL_Q >= 2) goto L_Warp;
+ if(Class==Job_Soul_Linker) goto L_Thanks;
+ mes "[Little Boy]";
+ mes "*sniff sniff*";
+ next;
+ if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
+ mes "The little boy is crying and";
+ mes "it doesn't look like you're";
+ mes "going to be able to stop him.";
+ close;
-job_star.gat,99,13,0 warp soultopay 1,1,payon.gat,151,85
+L_Thanks:
+ mes "[Little Boy]";
+ mes "Hey, Thank you for helping";
+ mes "me earlier ^_^";
+ close;
-job_star.gat,99,33,2 script Soul Linker 764,{
- mes "[Soul Linker]";
- if(Class==Job_Taekwon) goto L_Check;
- if(Class==Job_Soul_Linker){
- mes "Go forth and help people...";
- close;
- }
- mes "I speak to Taekwons only...";
- emotion e_what;
+L_Taekwon:
+ mes "[Little Boy]";
+ mes "Excuse me. *sniff*";
+ mes "I don't suppose you couldvhelp me?";
+ menu "Go on...",L_Goon,"No, I'm busy.",L_No;
+
+L_No:
+ mes "[Little Boy]";
+ mes "Waaaaaaaaaaaaaah~";
+ close;
+
+L_Goon:
+ mes "[Little Boy]";
+ mes "Well you see, I was doing some";
+ mes "shopping for my daddy, who's";
+ mes "an alchemist, and on my way home";
+ mes "a thief came and took my shopping!";
+ next;
+ menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
+ mes "[Little Boy]";
+ mes "Really!?";
+ mes "You'll do that for me?";
+ set SOUL_Q,1;
+ next;
+ mes "[Little Boy]";
+ mes "Ok, what I need is:";
+ mes "^0000FF- 1 Witherless Rose^000000";
+ mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Immortal Heart^000000";
+ next;
+ mes "[Little Boy]";
+ mes "Please find these things quickly...";
close;
L_Check:
- mes "Hello!";
- mes "Are you ready to help your brothers and sisters? Do you want to be a Soul Linker?";
- next;
- menu "I want to be a Soul Linker",-,"Not yet.",M_NOTHING;
-
- mes "[Soul Linker]";
- if(JobLevel<40 || SkillPoint) {
- mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
- close;
- }
- if(Weight) {
- mes "Bring me the most valuable thing you have. The only thing!";
- emotion e_sry;
- close;
- }
+ if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
+ delitem 748,1;
+ delitem 732,1;
+ delitem 929,1;
+ set SOUL_Q,2;
+ if(SkillPoint) goto L_Skill;
+ mes "[Little Boy]";
+ mes "Wow, Thank you so much!";
+ mes "You're so helpful, I think I";
+ mes "know of a few other people";
+ mes "who could use your help.";
+ next;
+ menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
+ mes "[Little Boy]";
+ mes "Okay, come back when you change your mind.";
+ close;
+
+L_Noitem:
+ mes "[Little Boy]";
+ mes "Awww... you haven't found all the items yet.";
+ next;
+ mes "[Little Boy]";
+ mes "Remember, it was:";
+ mes "^0000FF- 1 Witherless Rose^000000";
+ mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Immortal Heart^000000";
+ next;
+ mes "[Little Boy]";
+ mes "Please find these things quickly...";
+ close;
+
+L_Warp:
+ if(SkillPoint) goto L_Skill;
+ mes "[Little Boy]";
+ mes "Okay, here we go";
+ warp "job_soul.gat",30,30;
+ close;
+
+L_Skill:
+ mes "[Little Boy]";
+ mes "It seems you have some skill";
+ mes "points left. I can't warp you";
+ mes "to my friends until you use them.";
+ close;
+}
+
+job_soul.gat,30,35,2 script Lost Soul#1 827,{
+ if(SOUL_Q==2) goto L_Talk1;
+ mes "[Lost Soul]";
+ mes "I have said all I have needed to say. Thank you.";
+ close;
+
+L_Talk1:
+ mes "[Lost Soul]";
+ mes "Welcome to the lost plane";
+ mes "This is where souls of";
+ mes "those who have passed on";
+ mes "go if they have not yet";
+ mes "let go of what they believe";
+ mes "they were meant to do.";
+ next;
+ mes "[Lost Soul]";
+ mes "I am here because I wanted";
+ mes "to protect people with my";
+ mes "strong arms.";
+ next;
+ mes "[Lost Soul]";
+ mes "Yet they were not strong";
+ mes "enough to protect myself";
+ mes "and those I truly loved...";
+ next;
+ mes "[Lost Soul]";
+ mes "So now I float here in";
+ mes "death, reflecting on the past";
+ mes "and how it could have been";
+ mes "different had I been stronger.";
+ next;
+ mes "[Lost Soul]";
+ mes "But with time I have decided";
+ mes "that dwelling on the past";
+ mes "accomplishes nothing.";
+ mes "Only actions can protect";
+ mes "those around you.";
+ next;
+ mes "[Lost Soul]";
+ mes "You!!";
+ mes "You seem strong.";
+ mes "I shall join you, and add";
+ mes "My strength to yours so";
+ mes "that you might protect others.";
+ set SOUL_Q,3;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+
+job_soul.gat,25,30,3 script Lost Soul#2 744,{
+ if(SOUL_Q==3) goto L_Talk2;
+ if(SOUL_Q < 3) goto L_Notyet2;
