diff options
-rw-r--r-- | npc/re/merchants/shadow_refiner.txt | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt index 5bb888d87..33d23450c 100644 --- a/npc/re/merchants/shadow_refiner.txt +++ b/npc/re/merchants/shadow_refiner.txt @@ -21,8 +21,8 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ .@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):"^8C8C8C"+.@position$[.@i-EQI_SHADOW_ARMOR]+" [Not Equipped]^000000")+":"; } .@menu$ = .@menu$+"Refine Info"; - .@SelectedPart = select(.@menu$); - if (.@SelectedPart == 7){ + .@SelectedPart = select(.@menu$)+EQI_SHADOW_ARMOR-1; + if (.@SelectedPart == EQI_SHADOW_ACC_L+1){ // Refine Info mes "[Shadow Blacksmith]"; mes "Shadow item will gain extra bonus effect by the refine level, same as normal weapon/armour items."; next; @@ -38,7 +38,6 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ mes "When +5 or higher refining Shadow item can be destroyed, please use Enriched or HD ingredient for the refinement."; close; } - .@SelectedPart += EQI_SHADOW_ARMOR-1; while(1){ mes "[Shadow Blacksmith]"; mes "20000 zeny will be spent as a refine fee."; @@ -125,6 +124,16 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ mes "[Shadow Blacksmith]"; mes "Here we go--!!!"; next; + if (Zeny < 20000) { + mes "[Shadow Blacksmith]"; + mes "You do not have enough refine fee."; + close; + } + if (!countitem(.@choose)) { + mes "[Shadow Blacksmith]"; + mes "You do not have enough "+ getitemname(.@choose) +"."; + close; + } delitem .@choose,1; Zeny -= 20000; if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) { @@ -143,4 +152,4 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ close; } } -}
\ No newline at end of file +} |