diff options
36 files changed, 369 insertions, 477 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt index d9f992abc..71aa38e23 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 20120824 //===== Description: ========================================= -//= +//= List of available atcommands and their functions. //===== Additional Comments: ================================= //= TODO: With such short descriptions, it's duplicated 'conf/help.txt' //= Consider explaining commands in detail, similar to 'doc/script_commands.txt' diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt index d483c5639..f29278f50 100644 --- a/doc/ea_job_system.txt +++ b/doc/ea_job_system.txt @@ -1,15 +1,12 @@ //===== rAthena Documentation ================================ -//= *Athena Job System +//= eAthena Job System //===== By: ================================================== //= Skotlex //===== Current Version: ===================================== -//= 0.2 +//= 20120610 //===== Description: ========================================= //= A reference description of eA's inner job system (for use -//= on scripts through the eaclass and roclass script commands) -//===== Additional Comments: ================================= -//= 0.1 - First release, explained as well as I could. -//= 0.2 - Added info on third jobs. [Euphy] +//= in scripts through the eaclass and roclass script commands). //============================================================ Preface: @@ -69,7 +66,7 @@ The next step is to either become a 2-1 or a 2-2 job: Getting out the rebirth versions of a swordman: - EAJ_SWORDMAN|EAJL_UPPER -> EAJ_SWORDMAN_HIGH + EAJ_SWORDMAN|EAJL_UPPER -> EAJ_SWORDMAN_HIGH EAJ_SWORDMAN|EAJL_2_1|EAJL_UPPER -> EAJ_LORD_KNIGHT EAJ_SWORDMAN|EAJL_2_2|EAJL_UPPER -> EAJ_PALADIN diff --git a/doc/effect_list.txt b/doc/effect_list.txt index b1b591a22..e7c3b973b 100644 --- a/doc/effect_list.txt +++ b/doc/effect_list.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 20120822 //===== Description: ========================================= -//= A list of client-side effects sorted by their ID +//= A list of client-side effects sorted by ID. //============================================================ The following is a compiled list of visual and sound effects which the client diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 8f798db85..9e5fda2f9 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -6,7 +6,7 @@ //= 20110124 //===== Description: ========================================= //= List of script instructions used in item bonuses, -//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments +//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments. //============================================================ skill i,n; Gives skill #i at level n (supports skill names) diff --git a/doc/map_cache.txt b/doc/map_cache.txt index d109a4f5f..c2e4ccb1d 100644 --- a/doc/map_cache.txt +++ b/doc/map_cache.txt @@ -3,13 +3,10 @@ //===== By: ================================================== //= DracoRPG //===== Current Version: ===================================== -//= 1.0 +//= 20070724 //===== Description: ========================================= //= A complete manual for rAthena's map cache generator as //= well as a reference on the map cache format used. -//===== Additional Comments: ================================= -//= 0.1 - Short howto for the initial builder version -//= 1.0 - Complete manual covering the improved version //============================================================ Preface: diff --git a/doc/permissions.txt b/doc/permissions.txt index 31592828b..3c936b157 100644 --- a/doc/permissions.txt +++ b/doc/permissions.txt @@ -5,10 +5,10 @@ //===== Current Version: ===================================== //= 20120718 //===== Description: ========================================= -//= permissions of player groups, configured in /conf/groups.conf +//= Player group permissions, configured in /conf/groups.conf. //============================================================ -can_trade : Ability to trade or otherwise distribute items (drop, storage, vending etc) +can_trade : Ability to trade or otherwise distribute items (drop, storage, vending etc...). can_party : Ability to join parties. all_skill : Ability to use all skills. all_equipment : Ability to equip anything (can cause client errors). @@ -25,8 +25,8 @@ view_hpmeter : Ability to see HP bar of every player. view_equipment : Ability to view players equipment regardless of their setting. use_check : Ability to use client command /check (display character status). use_changemaptype : Ability to use client command /changemaptype. -all_commands: Ability to use ALL atcommands/charcommands. -receive_requests: Ability to receive @requests. -show_bossmobs: Ability to see boss mobs with @showmobs. -disable_pvm: Ability to disable Player v.s. Monster. -disable_pvp: Ability to disable Player v.s. Player. +all_commands : Ability to use all atcommands and charcommands. +receive_requests : Ability to receive @requests. +show_bossmobs : Ability to see boss mobs with @showmobs. +disable_pvm : Ability to disable Player vs. Monster. +disable_pvp : Ability to disable Player vs. Player. diff --git a/doc/quest_variables.txt b/doc/quest_variables.txt index 27a039e37..8b9a6f3a3 100644 --- a/doc/quest_variables.txt +++ b/doc/quest_variables.txt @@ -1,109 +1,108 @@ //===== rAthena Documentation ================================ //= Permanent Quest Variables //===== By: ================================================== -//= rAthena Dev Team +//= Lupus //===== Current Version: ===================================== //= 20120826 //===== Description: ========================================= //= This file should help to understand and manage bit-wise //= quest variables. You can store up to 31 boolean value into //= a single variable. -//===== Additional Comments: ================================= -//= Variable: MISC_QUEST //============================================================ -Quest: Juice Maker Quest -Info: How to make juices. This bit keeps final state of the quest. -How to set: set MISC_QUEST, MISC_QUEST | 1; -How to check: if (MISC_QUEST & 1) {} - -Quest: Tempestra Quest -Info: Has you given a potion to Temperstra or not. -How to set: set MISC_QUEST, MISC_QUEST | 2; -How to check: if (MISC_QUEST & 2) {} - -Quest: Morgenstein Quest -Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job - This bit keeps final state of the quest. -How to set: set MISC_QUEST, MISC_QUEST | 4; -How to check: if (MISC_QUEST & 4) {} - -Quest: Prontera Culvert Quest -Info: Could you enter the Prontera Culvert or not. -How to set: set MISC_QUEST, MISC_QUEST | 8; -How to check: if (MISC_QUEST & 8) {} - -Quest: Edgar's Offer -Info: Cheap ticket from Izlude to Alberta. - This bit keeps final state of the quest. -How to set: set MISC_QUEST, MISC_QUEST | 16; -How to check: if (MISC_QUEST & 16) {} - -Quest: Piano Quest -Info: The only way from Niflheim to Umbala. -How to set: set MISC_QUEST, MISC_QUEST | 32; -How to check: if (MISC_QUEST & 32) {} - -Quest: Bio Ethics Quest -Info: Bio Ethics quest for homunculus skill for alchemists. - This bit is for final part of quest (completed or not). [Evera] -How to set: set MISC_QUEST, MISC_QUEST|64; -How to check: if (MISC_QUEST & 64) {} - -Quest: DTS Warper -Info: Not really a quest, but to show if a person has already voted. - Cleaning up the variables -.-; [Evera] -How to set: set MISC_QUEST, MISC_QUEST|128; -How to check: if (MISC_QUEST & 128) {} - -Quest: - -Info: - -How to set: set MISC_QUEST, MISC_QUEST | 256; -How to check: if (MISC_QUEST & 256) {} - -Quest: Cube Room -Info: Lighthalzen. Cube Room Quest (Pass to Bio-Lab) -How to set: set MISC_QUEST, MISC_QUEST | 512; -How to check: if (MISC_QUEST & 512) {} - -Quest: Reset Skills Event -Info: Yuno, Hypnotist Teacher -How to set: set MISC_QUEST, MISC_QUEST | 1024; -How to check: if (MISC_QUEST & 1024) {} - -Quest: Slotted Arm Guard Quest -Info: Ninja Job Room, Boshuu -How to set: set MISC_QUEST, MISC_QUEST | 2048; -How to check: if (MISC_QUEST & 2048) {} - -Quest: Improved Arm Guard Quest -Info: Ninja Job Room, Basshu -How to set: set MISC_QUEST, MISC_QUEST | 4096; -How to check: if (MISC_QUEST & 4096) {} - -Quest: Rachel Sanctuary Quest -Info: Gained access to Rachel Santuary (yes/no) -How to set: set MISC_QUEST, MISC_QUEST | 8192; -How to check: if (MISC_QUEST & 8192) {} - -Quest: Message Delivery Quest -Info: Send a message to Elly, in Niflheim from Erious. -How to set: set MISC_QUEST, MISC_QUEST | 16384; -How to check: if (MISC_QUEST & 16384) {} - -Quest: Umbala Domestic Dispute? -Info: Reward: 1 yggdrasil leaf. -How to set: set MISC_QUEST, MISC_QUEST | 32768; -How to check: if (MISC_QUEST & 32768) {} - -Quest: Access to the Turtle Island -Info: Reward: ~1 OCA, OVB, GB. -How to set: set MISC_QUEST, MISC_QUEST | 65536; -How to check: if (MISC_QUEST & 65536) {} - - -//============================================================ -Quest: ? -Info: ? -How to set: set MISC_QUEST, MISC_QUEST | ?; -How to check: if (MISC_QUEST & ?) {} +Variable: MISC_QUEST +-------------------------------------------------------------- + +Quest: Juice Maker Quest +Info: How to make juices. This bit keeps final state of the quest. +How to set: set MISC_QUEST, MISC_QUEST | 1; +How to check: if (MISC_QUEST & 1) {} + +Quest: Tempestra Quest +Info: Determines if player has given a potion to Tempestra. +How to set: set MISC_QUEST, MISC_QUEST | 2; +How to check: if (MISC_QUEST & 2) {} + +Quest: Morgenstein Quest +Info: How to make Mixture & Counteragent. This bit keeps final state of the quest. +How to set: set MISC_QUEST, MISC_QUEST | 4; +How to check: if (MISC_QUEST & 4) {} + +Quest: Prontera Culvert Quest +Info: Determines if player can enter Prontera Culverts. +How to set: set MISC_QUEST, MISC_QUEST | 8; +How to check: if (MISC_QUEST & 8) {} + +Quest: Edgar's Offer +Info: Cheap ticket from Izlude to Alberta. This bit keeps final state of the quest. +How to set: set MISC_QUEST, MISC_QUEST | 16; +How to check: if (MISC_QUEST & 16) {} + +Quest: Piano Quest +Info: The only way from Niflheim to Umbala. +How to set: set MISC_QUEST, MISC_QUEST | 32; +How to check: if (MISC_QUEST & 32) {} + +Quest: Bio Ethics Quest +Info: Quest for homunculus skill for alchemists. This bit keeps final state of the quest. +How to set: set MISC_QUEST, MISC_QUEST|64; +How to check: if (MISC_QUEST & 64) {} + +Quest: DTS Warper +Info: Determines if player has already voted. +How to set: set MISC_QUEST, MISC_QUEST|128; +How to check: if (MISC_QUEST & 128) {} + +Quest: - +Info: - +How to set: set MISC_QUEST, MISC_QUEST | 256; +How to check: if (MISC_QUEST & 256) {} + +Quest: Cube Room +Info: Lighthalzen Cube Room quest (to enter Bio-Lab) +How to set: set MISC_QUEST, MISC_QUEST | 512; +How to check: if (MISC_QUEST & 512) {} + +Quest: Reset Skills Event +Info: Yuno, Hypnotist Teacher +How to set: set MISC_QUEST, MISC_QUEST | 1024; +How to check: if (MISC_QUEST & 1024) {} + +Quest: Slotted Arm Guard Quest +Info: Ninja Job Room, Boshuu +How to set: set MISC_QUEST, MISC_QUEST | 2048; +How to check: if (MISC_QUEST & 2048) {} + +Quest: Improved Arm Guard Quest +Info: Ninja Job Room, Basshu +How to set: set MISC_QUEST, MISC_QUEST | 4096; +How to check: if (MISC_QUEST & 4096) {} + +Quest: Rachel Sanctuary Quest +Info: Determines if player can access Rachel Santuary. +How to set: set MISC_QUEST, MISC_QUEST | 8192; +How to check: if (MISC_QUEST & 8192) {} + +Quest: Message Delivery Quest +Info: Send a message to Elly, in Niflheim from Erious. +How to set: set MISC_QUEST, MISC_QUEST | 16384; +How to check: if (MISC_QUEST & 16384) {} + +Quest: Umbala Domestic Dispute? +Info: Reward: 1 Yggdrasil Leaf. +How to set: set MISC_QUEST, MISC_QUEST | 32768; +How to check: if (MISC_QUEST & 32768) {} + +Quest: Access to the Turtle Island +Info: Reward: ~1 OCA, OVB, GB. +How to set: set MISC_QUEST, MISC_QUEST | 65536; +How to check: if (MISC_QUEST & 65536) {} + + +Variable: MISC_QUEST2 +-------------------------------------------------------------- + +Quest: - +Info: - +How to set: set MISC_QUEST2, MISC_QUEST2 | ?; +How to check: if (MISC_QUEST2 & ?) {} diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt index 906dad81b..bb726974b 100644 --- a/doc/whisper_sys.txt +++ b/doc/whisper_sys.txt @@ -1,7 +1,7 @@ //===== rAthena Documentation ================================ //= NPC Whisper System //===== By: ================================================== -//= rAthena Dev Team +//= lordalfa //===== Current Version: ===================================== //= 20120826 //===== Description: ========================================= diff --git a/doc/woe_time_explanation.txt b/doc/woe_time_explanation.txt index fa21834ad..75dfaf09e 100644 --- a/doc/woe_time_explanation.txt +++ b/doc/woe_time_explanation.txt @@ -1,7 +1,7 @@ //===== rAthena Documentation ================================ //= WoE Time Explanation //===== By: ================================================== -//= rAthena Dev Team +//= erKURITA //===== Current Version: ===================================== //= 20120717 //===== Description: ========================================= diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index b19a1fb29..b3a7de10a 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -18,8 +18,8 @@ //= 1.1 Fixed some issues, revamped the whole script. [Kisuka] //============================================================ -// ============== Caroller - Music Box ================ -// ===================================================== +// Caroller - Music Box +//============================================================ prontera,226,306,4 script Caroller#iROxmas08 79,{ if (iROxmas08carol < 1 || iROxmas08carol == 3) { if (iROxmas08carol == 3) { @@ -434,8 +434,8 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ } } -// ============= Santa Claus - Card Game =============== -// ===================================================== +// Santa Claus - Card Game +//============================================================ - script Santa Claus#iROxmas08::08santa 718,{ mes "[Santa Claus]"; mes "Wow! Were you naughty or nice this year?"; @@ -715,9 +715,8 @@ alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 - -// ============= Louise Kim - Santa Suit =============== -// ===================================================== +// Louise Kim - Santa Suit +//============================================================ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "[Louise Kim]"; mes "I always thought about how boring Santa Claus is wearing a too boring costume."; @@ -856,7 +855,8 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ } } -//XMAS MOBS +// Monsters +//============================================================ prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 diff --git a/npc/events/dumplingfestival.txt b/npc/events/dumplingfestival.txt index 78d7e9e56..443facc30 100644 --- a/npc/events/dumplingfestival.txt +++ b/npc/events/dumplingfestival.txt @@ -79,11 +79,8 @@ L_NOZENY: close; } -////////////////////////////////////////////// -// Monster Spawning /\Secial only for event.// -////////////////////////////////////////////// - -// ~Dumpling~ +// Monsters +//============================================================ gef_fild00,0,0,0,0 monster Dumpling 1520,20,60000,66000 gef_fild07,0,0,0,0 monster Dumpling 1520,20,60000,66000 gef_fild04,0,0,0,0 monster Dumpling 1520,20,60000,66000 @@ -101,11 +98,9 @@ pay_fild06,0,0,0,0 monster Dumpling 1520,20,60000,66000 pay_fild05,0,0,0,0 monster Dumpling 1520,20,60000,66000 pay_fild02,0,0,0,0 monster Dumpling 1520,20,60000,66000 pay_fild09,0,0,0,0 monster Dumpling 1520,20,60000,66000 - -// ~Bacsojin~ + moc_fild03,0,0,0,0 monster Bacsojin 1518,1,60000,66000 - -// ~Chung E~ + moc_fild03,0,0,0,0 monster Chung E 1519,1,60000,66000 moc_fild13,0,0,0,0 monster Chung E 1519,1,60000,66000 pay_fild01,0,0,0,0 monster Chung E 1519,1,60000,66000 diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 8fd077af8..fce598c73 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -21,6 +21,7 @@ //============================================================ // Pumpkin Mojo quest (Event 1) +//============================================================ prontera,162,69,5 script Gloomy Jack#06_hw 1130,2,2,{ end; @@ -485,6 +486,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 738,{ } // Creation of Pumpkin Pie (Event 2) +//============================================================ nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{ set .@now_weight,MaxWeight-Weight; if (.@now_weight < 2000 || checkweight(1201,1) == 0) { @@ -909,6 +911,7 @@ pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 800 pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 800 // Payon Field chickens +//============================================================ pay_fild08,1,1,0 script #06_hw_timer02 -1,{ OnInit: disablenpc "Chicken#06_hw_pf01"; @@ -1080,7 +1083,8 @@ morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 799 geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 799 alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 799 -//Event Lude Monster Spawns +// Event Lude Monster Spawns +//============================================================ ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0 ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0 diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt index a4844da1b..c14dd1656 100644 --- a/npc/events/halloween_2008.txt +++ b/npc/events/halloween_2008.txt @@ -20,17 +20,17 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ if(Hallow08 < 1) { - mes "[Halloween Magician]"; - mes "Kkkkkkkkk!"; - mes "I have a special event this Halloween that tests your luck and agility."; - mes "Are you interested?"; - next; - mes "[Halloween Magician]"; - mes "Come on! Don't be a wuss!"; - mes "If you collect enough tickets you can get good prizes!"; - mes "So what do you say?"; - next; - goto MainMenu; + mes "[Halloween Magician]"; + mes "Kkkkkkkkk!"; + mes "I have a special event this Halloween that tests your luck and agility."; + mes "Are you interested?"; + next; + mes "[Halloween Magician]"; + mes "Come on! Don't be a wuss!"; + mes "If you collect enough tickets you can get good prizes!"; + mes "So what do you say?"; + next; + goto MainMenu; } if (Hallow08Kill == 1) { @@ -237,12 +237,9 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ goto MainMenu; } } - -// --------------- MapFlags --------------- - evt_zombie,16,142,1 script zombiewarp001 45,2,2,{ - OnTouch: +OnTouch: if (@Hallow08Warp == 1) { set Hallow08Kill,2; specialeffect 16; @@ -252,7 +249,7 @@ evt_zombie,16,142,1 script zombiewarp001 45,2,2,{ } evt_zombie,122,27,1 script zombiewarp002 45,2,2,{ - OnTouch: +OnTouch: if (@Hallow08Warp == 2) { set Hallow08Kill,2; specialeffect 16; @@ -262,7 +259,7 @@ evt_zombie,122,27,1 script zombiewarp002 45,2,2,{ } evt_zombie,267,89,1 script zombiewarp003 45,2,2,{ - OnTouch: +OnTouch: if (@Hallow08Warp == 3) { set Hallow08Kill,2; specialeffect 16; diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index db072b401..6ded29242 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -24,6 +24,7 @@ //============================================================ // Marco Bassinio (Chocolate/Chocolate Box maker) +//============================================================ prontera,164,174,4 script Trader#Val09 58,{ mes "[Marco Bassinio]"; mes "Hey, folks! Here's something you don't see everyday!"; @@ -160,6 +161,7 @@ prontera,164,174,4 script Trader#Val09 58,{ } // Packs Trader (Sells Wrapping Paper, Lace, and Box) +//============================================================ prontera,147,171,5 script Packs Trader#Val09 58,{ mes "[Packs Trader]"; mes "Hello."; @@ -303,6 +305,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{ } // Event Ring Maker (Makes ring for players) +//============================================================ prontera,154,185,5 script Event Ring Maker#Val09 721,{ if (BaseLevel < 75) { mes "[Event Ring Maker]"; @@ -396,6 +399,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{ } // Valentine Vote Manager (Registers votes) +//============================================================ prontera,157,185,4 script Valentine Vote Manager#v 113,{ mes "[Valentine Vote Manager]"; mes "Hello, I'm the Valentine's Vote Manager."; @@ -516,6 +520,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{ } // Charles Orleans (Makes Home-Made Chocolates) +//============================================================ prt_castle,42,35,3 script Dessert Manager#Val09 47,{ if (Sex) { mes "[Charles Orleans]"; diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt index 8046bd4c1..932ec1469 100644 --- a/npc/events/whiteday.txt +++ b/npc/events/whiteday.txt @@ -13,7 +13,6 @@ //= Converted to rAthena format by Dr.Evil //============================================================ - alberta,188,64,4 script Sugar 91,{ set @maplenum,0; set @mapleItemID,0; diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt index 5a211c18d..ecab31491 100644 --- a/npc/events/xmas.txt +++ b/npc/events/xmas.txt @@ -22,12 +22,9 @@ //= 1.4 Added a fix to make Lutie & Bard quests passable during this event [Lupus] //============================================================ - xmas_in,100,96,4 script Father Christmas::Santa2 718,{ mes "[Santa Claus]"; -//For Lutie & Bard quest - if(xmas_npc==0) set xmas_npc, 1; -// + if(xmas_npc==0) set xmas_npc, 1; // For Lutie & Bard quest if(#event_xmas > 0 && #event_xmas < 30 ) goto L_Start; mes "Merry Christmas!"; if(Class==0 || #event_xmas>=30 ) close; //anti exploit protection @@ -113,19 +110,14 @@ OnInit: end; } - -//======================================================================================== -// - Xmas Goblin Spawns -//======================================================================================== - +// Xmas Goblin Spawns +//============================================================ prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 yuno_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -//======================================================================================== -// - Santa Poring Spawns -//======================================================================================== - +// Santa Poring Spawns +//============================================================ ein_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0 ein_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0 ein_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0 @@ -239,10 +231,8 @@ hu_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0 hu_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0 hu_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -//======================================================================================== -// - Antonio Spawns -//======================================================================================== - +// Antonio Spawns +//============================================================ ein_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 ein_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 ein_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 @@ -356,17 +346,13 @@ hu_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 hu_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 hu_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 -//======================================================================================== -// - Xmas Jakk -//======================================================================================== - +// Xmas Jakk Spawns +//============================================================ gef_dun01,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 //gefenia02,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 -//======================================================================================== -// - Xmas Orc -//======================================================================================== - +// Xmas Orc Spawns +//============================================================ gef_fild02,0,0,0,0 monster Christmas Orc 1588,5,0,0,0 gef_fild03,0,0,0,0 monster Christmas Orc 1588,5,0,0,0 gef_fild10,0,0,0,0 monster Christmas Orc 1588,5,0,0,0 diff --git a/npc/guild2/agit_main_se.txt b/npc/guild2/agit_main_se.txt index fd49510e7..00fbdbeaa 100644 --- a/npc/guild2/agit_main_se.txt +++ b/npc/guild2/agit_main_se.txt @@ -17,6 +17,7 @@ //============================================================ // Core, triggers all other events +//============================================================ - script Manager#template -1,{ OnAgitInit2: OnRecvCastle2: @@ -185,6 +186,7 @@ OnTreasureDied: } // Guild Manager +//============================================================ - script Steward#template -1,{ set .@GID, getcastledata(strnpcinfo(4),1); if (!.@GID) { @@ -616,6 +618,7 @@ OnStartArena: } // Castle Guardians +//============================================================ - script Guardian#template -1,{ set .@GID, getcastledata(strnpcinfo(4),1); set .@n$, "["+strnpcinfo(1)+"]"; @@ -815,6 +818,7 @@ OnInit: } // Guild Kafras +//============================================================ - script Kafra#template -1,{ cutin "kafra_01",2; set .@GID, getcastledata(strnpcinfo(4),1); @@ -927,6 +931,7 @@ OnInit: } // Guardian Stones (2) +//============================================================ - script Guardian Stone#template -1,{ set .@GID, getcastledata(strnpcinfo(4),1); set .@num, atoi(charat(strnpcinfo(1),0)); @@ -1079,6 +1084,7 @@ OnEnable: } // Control Devices (3) +//============================================================ - script Control#template -1,{ set .@GID, getcastledata(strnpcinfo(4),1); set .@num, atoi(charat(strnpcinfo(1),15)); @@ -1321,6 +1327,7 @@ OnEnable: } // Guardian Summoners (2) +//============================================================ - script gard#template -1,{ OnEnable: // .@x[i],.@y[i]: Normal coordinates, #0-21. @@ -1440,6 +1447,7 @@ OnReset: } // Guardian Stone Summoners (2) +//============================================================ - script df#template -1,{ OnEnable: if (compare(strnpcinfo(2),"arug")) { @@ -1487,6 +1495,7 @@ OnTimer300000: } // Barrier Summoners (4) +//============================================================ - script RL#template -1,{ OnEnable: set .@num, atoi(charat(strnpcinfo(1),2)); @@ -1662,6 +1671,7 @@ OnDisable: } // Link Flags (function) +//============================================================ function script LinkFlag { if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),1)) end; if (getarg(0) == "Convenience Facility") { @@ -1697,6 +1707,7 @@ function script LinkFlag { } // Return Flags (function) +//============================================================ function script ReturnFlag { set .@str$, (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt"; set .@GID, getcastledata(getarg(0),1); @@ -1748,6 +1759,7 @@ function script ReturnFlag { } // Treasure Room Switches +//============================================================ - script Switch#template -1,{ mes " "; mes "^3355FFWill you pull"; @@ -1769,6 +1781,7 @@ function script ReturnFlag { } // Guild Dungeon Warps +//============================================================ - script Sunflower#template -1,{ if (getcharid(2) == getcastledata(strnpcinfo(4),1)) { mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"; diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index 14cf31b27..ef2731a6c 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -467,6 +467,7 @@ e_tower,151,185,4 script Purification Stone#et2 844,{ */ // Floors 1-25 +//============================================================ 1@tower,50,360,0 script Immortal Brazier# 844,{ mes "- A Message is Engraved on the Brazier -"; mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness..."; @@ -1343,6 +1344,7 @@ OnTouch_: */ // Floors 26-50 +//============================================================ 2@tower,29,365,2 script Immortal Furnace#1 844,{ end; @@ -2176,6 +2178,7 @@ OnTouch_: */ // Floors 51-75 +//============================================================ 3@tower,29,365,2 script Immortal Furnace#2 844,{ end; @@ -3021,6 +3024,7 @@ OnTouch_: */ // Floors 76-99 +//============================================================ 4@tower,29,365,2 script Immortal Furnace#3 844,{ end; @@ -3877,6 +3881,7 @@ OnTouch_: */ // Floor 100 +//============================================================ 5@tower,106,109,2 script Lucid Crystal#102 844,{ if (in_102tower < 10) { mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000"; @@ -4066,6 +4071,7 @@ OnEnable: } */ // Floor 101 +//============================================================ 6@tower,45,89,2 script Spring of Life#1 844,{ set .@pc_hp,MaxHp-Hp; set .@pc_sp,MaxSp-Sp; diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt index 8de9852d8..5928ae7aa 100644 --- a/npc/instances/NydhoggsNest.txt +++ b/npc/instances/NydhoggsNest.txt @@ -1642,6 +1642,7 @@ OnTouch_: } // First floor +//============================================================ 1@nyd,213,277,5 script Murdered Yggdrasilid#1F 437,5,5,{ if ('ins_nyd2 == 0) { mes "When a faint light enters your heart, a voice sounds in your head."; @@ -1911,6 +1912,7 @@ OnInstanceInit: } // Second Floor +//============================================================ 2@nyd,200,14,0 script nyd_2f_enter -1,6,6,{ OnTouch_: donpcevent instance_npcname("nyd_2f_enter_broad", instance_id())+"::OnEnable"; diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt index b2886778b..3de99ecd5 100644 --- a/npc/instances/OrcsMemory.txt +++ b/npc/instances/OrcsMemory.txt @@ -33,6 +33,7 @@ //============================================================ // Entrance +//============================================================ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ set .@party_id,getcharid(1); @@ -252,6 +253,7 @@ gef_fild10,238,202,6 script Mad Scientist#orc 865,{ } // Orc's Memory Floor 1 +//============================================================ 1@orcs,180,30,0 script #Resurrect Monsters1 844,{ end; @@ -662,6 +664,7 @@ OnMyMobDead3: } // Orc's Memory Floor 2 +//============================================================ 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{ end; diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index ed6965462..7525d7768 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -26,6 +26,7 @@ //============================================================ // Sealed Catacomb Entrance +//============================================================ monk_test,309,146,3 script Friar Patrick#edq 412,{ if (checkquest(3040)>=0) erasequest 3040; cutin "ins_cata_pri_n",2; @@ -480,6 +481,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ } // Sealed Shrine Interior +//============================================================ 1@cata,1,2,0 script ins_baphomet_lotto -1,{ OnEnable: switch(rand(1,13)) { @@ -730,7 +732,8 @@ OnMyMobDead: end; } -//===================== soul of hero near the north grave ======================== +// Soul of hero near the north grave +//============================================================ 1@cata,141,221,0 script Gravestone# 844,3,3,{ set .