diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/pc.c | 11 |
2 files changed, 9 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6792ba229..ef2a278a5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/01/26 + * Fixed the normalizing function not sending first classes back to novice + if they do not have basic skill maxed. * Added a wrapper to delete_timer so it prints out from where the invocation was done. * Fixed Splash attacks consuming 2 ammo on each attack. [Skotlex] diff --git a/src/map/pc.c b/src/map/pc.c index f1dd19df4..9761ad811 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1081,14 +1081,17 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { int skill_point; int c = sd->class_; - if (!battle_config.skillup_limit || !(sd->class_&JOBL_2) || (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) - return c; //Only Normalize non-first classes (and non-super novice) + if (!battle_config.skillup_limit) + return c; skill_point = pc_calc_skillpoint(sd); if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed. c = MAPID_NOVICE; - else if (sd->status.skill_point >= (int)sd->status.job_level - && ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) { + else + //Do not send S. Novices to first class (Novice) + if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE && + sd->status.skill_point >= (int)sd->status.job_level && + ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) { //Send it to first class. c &= MAPID_BASEMASK; } |