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-rw-r--r--Changelog.txt2
-rw-r--r--src/map/battle.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog.txt b/Changelog.txt
index f515b3c75..d8f9abfd0 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
12/28
+ * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
+ forgot to add this update [celest]
* added checks into the skill code to prevent proxy's/bots
from crashing the server by using skillid's that
are WAY out of range (SVN 841) [MouseJstr]
diff --git a/src/map/battle.c b/src/map/battle.c
index ea80e803c..1749168d5 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4046,7 +4046,7 @@ struct Damage battle_calc_weapon_attack(
}
}
if(sd->sc_data[SC_OVERTHRUST].timer!=-1) {
- breakrate = 20*sd->sc_data[SC_OVERTHRUST].val1;
+ breakrate = 10*sd->sc_data[SC_OVERTHRUST].val1;
//if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
// breakrate*=2;
if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {