diff options
-rw-r--r-- | db/pre-re/item_db.txt | 2 | ||||
-rw-r--r-- | db/re/item_db.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 6 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sorcerer.txt | 343 | ||||
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 453 |
5 files changed, 238 insertions, 568 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index 44d195d33..391954fab 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -987,7 +987,7 @@ 1821,Seismic_Fist,Seismic Fist,4,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{} 1822,Combo_Battle_Glove,Combo Battle Glove,4,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{} 1823,BF_Knuckle1,Valorous Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{} -1824,BF_Knuckle2,Brave Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,'MO_EXTREMITYFIST',-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{} +1824,BF_Knuckle2,Brave Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{} 1825,Horn_Of_Hilthrion,Horn of Hillslion,4,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{} 1826,Krieger_Knuckle1,Glorious Claw,4,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{} 1827,Krieger_Knuckle2,Glorious Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{} diff --git a/db/re/item_db.txt b/db/re/item_db.txt index a479e106d..b68b19052 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -1050,7 +1050,7 @@ 1821,Seismic_Fist,Seismic Fist,4,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{} 1822,Combo_Battle_Glove,Combo Battle Glove,4,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{} 1823,BF_Knuckle1,Valorous Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{} -1824,BF_Knuckle2,Brave Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bVariableCastrate,'MO_EXTREMITYFIST',-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{} +1824,BF_Knuckle2,Brave Battle Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bVariableCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{} 1825,Horn_Of_Hilthrion,Horn of Hillslion,4,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{} 1826,Krieger_Knuckle1,Glorious Claw,4,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{} 1827,Krieger_Knuckle2,Glorious Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; bonus bFixedCastrate,-100; } },{},{} diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 0237eb6c7..f2aa384d5 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -652,13 +652,11 @@ OnTouch: jupe_core2,288,142,3 script #Door 844,1,1,{ end; OnInit: - hideonnpc "#Door"; - end; OnDisable: - hideonnpc "#Door"; + disablenpc "#Door"; end; OnEnable: - hideoffnpc "#Door"; + enablenpc "#Door"; specialeffect EF_MAPPILLAR; initnpctimer; end; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index f54991c78..761a34e0d 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -1,40 +1,39 @@ //===== rAthena Script ======================================= // Sorcerer Job change Quest //===== By: ================================================== -//= Masao -//= Credits: Muad_Dib +//= Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= Any rAthena SVN //===== Description: ========================================= -//= [Translated from the Official] +//= [Official Conversion] //= Job change Quest from Sage / Professor -> Sorcerer. //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First Version. [Masao] //= 1.1 Cleaning. [Euphy] +//= 1.2 Updated script, optimized. [Euphy] //============================================================ gef_tower,102,34,5 script Merito 742,{ - - if(checkweight(1201,1) == 0){ + mes "[Merito]"; + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "You packed so much in your bag. Try again after emptying your bag."; close; } - mes "[Merito]"; - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){ + if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer) { mes "Please get on with the sprits well~ You should~!"; close; } - if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){ + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { mes "Wow~ you are a young adventurer. I envy you."; close; } - if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){ - mes "Wow~ you are a young adventurer. I envy you."; + if (BaseJob != Job_Sage) { + mes "Ahh~ I think you don't need to have a conversation with me."; close; } - if (job_soc < 1){ + if (job_soc == 0) { mes "Welcome. What can I help you with?"; next; select("Do you know about Sorcerers?"); @@ -44,7 +43,7 @@ gef_tower,102,34,5 script Merito 742,{ mes "[Merito]"; mes "What made you want to be a sorcerer?"; next; - if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.")==4) { + if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) { mes "[Merito]"; mes "That kind of spirit doesn't exist!"; close; @@ -56,27 +55,26 @@ gef_tower,102,34,5 script Merito 742,{ mes "[Merito]"; mes "Hmm... Then first, can you write down your name on this list?"; next; - if(select("Write name.:I won't.")==2){ + if(select("Write name.:I won't.") == 2) { mes "[Merito]"; mes "Well, okay. See you again when you get a chance."; close; } mes "[Merito]"; - mes "So, you are ["+strcharinfo(0)+"]."; + mes "So, you are [" + strcharinfo(0) + "]."; next; mes "[Merito]"; mes "Give me a second to register your name."; mes "Talk to me again in a second."; set job_soc,1; close; - } - else if (job_soc == 1){ + } else if (job_soc == 1) { mes "Good, then I'll give you a short explanation about the Sorcerer."; next; mes "[Merito]"; - mes "["+strcharinfo(0)+"], can you handle magic skillfully?"; + mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; next; - if(select("Yes, I can.:No, I'm not really good at it.")==2){ + if(select("Yes, I can.:No, I'm not really good at it.") == 2) { mes "[Merito]"; mes "What!? You don't know how to use magic?"; mes "What are you doing here then? Get out of here. Right now!"; @@ -86,7 +84,7 @@ gef_tower,102,34,5 script Merito 742,{ mes "Okay, that should be obvious."; mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?"; next; - switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")){ + switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) { case 1: mes "[Merito]"; mes "Well maybe some but that's not the main difference."; @@ -110,7 +108,7 @@ gef_tower,102,34,5 script Merito 742,{ mes "[Merito]"; mes "Well, it's all up to you. What are you going to do?"; next; - switch(select("I will take the test.:I'll do it later.")){ + switch(select("I will take the test.:I'll do it later.")) { case 1: mes "[Merito]"; mes "Okay. "; @@ -123,44 +121,41 @@ gef_tower,102,34,5 script Merito 742,{ mes "What? I was sure that you wanted to become a Sorcerer."; close; } - } - else if (job_soc > 1){ - mes "How about your test? Well, Karacas is a little lazy, so that might bother you some..."; + } else { + mes "How about your test? Well, Karacas is a little lazy, so that might bother you some... kkk"; close; } } gef_tower,113,161,5 script Karacas 754,{ - - if(checkweight(1201,1) == 0){ - mes "You packed so much in your bag. Try again after emptying your bag."; + mes "[Karacas]"; + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + mes "Oh, it seems that you're too heavy. Empty your bag and then come again."; close; } - mes "[Karacas]"; - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){ + if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer) { mes "You look happy. Have a great journey."; close; } - if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){ + if ((JobLevel < 50) || (SkillPoint != 0) || (BaseLevel < 99)) { mes "Is there anything I can do for you?"; close; } - if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){ - mes "Is there anything I can do for you?"; + if (BaseJob != Job_Sage) { + mes "I belong to the Sorcerer association. I don't think you have any business with me."; close; } - if (job_soc < 2){ - mes "More people are visiting Geffen Tower thesedays."; + if (job_soc < 2) { + mes "More people are visiting Geffen Tower these days."; close; - } - else if (job_soc == 2){ + } else if (job_soc == 2) { mes "...."; next; select("Ah... excuse me~"); mes "[Karacas]"; mes "... (Z z z~)"; next; - selecT("Hm hm!!!~"); + select("Hm hm!!!~"); mes "[Karacas]"; mes "Aaaak!! "; mes "Oh, my... "; @@ -174,9 +169,9 @@ gef_tower,113,161,5 script Karacas 754,{ mes "The list... has already arrived."; next; mes "[Karacas]"; - mes "So, you are ["+strcharinfo(0)+"]... right?"; + mes "So, you are [" + strcharinfo(0) + "]... right?"; next; - if(select("Yes, I am.:No, I'm not!")==2){ + if(select("Yes, I am.:No, I'm not!") == 2) { mes "[Karacas]"; mes "Oh, there must be some mistake in the list, I think. Will you come again later?"; close; @@ -234,9 +229,8 @@ gef_tower,113,161,5 script Karacas 754,{ set job_soc,3; changequest 12096,12097; close; - } - else if (job_soc == 3){ - if ((countitem(992) > 2) && (countitem(991) > 2) && (countitem(990) > 2) && (countitem(993) > 2)){ + } else if (job_soc == 3) { + if (countitem(992) > 2 && countitem(991) > 2 && countitem(990) > 2 && countitem(993) > 2) { mes "Oh, you have all the materials."; next; select("What should I do next?"); @@ -294,7 +288,7 @@ gef_tower,113,161,5 script Karacas 754,{ mes "[Karacas]"; mes "Have any questions?"; next; - if(select("No.:Please explain it again.")==2){ + if(select("No.:Please explain it again.") == 2) { mes "[Karacas]"; mes "Haha, then can I have a cup of water for a minute? Please come and find me again later."; next; @@ -318,18 +312,17 @@ gef_tower,113,161,5 script Karacas 754,{ mes "[Karacas]"; mes "When you bring these basic things, I'll guide you to the next step."; close; - } - else if (job_soc == 4){ - if (countitem(6276) && countitem(6278) && countitem(6277)){ + } else if (job_soc == 4) { + if (countitem(6276) && countitem(6278) && countitem(6277)) { mes "Wow~ your skill is good."; mes "I thought you'd be overwhelmed by the spirits but you've managed to get the effective medicine!"; next; select("Is this all I need to do?"); mes "[Karacas]"; mes "Well done. First, I will organize the miraculous medicine so please wait a moment."; - delitem 6276,1; - delitem 6278,1; - delitem 6277,1; + delitem 6276,1; //Clear_Reagent + delitem 6278,1; //Black_Reagent + delitem 6277,1; //Red_Reagent set job_soc,5; completequest 12098; close; @@ -339,247 +332,89 @@ gef_tower,113,161,5 script Karacas 754,{ mes "[Karacas]"; mes "Don't give up and keep on trying~"; close; - } - else if (job_soc == 5){ + } else if (job_soc == 5) { mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; next; mes "[Karacas]"; - mes "Dear ["+strcharinfo(0)+"],"; + mes "Dear [" + strcharinfo(0) + "],"; mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; next; mes "[Karacas]"; mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; next; mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear ["+strcharinfo(0)+"]"; + mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]"; next; - mes "[Karacas]"; + mes "[Kalakas]"; + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) { + mes "Before I appointed you the need job, please check on your own body status. "; + next; + mes "[Kalakas]"; + mes "You must have the etiquette of your job now before you accept the new job! "; + close; + } + if (ismounting()) { + mes "Good, before we get started..."; + mes "Please unequip your riding pet~"; + close; + } mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; next; mes "[Karacas]"; - mes "Congratulations, ["+strcharinfo(0)+"]"; + mes "Congratulations, [" + strcharinfo(0) + "]"; jobchange roclass(eaclass()|EAJL_THIRD); - getitem 5756,1; - getitem 2795,1; + getitem 5756,1; //Wind_Whisper + getitem 2795,1; //Green_Apple_Ring next; mes "[Karacas]"; mes "I hope that you gain more communion with spirits from now on."; close; } } +- script Spirit Detecting Staff#0 -1,{ -thor_v01,64,252,0 script Spirit Detecting Staff#1 836,{ + if (strnpcinfo(4) == "thor_v01") setarray .@id[0],990,994,6276,6278; + else if (strnpcinfo(4) == "ice_dun01") setarray .@id[0],991,995,6278,6276; + else if (strnpcinfo(4) == "mjo_dun03") setarray .@id[0],993,997,6277,6276; + else if (strnpcinfo(4) == "gon_dun02") setarray .@id[0],992,996,6277,6278; - if ((job_soc == 4) && (countitem(990) > 2)){ + if (job_soc == 4 && countitem(.@id[0]) > 2) { progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 990,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 990,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) < 1)){ + delitem .@id[0],3; //Boody_Red,Crystal_Blue,Yellow_Live,Wind_Of_Verdure + set .@soc_ran, rand(1,70); + if (.@soc_ran < 10) { + if (countitem(.@id[2]) == 0) { mes "You got a reagent by communicating with an unseen spirit."; - delitem 990,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 990,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(990) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 990,3; - getitem 994,1; + getitem .