diff options
-rw-r--r-- | Changelog-Trunk.txt | 8 | ||||
-rw-r--r-- | conf-tmpl/atcommand_athena.conf | 2 | ||||
-rw-r--r-- | db/skill_tree.txt | 8 | ||||
-rw-r--r-- | doc/mob_db_mode_list.txt | 2 | ||||
-rw-r--r-- | doc/notes/Changelog.txt | 16 | ||||
-rw-r--r-- | doc/script_commands.txt | 2 | ||||
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/airports/airships.txt | 2 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 2 | ||||
-rw-r--r-- | npc/custom/Auctioneer.txt | 2 | ||||
-rw-r--r-- | npc/custom/blackjack.txt | 2 | ||||
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2 | ||||
-rw-r--r-- | npc/jobs/novice/novice.txt | 10 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_payon.txt | 4 | ||||
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/charcommand.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 2 |
20 files changed, 40 insertions, 40 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2dd7574dd..67d7f2015 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1691,7 +1691,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. [Skotlex] * Fixed @revive not reviving the good char [Toms] 2006/12/10 - * Added more helpfull messages when packet_ver=-1. + * Added more helpful messages when packet_ver=-1. * Joined normal and MINICORE's main function. * Put malloc_init() first and malloc_final() last as it's needed for Show* in display_title(). [FlavioJS] @@ -2200,7 +2200,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. and not just those on a map. [Skotlex] * TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this. [Skotlex] - * Soul Linkers are now inmune to SA_DISPEL [Skotlex] + * Soul Linkers are now immune to SA_DISPEL [Skotlex] * You can now place everything (except magic skills) on top of LPs. [Skotlex] * Corrected Ganbantein to not touch song/dance/ensembles. [Skotlex] @@ -2631,7 +2631,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. * Fixed SG_FUSION being castable without Soul Link state. [Skotlex] * Moved the item-use restriction SC checks from clif.c to pc_use_item, fixed Gravitation blocking potion usage on it's area of effect. [Skotlex] - * Sphere Marines and Summoned Flora are now inmune to class-changing. + * Sphere Marines and Summoned Flora are now immune to class-changing. [Skotlex] 2006/09/16 * Added monster_ai&256. When set, a monster will pick a random starting @@ -5067,7 +5067,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. instead of BL_PC and BL_MOB [Skotlex] * [Fixed]: - Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance] - * Removed Undead being inmune to poison status. [Skotlex] + * Removed Undead being immune to poison status. [Skotlex] * Removed speed penalty from SC_SKA [Skotlex] * Fixed SC_SPURT triggering on Soul Linkers. [Skotlex] * SC_DODGE won't be dispelled on death now. [Skotlex] diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf index f0de7bedb..e459bb85c 100644 --- a/conf-tmpl/atcommand_athena.conf +++ b/conf-tmpl/atcommand_athena.conf @@ -725,7 +725,7 @@ send: 99 // change a battle_config flag without rebooting server setbattleflag: 99 -// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command) +// Makes you immune to attacks (monsters/players/skills cannot target/hit you, admin command) monsterignore: 99 battleignore: 99 diff --git a/db/skill_tree.txt b/db/skill_tree.txt index a4d43339e..f0f760b50 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -2042,7 +2042,7 @@ 4046,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick# 4046,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall# 4046,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick# -4046,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest# +4046,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest# 4046,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest# 4046,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant# 4046,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind# @@ -2063,7 +2063,7 @@ 4047,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick# 4047,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall# 4047,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick# -4047,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest# +4047,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest# 4047,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest# 4047,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant# 4047,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind# @@ -2103,7 +2103,7 @@ 4048,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick# 4048,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall# 4048,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick# -4048,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest# +4048,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest# 4048,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest# 