@party_id,getcharid(1); if ('ins_baphomet == 0) { @@ -1049,7 +1052,8 @@ OnTouch: } } -//===================== TO 2F Warp ======================== +// To 2F Warp +//============================================================ 1@cata,281,12,0 script ins_bapho_to_2f 45,1,1,{ OnTouch: diff --git a/npc/kafras/kafras.txt b/npc/kafras/kafras.txt index 787c05a24..9dacc071f 100644 --- a/npc/kafras/kafras.txt +++ b/npc/kafras/kafras.txt @@ -21,9 +21,8 @@ //= 1.0 Merged and cleaned up Kafras. [Joseph] //============================================================ -//=================================================== -// Aldebaran -//=================================================== +// Aldebaran +//============================================================ aldeba_in,96,181,4 script Kafra Service 113,{ cutin "kafra_05",2; mes "[Kafra Leilah]"; @@ -123,9 +122,8 @@ aldebaran,143,119,4 script Kafra Employee::kaf_aldebaran 113,{ callfunc "F_KafEnd",0,1,"in the city of Al De Baran"; } -//=================================================== // Geffen -//=================================================== +//============================================================ geffen,120,62,0 script Kafra Employee::kaf_geffen 115,{ cutin "kafra_03",2; callfunc "F_KafSet"; @@ -154,9 +152,8 @@ geffen,203,123,2 script Kafra Employee::geffen2 114,{ callfunc "F_KafEnd",0,1,"in the city of Geffen"; } -//=================================================== // Morocc -//=================================================== +//============================================================ morocc,156,97,4 script Kafra Employee::kaf_morocc 113,{ cutin "kafra_05",2; callfunc "F_KafSet"; @@ -185,9 +182,8 @@ morocc,160,258,4 script Kafra::kaf_morocc2 114,{ callfunc "F_KafEnd",0,1,"in the city of Morroc"; } -//=================================================== // Payon -//=================================================== +//============================================================ payon,181,104,4 script Kafra Employee::kaf_payon 113,{ cutin "kafra_05",2; callfunc "F_KafSet"; @@ -229,9 +225,8 @@ pay_arche,55,123,0 script Kafra Employee::kaf_payon3 115,{ callfunc "F_KafEnd",0,1,"at the Payon Dungeon"; } -//=================================================== // Prontera -//=================================================== +//============================================================ prontera,152,326,3 script Kafra Employee::kaf_prontera 112,{ cutin "kafra_06",2; callfunc "F_KafSet"; @@ -302,9 +297,8 @@ prontera,146,89,6 script Kafra Employee::kaf_prontera5 117,{ callfunc "F_KafEnd",0,1,"in the city of Prontera"; } -//=================================================== // Yuno -//=================================================== +//============================================================ yuno,152,187,4 script Kafra Employee::kaf_yuno 860,{ cutin "kafra_08",2; callfunc "F_KafSet"; @@ -344,9 +338,8 @@ yuno,277,221,4 script Kafra Employee::kaf_yuno3 861,{ callfunc "F_KafEnd",0,1,"in the city of Juno"; } -//=================================================== // Alberta -//=================================================== +//============================================================ alberta,28,229,0 script Kafra Employee::kaf_alberta 116,{ cutin "kafra_02",2; callfunc "F_KafSet"; @@ -376,9 +369,8 @@ alberta,113,60,6 script Kafra Employee::kaf_alberta2 112,{ callfunc "F_KafEnd",0,1,"in the city of Alberta"; } -//=================================================== // Comodo -//=================================================== +//============================================================ comodo,195,150,4 script Kafra Employee::kaf_comodo 721,{ cutin "kafra_07",2; callfunc "F_KafSet"; @@ -407,9 +399,8 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 721,{ callfunc "F_KafEnd",0,1,"in Pyros Lighthouse"; } -//=================================================== // Izlude -//=================================================== +//============================================================ - script kaf_izlude -1,{ cutin "kafra_01",2; callfunc "F_KafSet"; @@ -424,9 +415,8 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 721,{ callfunc "F_KafEnd",0,1,"in the city of Izlude"; } -//=================================================== // Moscovia -//=================================================== +//============================================================ moscovia,223,191,3 script Kafra Employee::kaf_mosk 114,{ cutin "kafra_04",2; callfunc "F_Kafra",0,3,0,80,700; @@ -434,9 +424,8 @@ moscovia,223,191,3 script Kafra Employee::kaf_mosk 114,{ callfunc "F_KafEnd",0,3,"in the city of Moscovia"; } -//=================================================== // Amatsu -//=================================================== +//============================================================ amatsu,102,149,4 script Kafra Employee::kaf_amatsu 116,{ cutin "kafra_02",2; mes "[Kafra Employee]"; @@ -450,9 +439,8 @@ amatsu,102,149,4 script Kafra Employee::kaf_amatsu 116,{ callfunc "F_KafEnd",0,1,"in the city of Amatsu"; } -//=================================================== // Ayothaya -//=================================================== +//============================================================ ayothaya,212,169,5 script Kafra Employee::kaf_ayothaya 116,{ cutin "kafra_02",2; mes "[Kafra Employee]"; @@ -466,9 +454,8 @@ ayothaya,212,169,5 script Kafra Employee::kaf_ayothaya 116,{ callfunc "F_KafEnd",0,1,"in the city of Ayotaya"; } -//=================================================== -// Einbech -//=================================================== +// Einbech +//============================================================ einbech,181,132,5 script Kafra Employee#ein3::kaf_einbech 860,{ cutin "kafra_08",2; mes "[Kafra Employee]"; @@ -481,9 +468,8 @@ einbech,181,132,5 script Kafra Employee#ein3::kaf_einbech 860,{ callfunc "F_KafEnd",0,1,"in the town of Einbech"; } -//=================================================== // Einbroch -//=================================================== +//============================================================ einbroch,242,205,5 script Kafra Employee#ein2::kaf_einbroch 860,{ cutin "kafra_08",2; mes "[Kafra Employee]"; @@ -510,9 +496,8 @@ einbroch,59,203,6 script Kafra Employee#ein1::kaf_einbroch2 861,{ callfunc "F_KafEnd",0,1,"in the city of Einbroch"; } -//=================================================== // Gonryun -//=================================================== +//============================================================ gonryun,159,122,4 script Kafra Employee::kaf_gonryun 116,{ cutin "kafra_02",2; mes "[Kafra Employee]"; @@ -526,9 +511,8 @@ gonryun,159,122,4 script Kafra Employee::kaf_gonryun 116,{ callfunc "F_KafEnd",0,1,"in the city of Kunlun"; } -//=================================================== // Lighthalzen -//=================================================== +//============================================================ lighthalzen,164,100,4 script Kafra Employee::kaf_lighthalzen 860,{ cutin "kafra_08",2; mes "[Kafra Employee]"; @@ -566,9 +550,8 @@ lhz_in02,237,284,4 script Kafra Employee::kaf_lhz_in02 861,{ callfunc "F_KafEnd",0,1,"in the city of Lighthalzen"; } -//=================================================== // Louyang -//=================================================== +//============================================================ louyang,210,104,5 script Kafra Employee::kaf_louyang 117,{ cutin "kafra_01",2; mes "[Kafra Employee]"; @@ -582,9 +565,8 @@ louyang,210,104,5 script Kafra Employee::kaf_louyang 117,{ callfunc "F_KafEnd",0,1,"in the city of Louyang"; } -//=================================================== // Umbala -//=================================================== +//============================================================ umbala,87,160,4 script Kafra Employee::kaf_umbala 721,{ cutin "kafra_07",2; callfunc "F_KafSet"; @@ -599,18 +581,16 @@ umbala,87,160,4 script Kafra Employee::kaf_umbala 721,{ callfunc "F_KafEnd",0,1,"in the city of Umbala"; } -//=================================================== -// Niflheim -//=================================================== +// Niflheim +//============================================================ niflheim,202,180,3 script Kafra Employee::kaf_niflheim 791,{ callfunc "F_Kafra",1,2,1,150,0; savepoint "niflheim",192,182; callfunc "F_KafEnd",1,1,"in the city of Niflheim"; } -//=================================================== // Dungeons and Fields -//=================================================== +//============================================================ // - Byalan Island izlu2dun,106,58,8 script Kafra Employee::kaf_izlu2dun 115,{ cutin "kafra_03",2; diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index 320a61569..17acfc168 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -60,10 +60,8 @@ //= 3.1 Added the new refinement & Ore creation NPC's for +11 and above Refinement. [Masao] //============================================================ - -//========================================================= // Christopher: Geffen Blacksmith -//========================================================= +//============================================================ geffen_in,110,172,0 script Christopher#1 63,{ mes "[Christopher Guillenrow]"; mes "Welcome to Christopher's Workshop. Ye can get all yer stuff for forging here. What business"; @@ -328,9 +326,8 @@ geffen_in,110,172,0 script Christopher#1 63,{ } } -//========================================================= // Paul Spanner: Einbroch