@id[2],1; //Clear_Reagent,Black_Reagent,Red_Reagent close; } - mes "The spirit is mad at you."; + mes "It doesn't seem like you got anything special from the spirits."; close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 990,3; - close; - }else if ((job_soc == 4) && (countitem(990) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -} - -ice_dun01,274,274,0 script Spirit Detecting Staff#2 836,{ - - if ((job_soc == 4) && (countitem(991) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) < 1)){ + } else if (.@soc_ran > 9 && .@soc_ran < 16) { + if (countitem(.@id[3]) == 0) { mes "You got a reagent by communicating with an unseen spirit."; - delitem 991,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 991,3; + getitem .@id[3],1; //Clear_Reagent,Black_Reagent,Red_Reagent close; } - mes "The spirit is mad at you."; + mes "It doesn't seem like you got anything special from the spirits."; close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 991,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 991,3; - close; - } - mes "The spirit is mad at you."; + } else if (.@soc_ran == 56) { + mes "The spirit combined the property stones into a huge property stone."; + getitem .@id[1],1; //Flame_Heart,Mistic_Frozen,Great_Nature,Rough_Wind close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(991) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 991,3; - getitem 995,1; - close; - } - mes "The spirit is mad at you."; + } else { + mes "You used the property stones but it looks like you failed to communicate with the spirits."; close; } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 991,3; - close; - }else if ((job_soc == 4) && (countitem(991) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -} - -mjo_dun03,200,141,0 script Spirit Detecting Staff#3 836,{ - - if ((job_soc == 4) && (countitem(993) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 993,3; - getitem 6277,1; - close; - }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 993,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 993,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 993,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(993) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 993,3; - getitem 997,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 993,3; - close; - }else if ((job_soc == 4) && (countitem(993) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; + mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits."; + if (job_soc == 4 && countitem(.@id[0]) < 3) { next; mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; close; } - -gon_dun02,195,190,0 script Spirit Detecting Staff#4 836,{ - - if ((job_soc == 4) && (countitem(992) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 992,3; - getitem 6277,1; - close; - }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 992,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 992,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 992,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(992) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 992,3; - getitem 996,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 992,3; - close; - }else if ((job_soc == 4) && (countitem(992) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -}
\ No newline at end of file +thor_v01,64,252,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#1 836 +ice_dun01,274,274,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#2 836 +mjo_dun03,200,141,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#3 836 +gon_dun02,195,190,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#4 836