+ mes "[Lost Soul]";
+ mes "I have said all I have";
+ mes "needed to say. Thank you.";
+ close;
+
+L_Notyet2:
+ mes "[Lost Soul]";
+ mes "Please talk to the others first.";
+ close;
+
+L_Talk2:
+ mes "[Lost Soul]";
+ mes "It seems that you already know where you are.";
+ next;
+ mes "[Lost Soul]";
+ mes "I am here because I wanted";
+ mes "to cure the sick an injured";
+ mes "with my herbs and potions.";
+ next;
+ mes "[Lost Soul]";
+ mes "But I was inexperienced";
+ mes "and accidentally mixed";
+ mes "ingrediants I should not have...";
+ next;
+ mes "[Lost Soul]";
+ mes "Those I was trying to save,";
+ mes "myself, and families in the";
+ mes "close vicinity all in flames";
+ mes "because of my incompetance.";
+ next;
+ mes "[Lost Soul]";
+ mes "I've spent years here furious";
+ mes "at myself for making that one";
+ mes "simple mistake.";
+ next;
+ mes "[Lost Soul]";
+ mes "Sure, lots of people make";
+ mes "mistakes, but seldom on that scale.";
+ mes "And so I shall join you, so as to";
+ mes "be a guiding voice, reminding you";
+ mes "that you should always prethink";
+ mes "your own actions.";
+ set SOUL_Q,4;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+
+job_soul.gat,30,25,0 script Lost Soul#3 754,{
+ if(SOUL_Q==4) goto L_Talk3;
+ if(SOUL_Q < 4) goto L_Notyet3;
+ mes "[Lost Soul]";
+ mes "I have said all I have needed to say. Thank you.";
+ close;
+
+L_Notyet3:
+ mes "[Lost Soul]";
+ mes "Please talk to the others first.";
+ close;
+
+L_Talk3:
+ mes "[Lost Soul]";
+ mes "I guess it's time for my story...";
+ next;
+ mes "[Lost Soul]";
+ mes "Study. Study. Study.";
+ mes "All I ever did was study.";
+ next;
+ mes "[Lost Soul]";
+ mes "Oh! The things I learnt.";
+ mes "My vocabulary was larger than";
+ mes "others, I new the names of all";
+ mes "the local plants, I even helped";
+ mes "in the writing of the code for";
+ mes "the AI Guardian, Apocolypse.";
+ next;
+ mes "[Lost Soul]";
+ mes "But in all my time studying";
+ mes "I never made any time for";
+ mes "friends, and never spent any";
+ mes "time with my family.";
+ next;
+ mes "[Lost Soul]";
+ mes "It wasn't until one day when I got sick from lack of sleep and";
+ mes "no one came to my aid, that I realised just how lonely I was.";
+ next;
+ mes "[Lost Soul]";
+ mes "So I wish to join with you.";
+ mes "I shall be that gentle reminder";
+ mes "that no matter how important";
+ mes "something is to you, you must";
+ mes "always make time for friends and family.";
+ set SOUL_Q,5;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+job_soul.gat,35,30,3 script Little Boy#4 716,{
+ if(SOUL_Q < 5) goto L_Notyet4;
+ mes "[Little Boy]";
+ mes "So you have listened to the tales of my friends?";
+ next;
+ mes "[Little Boy]";
+ mes "They aren't bad people they've just been depressed for so very long.";
+ next;
+ mes "[Little Boy]";
+ mes "But they seem to have renewed vigour since they talked to you.";
+ mes "I haven't seen them this lively ever.";
+ next;
+ mes "[Little Boy]";
+ mes "You seem to have a gift with people, so with your permisson,";
+ mes "I would like to make you a Soul Linker.";
+ next;
+ menu "Yes",-,"No",L_Warpout;
+
+ mes "[Little Boy]";
+ mes "Very Well then.";
+ mes "You are now a Soul Linker.";
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
- mes "Congratulations!";
+ misceffect 247;
+ next;
+ mes "[Little Boy]";
+ mes "Please try to help others.";
+ next;
+ warp "morocc_in.gat",175,31;
close;
-M_NOTHING:
- mes "[Soul Linker]";
- mes "I'll wait here. We need more Soul Linkers to protect our brothers and sisters.";
+L_Warpout:
+ mes "[Little Boy]";
+ mes "If you change your mind come and talk to me.";
+ next;
+ warp "morocc_in.gat",175,31;
+ close;
+
+L_Notyet4:
+ mes "[Little Boy]";
+ mes "Please talk to the others first.";
close;
-}
+}
\ No newline at end of file diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index c55a3205d..66fa2bb7d 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -18,6 +18,7 @@ //= 1.6 Added F_RandMes, F_SexMes, F_Hi, F_Bye functions [Lupus]
//= Moved here useful function 'getJobName'
//= 1.7 Added "F_ItemName" function, added a great sample for "F_ItemName"
+//= 1.8 Added Job Vars clear for Extended classes: TK,SL,SG [Lupus]
//============================================================
@@ -52,6 +53,10 @@ function script F_ClearJobVar { set SAGE_Q,0; set SAGE_Q2,0;
set DANC_Q,0;
set BARD_Q,0;
+ // Extended Classes
+ set TAEK_Q,0;
+ set STGL_Q,0;
+ set SOUL_Q,0;
return;
}
|