4048,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant# 4048,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind# @@ -2143,7 +2143,7 @@ 4049,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick# 4049,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall# 4049,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick# -4049,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest# +4049,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest# 4049,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest# 4049,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant# 4049,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind# diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 6aef6fcc6..8c35d3ce7 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -49,7 +49,7 @@ Cast Sensor Idle: Will go after characters who start casting on them if idle Cast Sensor Chase: Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) -Boss: Special flag which makes mobs inmune to certain status changes and skills. +Boss: Special flag which makes mobs immune to certain status changes and skills. Plant: Always receives 1 damage from attacks. diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt index ce98dee6c..0fbba0e39 100644 --- a/doc/notes/Changelog.txt +++ b/doc/notes/Changelog.txt @@ -1580,7 +1580,7 @@ Date Added check if the skill is ground targetted. [Skotlex] * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex] * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex] - * Allowed Endow skills to go through status_isinmune characters. [Skotlex] + * Allowed Endow skills to go through status_isimmune characters. [Skotlex] * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex] * Modified the way Status changes are linked to skills for an easier to read implementation (see status_initChangeTables). [Skotlex] @@ -1669,7 +1669,7 @@ Date Added * Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) [Skotlex] - * Added back water elemental targets being inmune to SC_FREEZE [Skotlex] + * Added back water elemental targets being immune to SC_FREEZE [Skotlex] * SQL compile fix [Komurka] 2006/02/08 @@ -1726,7 +1726,7 @@ Date Added * Coma no longer sends SP to 1. [Skotlex] * Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. [Skotlex] - * Dark elemental characters are now inmune to Curse. [Skotlex] + * Dark elemental characters are now immune to Curse. [Skotlex] * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] * Changed the map zone reading from using pow to a bit shift. [Skotlex] * Experience has now been changed to unsigned int, and is read as such from @@ -2027,7 +2027,7 @@ Date Added battle_check_target calls on a bunch of invalid targets such as items/skills/npcs on skills and other misc places. [Skotlex] * Fixed mob skills that should trigger on status on "any bad". [Skotlex] - * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex] + * TK classes no longer are immune to the strip-effects of Jump Kick [Skotlex] * Fixed SQL mapreg saving. [Skotlex] * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] @@ -2293,7 +2293,7 @@ Date Added * Fixed the warp unloading code. [Skotlex] * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] * Preserve now protects against the stripping effects of Side Kick. Taekwon - Classes (TK/SL/SG) are also inmune to it. [Skotlex] + Classes (TK/SL/SG) are also immune to it. [Skotlex] * Hopefully fixed the guild information not being sent in some situations when people are added/removed from a guild. [Skotlex] * Some cleaning up and bug fixes to the guild module of the char-sql @@ -3424,7 +3424,7 @@ Date Added * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri per level) [Skotlex] * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are - inmune to it. [Skotlex] + immune to it. [Skotlex] * Fixed null pointer crash in battle_damage. [Skotlex] * Increased max account variables to 32. [Skotlex] * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and @@ -6272,8 +6272,8 @@ Date Added * Split zlib dll opening from grf opening in grfio.c [celest] * Moved grfio.c back to /common, it'll be needed by the core later [celest] * SQL Logs crash likely fixed. [Skotlex] - * Added Stone-Curse to the list of status effects undead chars are inmune - to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex] + * Added Stone-Curse to the list of status effects undead chars are immune + to. So far undead chars are immune to Freeze and Stone Curse. [Skotlex] * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex] * Added malloc_usage() for checking total memory used [celest] * Added func_parse_table to assign a parse function according to SessionType diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 17ab0b281..f87cba4a0 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -791,7 +791,7 @@ Logical bitwise operators work only on numbers, and they are the following: if( inProgress&2 == 0 ){ // this will set the bit for quest 2 (inProgress has that bit set to 0) set inProgress,inProgress^2; - mes "Quest 2: find a newbie and be helpfull to him for an hour."; + mes "Quest 2: find a newbie and be helpful to him for an hour."; close; } - After spending some time reading info on Xor's, the player finally completes quest 1: diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 5fb511979..355b023b9 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1085,7 +1085,7 @@ Date Added * Optimized a warp near Gunslinger weapon shop [Playtester] * Extended the Garrison quest to slot the Garrison [Playtester] 2006/08/10 - * Switch airplanelocation variables to temp variables to avoid unusefull mapreg(sql/txt) writes [Toms] + * Switch airplanelocation variables to temp variables to avoid unuseful mapreg(sql/txt) writes [Toms] * Added file for gunslinger quests [Playtester] - Garrison quest is done and tested * Fixed header on DTS warper [Evera] diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index bbeadf84f..934f96a68 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -1136,7 +1136,7 @@ L_Input: mes "["+getarg(0)+"]"; mes "Ooh..."; mes "You don't have that"; - mes "much Apples with you,"; + mes "many Apples with you,"; mes "now do you?"; close; } diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 5c8655005..c2b09d19a 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -675,7 +675,7 @@ lighthalzen,147,105,3 script Laqumet 869,{ mes "I might not be like Sefith,"; mes "but I guess I've got a cute"; mes "smile, a good personality and"; - mes "I'm a dandy to boo. Hopefull,"; + mes "I'm a dandy to boot. Hopefully,"; mes "my honesty and loyalty will"; mes "help me find someone good."; close; diff --git a/npc/custom/Auctioneer.txt b/npc/custom/Auctioneer.txt index 433fc8170..83153d763 100644 --- a/npc/custom/Auctioneer.txt +++ b/npc/custom/Auctioneer.txt @@ -183,7 +183,7 @@ L_AItemsLoop: close; L_NotEnough: mes "[Auctioneer]"; - mes "Seems you don't have that much "+getitemname(@setitem)+"'s"; + mes "Seems you don't have that many "+getitemname(@setitem)+"'s"; close; // If the Auction has enterd phase 2, it will run this, during this time items you can bid on registered // No items can be retrieved during this time, they are now stuck diff --git a/npc/custom/blackjack.txt b/npc/custom/blackjack.txt index 99f5a3367..bae7233d9 100644 --- a/npc/custom/blackjack.txt +++ b/npc/custom/blackjack.txt @@ -96,7 +96,7 @@ cmd_in02,188,89,1 script Black Jack Dealer 57,{ mes "each round."; next; mes "[Dealer]"; - mes "An example of when doubling down is usefull, is when"; + mes "An example of when doubling down is useful, is when"; mes "your first 2 cards give you a point total of 11. You have a good"; mes "chance of getting 21 or 20 with the next card that you draw. This"; mes "would be a good hand to double down on."; diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt index c5c69624f..3be27c681 100644 --- a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt +++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt @@ -76,7 +76,7 @@ function script F_keStatMarket { } else if (@qty > @max) { if (@max == 9999) - callfunc "F_keIntro", e_X, "You can't buy that much!"; + callfunc "F_keIntro", e_X, "You can't buy that many!"; else callfunc "F_keIntro", e_X, "You don't have that many to sell..."; } else @@ -86,7 +86,7 @@ function script F_keStatMarket { switch(@kmenu) { case 2: //Buy Stat if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) { - callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much."; + callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many."; break; } set StatusPoint,StatusPoint+@qty; @@ -99,7 +99,7 @@ function script F_keStatMarket { break; case 4: //Buy Skill if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) { - callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much."; + callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many."; break; } set SkillPoint,SkillPoint+@qty; diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 4e22a809a..cda62e7ce 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -1021,7 +1021,7 @@ alde_alche,101,184,4 script Vincent Carsciallo 122,{ mes "[Vincent Carsciallo]"; if(baseJob == Job_Merchant) goto L_Merc; if(baseJob == Job_Alchemist){ - mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; + mes "How Alchemy going? Make sure to be careful and think about safety at all times."; mes "I wouldn't want you blowing yourself up or anything....."; close; } diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 26234cc44..f9b81dd19 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -430,7 +430,7 @@ new_zone02,99,105,4 script Interfaces Instructor 751,{ next; switch( select("Thanks!","Lectures are boring.","Cancel") ) { case 1: mes "[Chris]"; - mes "If you take this course You will learn usefull skill