Blacksmith Supplier -//========================================================= +//============================================================ ein_in01,38,29,0 script Paul Spanner 63,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; @@ -565,9 +562,8 @@ ein_in01,38,29,0 script Paul Spanner 63,{ } } -//===================================================================================== // Weapon/Armor Refiners -//===================================================================================== +//============================================================ prt_in,63,60,0 script Hollgrehenn 85,{ callfunc "refinemain","Hollgrehenn",0; end; @@ -903,11 +899,8 @@ function script refinemain { close; } - - -//============================================================================== // Material Salesmen -//============================================================================== +//============================================================ prt_in,56,68,5 script Vurewell 86,{ callfunc "phramain","Vurewell"; end; @@ -937,8 +930,7 @@ lhz_in02,278,24,3 script Krugg 86,{ end; } -//============================================================ -//= Material Salesmen Functions +// Material Salesmen Functions //============================================================ function script phramain { if (checkweight(1201,1) == 0) { @@ -1020,11 +1012,8 @@ function script phramain { close; } - - -//============================================================================== // Ori/Elu Refiners -//============================================================================== +//============================================================ prt_in,63,69,3 script Dietrich 84,{ callfunc "orimain","Dietrich"; end; @@ -1054,8 +1043,7 @@ lhz_in02,281,24,5 script Fruel 84,{ end; } -//============================================================ -//= Ori/Elu Functions +// Ori/Elu Functions //============================================================ function script orimain { if (checkweight(1201,1) == 0) { @@ -1124,11 +1112,8 @@ function script orimain { } } - - -//===================================================================================== // Equipment Repairmen -//===================================================================================== +//============================================================ alberta_in,31,65,4 script Repairman#alb 86,{ callfunc "repairmain","Repairman"; end; @@ -1199,8 +1184,7 @@ sch_gld,340,80,7 script Repairman#sch_gld 86,{ end; } -//============================================================ -//= Equipment Repair Function +// Equipment Repair Function //============================================================ function script repairmain { set .@repairprice,5000; @@ -1288,9 +1272,8 @@ function script repairmain { } } -//===================================================================================== // +11 and above Weapon/Armor Refiners -//===================================================================================== +//============================================================ prt_in,90,72,5 script Bestry#prt 826,{ callfunc "refinenew","Bestry",0,0; end; @@ -1780,9 +1763,8 @@ function script refinenew { close; } -//============================================================================== // Ori/Elu to Carnium/Bradium Refiners -//============================================================================== +//============================================================ prt_in,85,71,5 script Austry#prt 826,{ callfunc "oreref","Austry"; end; @@ -1796,8 +1778,7 @@ morocc_in,60,38,5 script Austry#moc 826,{ end; } -//============================================================ -//= Ori/Elu to Carnium/Bradium Function +// Ori/Elu to Carnium/Bradium Function //============================================================ function script oreref { diff --git a/npc/other/card_trader.txt b/npc/other/card_trader.txt index cc07c0b51..8afff06e7 100644 --- a/npc/other/card_trader.txt +++ b/npc/other/card_trader.txt @@ -19,44 +19,44 @@ prontera,115,90,0 script Putty 90,{ if (!.card[1]) { setarray .card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022, - 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094, - 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008, - 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045, - 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031, - 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170, - 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286, - 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149, - 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150, - 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193, - 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261, - 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127, - 4154,4157,4156,4213,4214,4225,4235; + 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094, + 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008, + 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045, + 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031, + 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170, + 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286, + 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149, + 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150, + 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193, + 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261, + 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127, + 4154,4157,4156,4213,4214,4225,4235; setarray .card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326, - 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161, - 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268, - 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382, - 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400, - 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024, - 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060, - 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074, - 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097, - 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115, - 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151, - 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175, - 4188,4201,4202,4204,4205,4208,4209; + 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161, + 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268, + 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382, + 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400, + 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024, + 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060, + 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074, + 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097, + 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115, + 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151, + 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175, + 4188,4201,4202,4204,4205,4208,4209; setarray .card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232, - 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258, - 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269, - 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284, - 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327, - 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351, - 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368, - 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392, - 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416, - 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428, - 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439, - 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452, - 4453; + 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258, + 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269, + 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284, + 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327, + 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351, + 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368, + 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392, + 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416, + 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428, + 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439, + 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452, + 4453; setarray .card[1], getarraysize(.card1), getarraysize(.card2), getarraysize(.card3); } set .@points,oversea_event9; diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index d5b7d08b5..91db569e3 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -25,7 +25,6 @@ //= Fixed Medal Distributor (Dual Race) disappears accordingly. [Joseph] //============================================================ -//============================================================ // Monstrer Race - Single Monster Race //============================================================ hugel,51,61,0 script #race_timer1-1 -1,{ @@ -996,7 +995,6 @@ p_track01,55,28,0 duplicate(Tire_1) Tire6#4 -1,0,0 p_track01,51,28,0 duplicate(Tire_1) Tire6#5 -1,0,0 p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0 -//============================================================ // Monstrer Race - Dual Monster Race //============================================================ hugel,47,56,0 script #race_timer2-1 -1,{ @@ -2037,8 +2035,7 @@ p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 -1,0,0 p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 -1,0,0 p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0 -//============================================================ -// NPCs for Redeeming Price Medals (Einbroch and Hugel) +// NPCs for Redeeming Prize Medals (Einbroch and Hugel) //============================================================ ein_in01,85,208,5 script Ei'felle#repay01 854,{ if (!ein_medal01) { @@ -2769,7 +2766,6 @@ hugel,71,83,4 script Wayne 900,{ } } -//============================================================ // Monstrer Race Affiliated NPCs //============================================================ airplane,246,47,1 script Eocatt#decoy01 878,{ diff --git