diff options
-rw-r--r-- | Changelog-Trunk.txt | 9 | ||||
-rw-r--r-- | src/map/clif.c | 29 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/npc.c | 34 | ||||
-rw-r--r-- | src/map/script.c | 138 |
5 files changed, 97 insertions, 119 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6d32df165..38e1eab0d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/11/18 + * Replaced jA's way of allocating npc shop data with a simple dynamic + array that gets allocated during loading and freed on unload + - automatically fixes bugreport:404, which would otherwise require + manipulating the npcname_db (the original author didn't, hence the bug) + - now a supporting variable 'count' is used for tracking the length + instead of an extra dummy entry at the end of the shop list + - partially removed the MAX_SHOPITEM restriction (if this was written + properly, the system could support an unlimited amount of entries) 2007/11/17 * Removed battle_config.error_log as console_silent already handles this * Made OnTouch zone dimensions be stored as radius instead of diameter diff --git a/src/map/clif.c b/src/map/clif.c index 4a393a332..360010406 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1700,29 +1700,26 @@ int clif_npcbuysell(struct map_session_data* sd, int id) *------------------------------------------*/ int clif_buylist(struct map_session_data *sd, struct npc_data *nd) { - struct item_data *id; - int fd,i,val; + int fd,i; nullpo_retr(0, sd); nullpo_retr(0, nd); - fd=sd->fd; + fd = sd->fd; WFIFOHEAD(fd, 200 * 11 + 4); - WFIFOW(fd,0)=0xc6; - for(i=0;nd->u.shop_item[i].nameid > 0;i++){ - id = itemdb_search(nd->u.shop_item[i].nameid); - val=nd->u.shop_item[i].value; - WFIFOL(fd,4+i*11)=val; + WFIFOW(fd,0) = 0xc6; + WFIFOW(fd,2) = 4 + nd->u.shop.count*11; + for( i = 0; i < nd->u.shop.count; i++ ) + { + struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid); + int val = nd->u.shop.shop_item[i].value; + WFIFOL(fd,4+i*11) = val; if (!id->flag.value_notdc) - val=pc_modifybuyvalue(sd,val); - WFIFOL(fd,8+i*11)=val; - WFIFOB(fd,12+i*11)=itemtype(id->type); - if (id->view_id > 0) - WFIFOW(fd,13+i*11)=id->view_id; - else - WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid; + val = pc_modifybuyvalue(sd,val); + WFIFOL(fd,8+i*11) = val; + WFIFOB(fd,12+i*11) = itemtype(id->type); + WFIFOW(fd,13+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid; } - WFIFOW(fd,2)=i*11+4; WFIFOSET(fd,WFIFOW(fd,2)); return 0; diff --git a/src/map/map.h b/src/map/map.h index b2660e124..4258b3cb8 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -847,14 +847,16 @@ struct npc_data { struct npc_label_list *label_list; int src_id; } scr; - struct npc_item_list shop_item[1];// dynamic array, allocated with extra entries (last one has nameid 0) + struct { + struct npc_item_list* shop_item; + int count; + } shop; struct { short xs,ys; // OnTouch area radius short x,y; // destination coords unsigned short mapindex; // destination map } warp; } u; - //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex] }; //For quick linking to a guardian's info. [Skotlex] diff --git a/src/map/npc.c b/src/map/npc.c index b7b8a5127..9a6a5ff51 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1056,24 +1056,24 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 3; for(i=0,w=0,z=0;i<n;i++) { - for(j=0;nd->u.shop_item[j].nameid;j++) { - if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items - itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement + for(j=0;nd->u.shop.shop_item[j].nameid;j++) { + if (nd->u.shop.shop_item[j].nameid==item_list[i*2+1] || //Normal items + itemdb_viewid(nd->u.shop.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement break; } - if (nd->u.shop_item[j].nameid==0) + if (nd->u.shop.shop_item[j].nameid==0) return 3; - if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1) + if (!itemdb_isstackable(nd->u.shop.shop_item[j].nameid) && item_list[i*2] > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", - sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid); + sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop.shop_item[j].nameid); item_list[i*2] = 1; } - if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) - z+=(double)nd->u.shop_item[j].value * item_list[i*2]; + if (itemdb_value_notdc(nd->u.shop.shop_item[j].nameid)) + z+=(double)nd->u.shop.shop_item[j].value * item_list[i*2]; else - z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; + z+=(double)pc_modifybuyvalue(sd,nd->u.shop.shop_item[j].value) * item_list[i*2]; itemamount+=item_list[i*2]; switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { @@ -1299,7 +1299,11 @@ int npc_unload(struct npc_data* nd) npc_chat_finalize(nd); // deallocate npc PCRE data structures #endif - if (nd->bl.subtype == SCRIPT) { + if( nd->bl.subtype == SHOP ) + free(nd->u.shop.shop_item); + else + if( nd->bl.subtype == SCRIPT ) + { ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related. if (nd->u.scr.timerid != -1) { struct TimerData *td = NULL; @@ -1322,7 +1326,9 @@ int npc_unload(struct npc_data* nd) } } } + script_stop_sleeptimers(nd->bl.id); + aFree(nd); return 0; @@ -1577,6 +1583,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const /// Parses a shop npc. static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { + //TODO: could be rewritten to NOT need this temp array [ultramage] #define MAX_SHOPITEM 100 struct npc_item_list items[MAX_SHOPITEM]; char *p; @@ -1631,9 +1638,10 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const return strchr(start,'\n');// continue } - nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0])*(i)); - memcpy(&nd->u.shop_item, items, sizeof(struct npc_item_list)*i); - nd->u.shop_item[i].nameid = 0; + CREATE(nd, struct npc_data, 1); + CREATE(nd->u.shop.shop_item, struct npc_item_list, i); + memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i); + nd->u.shop.count = i; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; diff --git a/src/map/script.c b/src/map/script.c index ac8667841..7d0a4b780 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11713,86 +11713,58 @@ BUILDIN_FUNC(callshop) return 0; } -#ifndef MAX_SHOPITEM - #define MAX_SHOPITEM 100 -#endif BUILDIN_FUNC(npcshopitem) { - struct npc_data *nd= NULL; - int n = 0; - int i = 3; - int amount; - const char* npcname = script_getstr(st, 2); - nd = npc_name2id(npcname); + struct npc_data* nd = npc_name2id(npcname); + int n, i; + int amount; - if(!nd || nd->bl.subtype!=SHOP) + if( !nd || nd->bl.subtype != SHOP ) { //Not found. script_pushint(st,0); return 0; } - // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it - amount = ((st->end-2)/2)+1; - - //Reinsert as realloc could change the pointer address. - map_deliddb(&nd->bl); - nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * amount); - map_addiddb(&nd->bl); - - // Reset sell list. - memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount); - - n = 0; + // st->end - 2 = nameid + value # ... / 2 = number of items + amount = (st->end-2)/2; - while (script_hasdata(st,i)) { - nd->u.shop_item[n].nameid = script_getnum(st,i); - i++; - nd->u.shop_item[n].value = script_getnum(st,i); - i++; - n++; + // generate new shop item list + RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount); + for( n = 0, i = 3; n < amount; n++, i+=2 ) + { + nd->u.shop.shop_item[n].nameid = script_getnum(st,i); + nd->u.shop.shop_item[n].value = script_getnum(st,i+1); } + nd->u.shop.count = n; + + script_pushint(st,1); return 0; } BUILDIN_FUNC(npcshopadditem) { - struct npc_data *nd=NULL; - int n = 0; - int i = 3; + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); + int n, i; int amount; - const char* npcname = script_getstr(st, 2); - nd = npc_name2id(npcname); - - if (!nd || nd->bl.subtype!=SHOP) + if( !nd || nd->bl.subtype != SHOP ) { //Not found. script_pushint(st,0); return 0; } - amount = ((st->end-2)/2)+1; - while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM) - n++; + amount = (st->end-2)/2; - //Reinsert as realloc could change the pointer address. - map_deliddb(&nd->bl); - nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * (amount+n)); - map_addiddb(&nd->bl); - - while(script_hasdata(st,i)){ - nd->u.shop_item[n].nameid = script_getnum(st,i); - i++; - nd->u.shop_item[n].value = script_getnum(st,i); - i++; - n++; + // append new items to existing shop item list + RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount); + for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 ) + { + nd->u.shop.shop_item[n].nameid = script_getnum(st,i); + nd->u.shop.shop_item[n].value = script_getnum(st,i+1); } - - // Marks the last of our stuff.. - nd->u.shop_item[n].value = 0; - nd->u.shop_item[n].nameid = 0; + nd->u.shop.count = n; script_pushint(st,1); return 0; @@ -11800,61 +11772,50 @@ BUILDIN_FUNC(npcshopadditem) BUILDIN_FUNC(npcshopdelitem) { - struct npc_data *nd=NULL; - int n=0; - int i=3; - int size = 0; - - const char* npcname = script_getstr(st, 2); - nd = npc_name2id(npcname); + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); + int n, i; + int amount; + int size; - if (!nd || nd->bl.subtype!=SHOP) + if( !nd || nd->bl.subtype != SHOP ) { //Not found. script_pushint(st,0); return 0; } - while (nd->u.shop_item[size].nameid) - size++; + amount = (st->end-2)/2; + size = nd->u.shop.count; - while (script_hasdata(st,i)) { - for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) { - if (nd->u.shop_item[n].nameid == script_getnum(st,i)) { - // We're moving 1 extra empty block. Junk data is eliminated later. - memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n)); - } + // remove specified items from the shop item list + for( i = 3; i < 3 + amount; i++ ) + { + ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == script_getnum(st,i) ); + if( n < size ) + { + memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n)); + size--; } - i++; } - size = 0; - - while (nd->u.shop_item[size].nameid) - size++; - - //Reinsert as realloc could change the pointer address. - map_deliddb(&nd->bl); - nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * (size+1)); - map_addiddb(&nd->bl); + RECREATE(nd->u.shop.shop_item, struct npc_item_list, size); + nd->u.shop.count = size; script_pushint(st,1); return 0; } -//Sets a script to attach to an npc. +//Sets a script to attach to a shop npc. BUILDIN_FUNC(npcshopattach) { - struct npc_data *nd=NULL; - const char* npcname = script_getstr(st, 2); + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); int flag = 1; if( script_hasdata(st,3) ) flag = script_getnum(st,3); - nd = npc_name2id(npcname); - - if (!nd || nd->bl.subtype!=SHOP) + if( !nd || nd->bl.subtype != SHOP ) { //Not found. script_pushint(st,0); return 0; @@ -11864,6 +11825,7 @@ BUILDIN_FUNC(npcshopattach) nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); else nd->master_nd = NULL; + script_pushint(st,1); return 0; } |