information, so pay attention."; + mes "If you take this course You will learn useful skill information, so pay attention."; mes "Well, find the skill instructor."; mes "I will send you to him for free of charge."; close2; @@ -573,7 +573,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{ mes "Did you increase your skill?"; mes "If you have any questions, ask Pitch Judas"; mes "hmmm..."; - mes "I am thinking of a usefull skill."; + mes "I am thinking of a useful skill."; next; mes "[Shecil]"; mes "Right, right!"; @@ -596,7 +596,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{ mes "How was it?"; mes "When you use your skill, SP decreases."; mes "If you use First Aid skill, it will recover some HP."; - mes "It will be usefull for New Novices."; + mes "It will be useful for New Novices."; next; mes "[Shecil]"; mes "Thanks for your attention!"; @@ -1234,7 +1234,7 @@ L_loop: mes "It will show your current weight / your maximum weight limit."; mes "?•?If your weight becomes over 50% of the maximum,"; mes "your HP and SP will not restore naturally."; - mes "So be carefull."; + mes "So be careful."; next; mes "[Edwin]"; mes "The numerical value next to the weight limit shows the current amount of money you have."; @@ -1301,7 +1301,7 @@ L_loop: mes "Skill and item targeting also work with the snap option."; next; mes "[Edwin]"; - mes "It could be usefull or annoying if you're not used to it"; + mes "It could be useful or annoying if you're not used to it"; mes "Well... once you get used to it,"; mes "you will be able to adjust your own snap options."; next; diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 72cc13f10..2edbbe3bc 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -234,7 +234,7 @@ payon,140,151,5 script Seiyablem 84,{ next; mes "[Seiyablem]"; mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt."; - mes "Just remember to be carefull."; + mes "Just remember to be careful."; next; mes "[Seiyablem]"; mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000."; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index 378812d90..311c25c22 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -81,7 +81,7 @@ payon_in01,18,10,4 script Mystic Lady 75,{ mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether."; next; mes "[Mystic Lady]"; - mes "Although the 'Ear Muffs' aren't very usefull here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have."; + mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have."; next; mes "[Mystic Lady]"; mes "All I need are:"; @@ -230,7 +230,7 @@ payon_in01,56,12,4 script Young Man#12 89,{ sL_GetHat: mes "[Young Man]"; - mes "Wait a moment! Be carefull about what items you give me."; + mes "Wait a moment! Be careful about what items you give me."; mes "I do not distinguish between equipment that has been forged or has cards attached to them."; mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped."; next; diff --git a/src/map/atcommand.c b/src/map/atcommand.c index aa6931d74..d0bed703b 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -8883,7 +8883,7 @@ int atcommand_monsterignore(const int fd, struct map_session_data* sd, const cha if (!sd->state.monster_ignore) { sd->state.monster_ignore = 1; - clif_displaymessage(sd->fd, "You are now inmune to attacks."); + clif_displaymessage(sd->fd, "You are now immune to attacks."); } else { sd->state.monster_ignore = 0; clif_displaymessage(sd->fd, "Returned to normal state."); diff --git a/src/map/charcommand.c b/src/map/charcommand.c index 505bf3d37..d6d46d19f 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -3608,7 +3608,7 @@ int charcommand_monsterignore(const int fd, struct map_session_data* sd, const c if (!pl_sd->state.monster_ignore) { pl_sd->state.monster_ignore = 1; - clif_displaymessage(pl_sd->fd, "You are now inmune to attacks."); + clif_displaymessage(pl_sd->fd, "You are now immune to attacks."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks."); } else { diff --git a/src/map/skill.c b/src/map/skill.c index daf55d9be..4efd8413b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7055,7 +7055,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned sc = status_get_sc(bl); if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE) - return 0; //Hidden characters are inmune to AoE skills except Heaven's Drive. [Skotlex] + return 0; //Hidden characters are immune to AoE skills except Heaven's Drive. [Skotlex] type = SkillStatusChangeTable(sg->skill_id); skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still. diff --git a/src/map/status.c b/src/map/status.c index e18d92bb0..3b62cfe81 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4601,7 +4601,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val switch (type) { case SC_FREEZE: case SC_STONE: - //Undead are inmune to Freeze/Stone + //Undead are immune to Freeze/Stone if (undead_flag && !(flag&1)) return 0; case SC_SLEEP: |