a/npc/other/resetskill.txt b/npc/other/resetskill.txt index 10e63fa0f..811d16aed 100644 --- a/npc/other/resetskill.txt +++ b/npc/other/resetskill.txt @@ -14,6 +14,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //============================================================ + prontera,146,232,4 script Hypnotist#2 124,{ mes "[Hypnotist]"; mes "Greetings, adventurer."; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 8eb6bfbe9..64f38d69d 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -35,11 +35,8 @@ //= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka] //============================================================ - - -//=======================================================================================================// -// Doll Quest -//=======================================================================================================// +// Doll Quest +//============================================================ alberta,117,135,0 script Elin 96,{ if (checkweight(1201,1) == 0) { mes "[Elin]"; @@ -391,10 +388,8 @@ alberta,117,135,0 script Elin 96,{ } } - -//=======================================================================================================// -// Boy's Cap' Quest -//=======================================================================================================// +// 'Boy's Cap' Quest +//============================================================ alberta_in,28,145,4 script Grampa 120,{ mes "[Grampa]"; mes "*Gasp*..."; @@ -471,9 +466,8 @@ alberta_in,28,145,4 script Grampa 120,{ } } -//=======================================================================================================// -// Antlers Quest -//=======================================================================================================// +// 'Antlers' Quest +//============================================================ alberta_in,122,53,4 script Cherokee 47,{ mes "[Cherokee]"; mes "Hey there~!"; @@ -518,9 +512,8 @@ alberta_in,122,53,4 script Cherokee 47,{ } } -//=======================================================================================================// -// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin -//=======================================================================================================// +// 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest +//============================================================ alberta,120,53,1 script Stylish Merchant#new30 51,{ if ((countitem(10007) > 0) && (countitem(968) > 49)) { mes "[Zic]"; @@ -652,9 +645,8 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{ } } -//=======================================================================================================// -// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat -//=======================================================================================================// +// 'Hat of the Sun God', 'Sunday Hat', 'Mage Hat', 'Magician Hat' Quest +//============================================================ alberta,136,79,1 script Hat store girl#new30 71,{ mes "[Tempestra]"; mes "Ah, such a cool breeze. It's good to visit the seashore. I think it was the right choice to come here to take a break from my business."; @@ -954,15 +946,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{ } } -//=======================================================================================================// -// Turtle Quest -//=======================================================================================================// +// Turtle Quest +//============================================================ alberta,91,70,4 script Kinsey#tur 89,{ mes "[Kinsey]"; mes "What does a man have to do to get a stiff drink around here? I mean, there are absolutely no good bars in Alberta!"; next; mes "[Kinsey]"; - mes " Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere."; + mes "Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere."; next; mes "[Kinsey]"; mes "In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk."; diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index 9a4bde3f1..eb3ef7e38 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -15,10 +15,8 @@ //= 1.3 Updated headgear NPC. [L0ne_W0lf] //============================================================ - -//=======================================================================================================// -// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest -//=======================================================================================================// +// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest +//============================================================ aldeba_in,152,166,4 script Trader#01 86,{ mes "[Trader]"; mes "Who is this mysterious man?"; diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index 1ac2330b1..b7f4550d7 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -16,9 +16,8 @@ //= 1.4 Updated welding mask and headset quests. [L0ne_W0lf] //============================================================ -//==============================================================================================// -// Blacksmith: 'Welding Mask' Quest -//==============================================================================================// +// Blacksmith: 'Welding Mask' Quest +//============================================================ geffen_in,144,166,4 script Blacksmith 63,{ mes "[Blacksmith]"; mes "You've never heard of me? Why, I'm the Veteran Blacksmith of this land. I've spent 30 years in this hot and bloody hellfire, bending steel to my iron will!"; @@ -83,11 +82,8 @@ geffen_in,144,166,4 script Blacksmith 63,{ } } - - -//=============================================================================================// -// Eric: Headset Quest -//=============================================================================================// +// Eric: 'Headset' Quest +//============================================================ geffen_in,30,71,4 script Eric 83,{ mes "[Eric]"; mes "Please listen"; @@ -136,11 +132,11 @@ geffen_in,30,71,4 script Eric 83,{ close; case 3: if ((countitem(999) > 39) && (countitem(984) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) { - delitem 999,40; //Steel - delitem 984,1; //Oridecon - delitem 970,1; //Alchol - delitem 1003,1; //Coal - getitem 5001,1; // Headset + delitem 999,40; //Steel + delitem 984,1; //Oridecon + delitem 970,1; //Alchol + delitem 1003,1; //Coal + getitem 5001,1; //Headset mes "*Tap! Tap! Tap!*"; next; mes "[Eric]"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index d81eedd54..f4e7bfa0f 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== -//= rAthena +//= rAthena SVN //===== Description: ========================================= //= Quest NPC's related to Hugel //===== Additional Comments: ================================= @@ -27,10 +27,8 @@ //= - Juno Remedy Quest //============================================================ -//------------------------------------------------------------------------- // Medicine Quest -//------------------------------------------------------------------------- - +//============================================================ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{ if(BaseLevel > 49) @@ -799,10 +797,8 @@ OnTimer4500: } -//------------------------------------------------------------------------- // Biological Weapon Quest -//------------------------------------------------------------------------- - +//============================================================ ein_in01,16,36,3 script Morriphen 86,{ if(hg_bio == 0) @@ -2057,10 +2053,8 @@ lhz_in03,193,28,3 script Makkie 83,{ } -//------------------------------------------------------------------------- // Rebellion Quest -//------------------------------------------------------------------------- - +//============================================================ hugel,70,137,5 script Shede 879,{ cutin "siide1.bmp",2; @@ -3500,14 +3494,14 @@ hu_in01,317,312,0 script Book 111,{ mes "in creating a type of machine called ^FF0000Guardian^000000."; mes "I have a bad feeling about that, so I decided to write a journal"; mes "starting from today and keep everything in record."; - mes "��"; + mes " "; mes "\"^FF0000Guardian^000000\" is an android"; mes "that was created based on the idea of \"^3131FFGiantes^000000\","; mes "the giant tribe that was said to live in an ancient age."; mes "It is memorized with various commands,"; mes "so it is said to handle difficult things for humans as protecting"; mes "important facilities and such."; - mes "��"; + mes " "; mes "However, those things are our job, the mercenary soldiers' job."; mes "Mercenary soldier groups in many areas"; mes "are already agitated by the news of the Guardian creation."; @@ -3543,7 +3537,7 @@ hu_in01,317,312,0 script Book 111,{ mes "hard works. But it doesn't seem to be true."; mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\"."; mes "Perhaps, they might be intended to be that way from the beginning."; - mes "��"; + mes " "; mes "What is going to be next after we finish testing the machines?"; mes "No matter how bad other people criticize us for being greedy toward money,"; mes "we always take pride in what we are doing, and we always do our best."; @@ -3551,7 +3545,7 @@ hu_in01,317,312,0 script Book 111,{ mes "But, now, we are losing our place to the lifeless machines."; mes "Many people have quit this job after the machines were introduced."; mes "I must admit that I am also being shaken by the thought."; - mes "��"; + mes " "; mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!"; next; mes "..............................."; @@ -3579,7 +3573,7 @@ hu_in01,317,312,0 script Book 111,{ mes "One of the guardians caused an error and brought havoc."; mes "While we were terrified and didn't know what to do, that broken guardian"; mes "crushed the commander of 'Blade Canine Mercenary' to death."; - mes "��"; + mes " "; mes "I can't remember how we could regain control over the broken guardian."; mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about."; mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out"; @@ -3601,17 +3595,17 @@ hu_in01,317,312,0 script Book 111,{ mes "Rekenber must have bribed the upper management of our troops with money."; mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?"; mes "We, angry mercenary soldiers burst into rage right after the morning session was over."; - mes "��"; + mes " "; mes "We went ahead and spread the story about the shocking incident to every mercenary troops."; mes "And then we destroyed every guardian which we found in hangars."; mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went."; - mes "��"; + mes " "; mes "...We took refuge in a safe place out of our unit because of what happened."; mes "We are planning to assert our social security to the public and inform the public with"; mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident."; mes "Our leader told us that he has sent out letters to every mercenary troop"; mes "to encourage them to participate in what we are trying to do."; - mes "��"; + mes " "; mes "I feel like...that I have just turn into a no-way-out."; mes "I am facing my future with a deep sense of gloom."; next; @@ -3648,7 +3642,7 @@ hu_in01,317,312,0 script Book 111,{ mes "But we were too weak to compete with their invincible guardians. We were literally swept away."; mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us."; mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians."; - mes "��"; + mes " "; mes "Everybody is still in shock, but we can't give up now."; mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning."; mes "I don't know why, but it seems that the sage is against the use of guardians."; @@ -3695,13 +3689,13 @@ hu_in01,317,312,0 script Book 111,{ mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried."; mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber."; mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents."; - mes "��"; + mes " "; mes "I lost one arm during the last fight, and I barely escaped to Hugel."; mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,"; mes "but the people in this town did not ask me anything but welcomed me."; mes " "; mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon."; - mes "��"; + mes " "; mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest."; mes "I hope that this will be the last page of my journal."; if(hg_tre == 48) set hg_tre,49; @@ -4607,10 +4601,8 @@ hu_in01,377,106,3 script Pub Granny 892,{ close; } -//------------------------------------------------------------------------- // Memory Quest -//------------------------------------------------------------------------- - +//============================================================ hugel,198,169,0 script #HugelTree 139,2,2,{ if(BaseLevel > 49) @@ -5379,10 +5371,8 @@ hugel,196,164,3 script El Schatt 50,{ } -//------------------------------------------------------------------------- -// Hide and Seek quest -//------------------------------------------------------------------------- - +// Hide and Seek Quest +//============================================================ hugel,107,67,3 script Torpy 706,{ if(BaseLevel > 49) @@ -6033,10 +6023,8 @@ OnTimer60000: } -//------------------------------------------------------------------------- -// Fish cake soup delivery -//------------------------------------------------------------------------- - +// Fish Cake Soup Delivery Quest +//============================================================ hu_in01,15,372,3 script Cellette Lavit 74,{ if(!hg_odeng) @@ -6810,10 +6798,8 @@ hugel,102,161,3 script Erjan 100,{ } } -//------------------------------------------------------------------------- // Juno Remedy Quest -//------------------------------------------------------------------------- - +//============================================================ yuno,111,156,3 script Euslan 90,{ if(BaseLevel < 60) @@ -7614,10 +7600,8 @@ OnTouch: } } -//------------------------------------------------------------------------- // Cow Milking Quest -//------------------------------------------------------------------------- - +//============================================================ hugel,56,104,3 script Kurupe 709,3,3,{ if(hg_milk == 1) @@ -8467,10 +8451,8 @@ function script Func_MilkCow { close; } -//------------------------------------------------------------------------- -// Odin Temple Excavation quest -//------------------------------------------------------------------------- - +// Odin Temple Excavation Quest +//============================================================ hugel,91,152,1 script Sign 837,{ mes "**Recruitment Notice**"; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7d686ad92..64d468837 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -79,8 +79,8 @@ //= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf] //============================================================ -// Gangster Alert [Aegis Conversion] -//------------------------------------------------------------ +// Gangster Alert [Official Conversion] +//============================================================ lighthalzen,1,1,0 script Law Enforcement -1,{ end; @@ -236,10 +236,8 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{ } } +// Cube Room Quest //============================================================ -// Cube Room -//============================================================ - lighthalzen,341,224,3 script Fishbone 868,{ // Retain prior position in quest. if (piciburn) { @@ -1759,10 +1757,8 @@ OnTouch: close; } -//============================================================ // Lighthalzen Pickpocket Mini-Quest //============================================================ - lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{ end; @@ -2086,10 +2082,8 @@ OnTouch: } } -//============================================================== -// Friendship -//============================================================== - +// Friendship Quest +//============================================================ lhz_in02,201,210,5 script Digotz 869,{ if (BaseLevel < 50) { mes "[Digotz]"; @@ -3403,8 +3397,8 @@ yuno_in04,168,117,3 script Book#lhz 111,{ close; } -///Cursed Spirit Quest - +// Cursed Spirit Quest +//============================================================ lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { @@ -6371,8 +6365,8 @@ lhz_in01,269,114,3 script A File#li-1 111,{ close; } -// President Quest aka. Schwartzvalt Trilogy Quest - +// President Quest, a.k.a. Schwartzvalt Triology Quest +//============================================================ lighthalzen,179,170,4 script Ordinary Man 98,{ if(!lhz_boss) @@ -10339,7 +10333,7 @@ lhz_in02,19,274,2 script Maintenance Guy 851,{ } // Rekenber Job Quest - +//============================================================ lhz_in01,174,258,3 script Young Man#reken 868,{ if(lhz_rekenber > 21) diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 4dd43840c..c23c5ba31 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -28,9 +28,8 @@ //= Clicking will do nothing, you have to still "touch" the npc. //============================================================ -//============================================================= -//Piano Quest -//============================================================= +// Piano Quest +//============================================================ niflheim,224,243,3 script Alreg#nif 795,{ if (nif_piano) set nif_piano,0; mes "[Alreg]"; @@ -114,12 +113,8 @@ nif_in,105,81,3 script Crayu#nif 794,{ mes "favorite guests. Here's a"; mes "little reward for you."; next; - if (nif_esc == 1) { - set nif_esc,3; - } - else { - set nif_esc,6; - } + if (nif_esc == 1) set nif_esc,3; + else set nif_esc,6; getitem 7184,1; //Piano_Keyboard mes "[Crayu]"; mes "Lastly, I hope you will show your"; @@ -190,12 +185,10 @@ OnTouch: next; mes "^3355FFWould you like to pick it up?^000000"; if (select("Yes:No") == 1) { - if (nif_esc < 10) { + if (nif_esc < 10) set nif_esc,nif_esc+2; - } - else if (nif_esc == 10) { + else if (nif_esc == 10) set nif_esc,11; - } getitem 7184,1; //Piano_Keyboard } close; @@ -301,9 +294,8 @@ nif_in,188,168,3 script Witch#nif 792,{ end; } -//============================================================= // Message Delivery Quest -//============================================================= +//============================================================ prt_in,161,20,3 script Erious#nif 92,{ if (MISC_QUEST & 16384) { mes "[Erious]"; @@ -578,12 +570,7 @@ umbala,215,181,3 script Billik 733,{ niflheim,153,215,3 script Feylin 794,{ if (nif_revive == 2) { mes "[Feylin]"; - if (Sex == 1) { - mes "Poor guy..."; - } - else { - mes "Poor girl..."; - } + mes "Poor "+((Sex)?"guy":"girl")+"..."; mes "Dying at such a young age..."; mes "I am always sorry to see the"; mes "young pass away."; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index 0e1f7ab66..719e3a543 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -9,7 +9,6 @@ //===== Description: ========================================= //= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests. //===== Additional Comments: ================================= -//= Fully working //= 1.1 Helm of Angel bug fixed [Lupus] //= 1.2 Fixed skirt of virgin [Lupus] //= 1.3 Fixed exploits [Lupus] @@ -20,11 +19,8 @@ //= 1.7 Updated headgear quests. [L0ne_W0lf] //============================================================ - - -//==========================================================================================// -// Pretend Murdered quest -//==========================================================================================// +// 'Pretend Murdered' Quest +//============================================================ payon_in01,99,72,4 script Granny 103,{ if (checkweight(908,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; @@ -75,9 +71,8 @@ payon_in01,99,72,4 script Granny 103,{ } } -//========================================================================================// -// Ear Muffs Quest -//========================================================================================// +// 'Ear Muffs' Quest +//============================================================ payon_in01,18,10,4 script Mystic Lady 76,{ mes "[Mystic