\ No newline at end of file diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 062c9b685..ea928ab7b 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -3,17 +3,18 @@ //===== By: ================================================== //= Muad_Dib, Meyraw //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Official Script +//= [Official Conversion] //= Job change Quest from Dancer / Gypsy -> Wanderer. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated dialogue to be more official / accurate. Huge thanks to Muad_Dib! [Masao] //= 1.2 Fixed an endless loop in dialogue. //= 1.3 Fixed a typo and added checkquest. [Joseph] +//= 1.4 Updated script, optimized. [Euphy] //============================================================ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{ @@ -28,7 +29,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{ mes "[Soy]"; mes "Don't make fun of me Mimi~"; mes "I have dreamed of being at Dancer Kim's stage for a very long time!"; - emotion e_shy; + emotion e_shy,0,"Aspiring Wanderer, Soy"; next; mes "[Soy]"; mes "I might lose my senses if I really see her dancing like a beautiful angel sent from above."; @@ -40,10 +41,10 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{ mes "[Mimi]"; mes "But I understand you."; mes "Many people are looking forward to meeting the best Wanderer in the world."; - if (Class != Job_Baby_Dancer && Class != Job_Dancer && Class != Job_Gypsy && BaseLevel != 99) close; + if (BaseJob != Job_Dancer || BaseLevel < 99) close; next; select("Dancer Kim?:Wanderer?"); - emotion e_omg; + emotion e_omg,0,"Aspiring Wanderer, Soy"; mes "[Soy]"; mes "What? You don't know the famous Wanderer, Dancer Kim?"; mes "Oh my, oh my!!!"; @@ -51,7 +52,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{ mes "Oh, no!"; next; mes "[Mimi]"; - mes "A Wanderer is a knee-spirited person who wanders about the world with the wind and the stars."; + mes "A Wanderer is a free-spirited person who wanders about the world with the wind and the stars."; mes "Rhythm and Music accompany them wherever they go."; next; mes "[Mimi]"; @@ -64,131 +65,60 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{ mes "If you are a true Dancer, you must be struck with her Dance!"; mes "Will I ever meet a Maestro like Guitar Song someday, Mimi?"; next; - emotion e_heh; + emotion e_heh,0,"Aspiring Wanderer, Soy"; mes "[Mimi]"; mes "Just hang in there, Soy. Ha ha."; next; - if (select("Where is the performance?:End the conversation.") == 1) { + switch(select("Where is the performance?:End the conversation.")) { + case 1: mes "[Soy]"; mes "Right in front of the Christmas tree!"; mes "White snow, beautiful melody, and my captivating dance."; mes "Don't you think it would be a great performance?"; set job_wan,1; close; - } - mes "[Mimi]"; - mes "If you are interested in becoming a Wanderer, just come back to me anytime. Although I'm not perfect, I will try my best to help you."; - close; - } - if (job_wan == 1) { - mes "[Soy]"; - mes "The performance will be held in front of the Christmas tree here in Lutie."; - mes "I can't wait! Ah~ I'm losing my senses, Mimi."; - close; - } - if (job_wan == 10) { - mes "[Soy]"; - mes "<Nollio> is the best!!"; - close; - } - mes "[Soy]"; - mes "I want to become an famous Wanderer too, Mimi."; - close; -} - -xmas,163,209,3 script Aspiring Wanderer, Mimi 714,{ - if (job_wan == 0) { - mes "[Soy]"; - mes "Mimi, what should I do?"; - mes "My heart is beating so fast. Ahhh~"; - next; - mes "[Mimi]"; - mes "Why is you face so flushed? Ha ha ha."; - next; - mes "[Soy]"; - mes "Don't make fun of me Mimi~"; - mes "I have dreamed of being at Dancer Kim's stage for a very long time!"; - emotion e_shy,0,"Aspiring Wanderer, Soy"; - next; - mes "[Soy]"; - mes "I might lose my senses if I really see her dancing like a beautiful angel sent from above."; - next; - mes "[Mimi]"; - mes "Calm down, Soy."; - mes "You are going to faint even before the performance starts. Ha ha."; - next; - mes "[Mimi]"; - mes "But I understand you."; - mes "Many people are looking forward to meeting the best Wanderer in the world."; - if ((Class != Job_Baby_Dancer) && (Class != Job_Dancer) && (Class != Job_Gypsy) && (BaseLevel != 99)) { + case 2: + mes "[Mimi]"; + mes "If you are interested in becoming a Wanderer, just come back to me anytime. Although I'm not perfect, I will try my best to help you."; close; } - next; - select("Dancer Kim?:Wanderer?"); - emotion e_omg,0,"Aspiring Wanderer, Soy"; - mes "[Soy]"; - mes "What? You don't know the famous Wanderer, Dancer Kim?"; - mes "Oh my, oh my!!!"; - mes "You seem to know the art of dancing but how come you don't know her?"; - mes "Oh, no!"; - next; - mes "[Mimi]"; - mes "A Wanderer is a knee-spirited person who wanders about the world with the wind and the stars."; - mes "Rhythm and Music accompany them wherever they go."; - next; - mes "[Mimi]"; - mes "Dancer Kim is the most famous Wanderer who tours the world with the Maestro Guitar Dong as the team <Nollio>."; - next; - mes "[Mimi]"; - mes "Soy and myself are Aspiring Wanderers, and there will be a performance of <Nollio> in this town soon, so we are eagerly looking forward to see it."; - next; - mes "[Soy]"; - mes "If you are a true Dancer, you must be struck with her Dance!"; - mes "Will I ever meet a Maestro like Guitar Song someday, Mimi?"; - next; - emotion e_heh,0,"Aspiring Wanderer, Soy"; - mes "[Mimi]"; - mes "Just hang in there, Soy. Ha ha."; - next; - if (select("Where is the performance?:End the conversation.") == 1) { + } else if (job_wan == 1) { + if (strnpcinfo(0) == "Aspiring Wanderer, Soy") { mes "[Soy]"; - mes "Right in front of the Christmas tree!"; - mes "White snow, beautiful melody, and my captivating dance."; - mes "Don't you think it would be a great performance?"; - set job_wan, 1; - close; + mes "The performance will be held in front of the Christmas tree here in Lutie."; + mes "I can't wait! Ah~ I'm losing my senses, Mimi."; + } else { + mes "[Mimi]"; + mes "A Wanderer's dancing charm is higher than that of a dancer or gypsy, everyone will lose their souls when they see their performance."; + next; + mes "[Mimi]"; + mes "I want to become a Wanderer, but I'm still a dancer."; + mes "But I think^3131FF it's better to learn Gypsy's unique skills first, and then become a Wanderer^000000. Soy can't wait to become a Wanderer."; } - mes "[Mimi]"; - mes "If you are interested in becoming a Wanderer, just come back to me anytime. Although I'm not perfect, I will try my best to help you."; - close; - } - if (job_wan == 1) { - mes "[Mimi]"; - mes "A Wanderer's dancing charm is higher than that of a dancer or gypsy, everyone will lose their souls when they see their performance."; - next; - mes "[Mimi]"; - mes "I want to become a Wanderer, but I'm still a dancer."; - mes "But I think^3131FF it's better to learn Gypsy's unique skills first, and then become a Wanderer^000000. Soy can't wait to become a Wanderer."; close; - } - if (job_wan == 10) { + } else if (job_wan == 10) { mes "[Soy]"; mes "<Nollio> is the best!!"; close; + } else { + if (strnpcinfo(0) == "Aspiring Wanderer, Soy") { + mes "[Soy]"; + mes "I want to become an famous Wanderer too, Mimi."; + } else { + mes "[Mimi]"; + mes "Not sure if I'm greedy, but I need to learn all Dancer and Gypsy skills before I can become a Wanderer."; + } + close; } - mes "[Mimi]"; - mes "Not sure if I'm greedy, but I need to learn all Dancer and Gypsy skills before I can become a Wanderer."; - close; } +xmas,163,209,3 duplicate(Aspiring Wanderer, Soy) Aspiring Wanderer, Mimi 714 xmas,132,143,5 script Performance Manager#wnd 713,{ + mes "[Performance Manager]"; if (job_wan == 0) { - mes "[Performance Manager]"; mes "Oh, what should I do?"; close; - } - if (job_wan == 1) { - mes "[Performance Manager]"; + } else if (job_wan == 1) { mes "Oh, what should I do?"; mes "Why did they do this?"; next; @@ -201,10 +131,10 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ next; while (1) { set .@loop,0; - switch (select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) { + switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) { case 1: mes "[Performance Manager]"; - mes "Ah! What a harsh world!"; + mes "That's a bit harsh don't you think?"; close; case 2: mes "[Performance Manager]"; @@ -228,7 +158,7 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ } while (1) { set .@loop,0; - switch (select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) { + switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) { case 1: mes "[Performance Manager]"; mes "How could they do that?"; @@ -245,26 +175,26 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ break; case 2: mes "[Performance Manager]"; - mes "<Nollio>!"; - mes "Who else!"; - mes "Do you know them?"; - mes "They are the worst group in the world."; + mes "Who?!"; + mes "It's <Nollio>!"; + mes "You call that a question?"; + mes "They are the worst people in the world."; next; break; case 3: mes "[Performance Manager]"; - mes "This is too much!"; + mes "What a heartless thing to say!"; close; } if (.@loop) break; } while (1) { set .