Lady]"; mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; @@ -124,9 +119,8 @@ payon_in01,18,10,4 script Mystic Lady 76,{ } } -//========================================================================================// -// Oxygen Mask Quest -//========================================================================================// +// 'Oxygen Mask' Quest +//============================================================ payon_in02,25,71,4 script Boy 86,{ if (countitem(701) > 4) { mes "[Young Man]"; @@ -220,9 +214,8 @@ payon_in02,25,71,4 script Boy 86,{ } } -//========================================================================================// -// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel -//========================================================================================// +// 'Helm of Angel' and 'Deviruchi Cap' Quest +//============================================================ payon_in01,56,12,7 script Young man#12 89,{ mes "[Young man]"; mes "...What is it?"; @@ -232,7 +225,7 @@ payon_in01,56,12,7 script Young man#12 89,{ mes "[Young man]"; mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; next; - switch(select("Helm of Angel.:Deviruchi cap.:I will come next time.")) { + switch(select("Helm of Angel.:Deviruchi Cap.:I will come next time.")) { case 1: mes "[Young man]"; mes "1 Helm (with slot)."; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index e7b632cc2..11a5f1acb 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -10,18 +10,18 @@ //= [Aegis Conversion] //= Umbalian Language Quest, Umbala Skeletal Gate Quest, //= Umbala Event, Create Essence/Dismantle Stone -// Phase1.Learning the Language -// 1 (Elder)First discussion -// 2 (Elder)Asking about learning the language -// 3 (Elder)Final step (understanding NPC speech) +// Phase 1. Learning the Language +// (Elder) First discussion +// (Elder) Asking about learning the language +// (Elder) Final step (understanding NPC speech) // ------------------------------------------ -// Phase2.Create Essence/Dismantle Stone -// 4 (Shaman)Get permission to speak with her from the chief -// 5 (Elder)Ask about conditions needed to be fulfilled to get permission -// 6 (Elder)Get permission -// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones. +// Phase 2. Create Essence/Dismantle Stone +// (Shaman) Get permission to speak with her from the chief +// (Elder) Ask about conditions needed to be fulfilled to get permission +// (Elder) Get permission +// (Shaman) Use the shaman to create essences and dismantle elemental stones. //= Umbala Domestic Dispute? -//= - This quest is only avaliable if you ahve not done language quest. +//= - This quest is only avaliable if you have not done language quest. //= - Variables in use: um_wind, MISC_QUEST (Bit 32768) //===== Additional Comments: ================================= //= fixed by x[tsk], Lupus, PoW @@ -39,9 +39,8 @@ //= 2.2a Fixed weight check from previous update. [L0ne_w0lf] //============================================================ -//============================================================================== -// Umbala Language Quest -//============================================================================== +// Umbalian Language Quest +//============================================================ um_in,39,122,5 script Utan Chief 784,{ if (event_umbala == 0) { mes "[Karkatan]"; @@ -363,9 +362,8 @@ um_in,39,122,5 script Utan Chief 784,{ } } -//===================================================================== -// Create Essence/Dismantle Stone -//===================================================================== +// Create Essence/Dismantle Stone Quest +//============================================================ um_in,44,71,2 script Utan Shaman 782,{ if (checkweight(908,600) == 0) { mes "^3355FFWait a second!"; @@ -981,9 +979,7 @@ umbala,221,193,1 script #Skulldoor 111,{ } } - -//============================================================ -// Umbala Domestic Dispute +// Umbala Domestic Dispute Quest //============================================================ um_in,139,48,5 script Phrenetan 783,{ if (event_umbala >= 3) { diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index 9acf3b7fa..69c7d67c1 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -36,7 +36,7 @@ //============================================================ // Metto Quest - +//============================================================ yuno_in03,26,39,3 script Metto#juno 709,{ mes "[Metto]"; if (metto_q == 0) { @@ -424,7 +424,8 @@ yuno_in03,178,43,0 script CiCi#juno 121,{ } } -// Alechmist Brothers +// Alchemist Brothers Quest +//============================================================ yuno_in01,103,157,3 script Bain#juno 98,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index da2bb5074..6f578a825 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -16,9 +16,8 @@ //= 1.3 Fixed Eden Group Officer's level requirement. [Joseph] //============================================================ -//============================================================================ -// Sprakki (Start of Novice Training Ground, Outside Castle) -//============================================================================ +// Sprakki (Stard of Novice Training Ground, Outside Castle) +//============================================================ new_1-1,53,114,4 script Sprakki#nv1 90,{ if(job_novice_q < 1) { mes "[Sprakki]"; @@ -68,9 +67,8 @@ new_1-1,53,114,4 script Sprakki#nv1 90,{ } } -//============================================================================ // Sprakki (Inside Castle) -//============================================================================ +//============================================================ new_1-2,100,29,4 script Sprakki#nv2 90,{ if(job_novice_q < 1) { mes "[Sprakki]"; @@ -138,9 +136,8 @@ new_1-2,100,29,4 script Sprakki#nv2 90,{ } } -//============================================================================ // Instructor Brade -//============================================================================ +//============================================================ new_1-2,100,105,4 script Brade#nv 733,{ if(job_novice_q < 3) { mes "[Instructor Brade]"; @@ -408,9 +405,8 @@ new_1-2,100,105,4 script Brade#nv 733,{ } } -//============================================================================ // Instructor Jinha -//============================================================================ +//============================================================ new_1-2,115,120,4 script Jinha#nv 59,{ if(job_novice_q < 7) { mes "[Jinha]"; @@ -486,9 +482,8 @@ new_1-2,115,120,4 script Jinha#nv 59,{ } } -//============================================================================ // People/Services in Ragnarok -//============================================================================ +//============================================================ // ---------- Chocolat ---------- new_1-2,32,172,4 script Chocolat#nv 96,{ if(job_novice_q < 9) { @@ -870,9 +865,8 @@ new_1-2,35,176,4 script Soldier#nv 105,{ } } -//============================================================================ // Instructor Brade (Real Combat Training) -//============================================================================ +//============================================================ - script Brade#nv::NvBrade 733,{ if(job_novice_q < 14) { mes "[Brade]"; @@ -982,9 +976,8 @@ new_3-3,96,30,4 duplicate(NvBrade) Brade#nv3 733 new_4-3,96,30,4 duplicate(NvBrade) Brade#nv4 733 new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 -//============================================================================ // Job Guides (Real Combat Training) -//============================================================================ +//============================================================ // --------------------------- Deletion Function ------------------------------ function script F_NvErase { if (getarg(0,0)) { @@ -1961,9 +1954,8 @@ new_3-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv3 729,5,5 new_4-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv4 729,5,5 new_5-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv5 729,5,5 -//============================================================================ // Merchant (Real Combat Training) -//============================================================================ +//============================================================ - shop Merchant#nv::NvPotato 93,516:15 new_1-3,100,50,4 duplicate(NvPotato) Merchant#nv1 93 @@ -1972,9 +1964,8 @@ new_3-3,100,50,4 duplicate(NvPotato) Merchant#nv3 93 new_4-3,100,50,4 duplicate(NvPotato) Merchant#nv4 93 new_5-3,100,50,4 duplicate(NvPotato) Merchant#nv5 93 -//============================================================================ // Trainer (Real Combat Training) -//============================================================================ +//============================================================ - script Level 1 Trainer#nv::NvBrutus 84,{ mes "[Trainer Brutus]"; mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!"; @@ -2037,9 +2028,8 @@ new_3-3,103,50,4 duplicate(NvBrutus) Level 3 Trainer#nv3 84 new_4-3,103,50,4 duplicate(NvBrutus) Level 4 Trainer#nv4 84 new_5-3,103,50,4 duplicate(NvBrutus) Level 5 Trainer#nv5 84 -//============================================================================ // Random Stuff (Guards & Bulletin Board) -//============================================================================ +//============================================================ new_1-1,66,114,4 script Bulletin Board#nv 111,{ mes "^FF0000=================================^000000"; mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; @@ -2083,9 +2073,8 @@ new_1-2,161,182,5 script Instructor#nv 92,{ end; } -//============================================================================ // Real Combat Training Mobs -//============================================================================ +//============================================================ new_1-3,0,0,0,0 monster ChonChon 1011,10,0,0,0 new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0 new_1-3,0,0,0,0 monster Fabre 1184,5,0,0,0 |