@loop,0; - switch (select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) { + switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) { case 1: mes "[Performance Manager]"; - mes "If it were you, wouldn't you be afraid?"; - mes "I'm the performance manager! Do you know how much money it costs behind the scenes? I need to face the expectations of all those people!"; + mes "Wouldn't you be afraid of all the eyes of people if you were me?"; + mes "I am in charge of this performance! A lot of people are looking forward to see it and there are many sponsors who are supporting us! I'm so stressed."; next; break; case 2: @@ -318,7 +248,7 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ mes "[Performance Manager]"; mes "Hey! Can you please go out and find the Maestro Guitar Song?"; next; - switch (select("Ah, okay.:Why should I do that?:I won't!")) { + switch(select("Ah, okay.:Why should I do that?:I won't!")) { case 1: break; case 2: @@ -327,12 +257,12 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ mes "You're asking me why!?"; mes "Ahh, no....."; mes "It's because you seem like a similar artist."; - mes "you also wanted to watch the performance, didn't you?"; + mes "You also wanted to watch the performance, didn't you?"; next; break; case 3: mes "[Performance Manager]"; - mes "You are pushing my limits..."; + mes "You are so cold-hearted...."; close; } mes "[Performance Manager]"; @@ -345,26 +275,19 @@ xmas,132,143,5 script Performance Manager#wnd 713,{ set job_wan,2; setquest 2218; close; - } - if (job_wan == 2) { - mes "[Performance Manager]"; + } else if (job_wan == 2) { mes "I am not sure if Guitar Song is in Comodo, you should go there and find him!"; close; - } - if (job_wan == 9) { - mes "[Performance Manager]"; + } else if (job_wan == 9) { mes "They came back!!"; close; - } - if (job_wan == 10) { - mes "[Performance Manager]"; - mes "Thanks to you, the performance was a success."; - mes "You really are a good friend!"; - mes "As a token of my appreciation, I will hold a performance just for you when I get a chance."; + } else if (job_wan == 10) { + mes "Thanks to you, the performance was successful."; + mes "You are so competent!"; + mes "In return, I will prepare the stage for you someday."; close; } - mes "[Performance Manager]"; - mes "Ah~ What a mess, ah!"; + mes "Ahhh, so distracting!"; close; } @@ -379,8 +302,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "[Cheerless Maestro]"; mes "Whew..."; close; - } - if (job_wan == 2) { + } else if (job_wan == 2) { mes "[Cheerless Maestro]"; mes "You can dance ~"; mes "You can do your work ~"; @@ -388,9 +310,9 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "I am the tambourine King ~"; next; mes "- You found a Maestro -"; - mes "- singing a weird song -"; + mes "- singing a weird song. -"; next; - if (select("That's a weird song.:Ignore it.") == 2) { + if(select("That's a weird song.:Ignore it.") == 2) { mes "- What a weird person, I better stay away. -"; close; } @@ -437,17 +359,16 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "Hey, I told you to stop talking about this matter...."; mes "I don't want to think about it. It just hurts my feelings."; next; - mes "- Guitar Song is adamantly refusing to talk. What should I do to hear the story about<Nollio>? -"; + mes "- Guitar Song is adamantly refusing to talk. What should I do to hear the story about <Nollio>? -"; set job_wan,3; close; - } - if (job_wan == 3) { + } else if (job_wan == 3) { mes "[" + strcharinfo(0) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; - switch (select("Use Dazzler:Use Lullaby: Use Lucky Luck")) { + switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) { case 1: - if (getskilllv("DC_UGLYDANCE") == 5) { + if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; next; mes "[" + strcharinfo(0) + "]"; @@ -458,7 +379,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{ specialeffect EF_STUNATTACK; next; mes "[Guitar Song]"; - mes "Wh..what!! What are you doing?!?"; + mes "Wh...what!! What are you doing?!?"; mes "You almost damaged my eardrum."; emotion e_an; next; @@ -473,57 +394,27 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "So many people are supporting you with anticipation."; mes "Would you break your promise and let people down? Not giving people any reason?"; next; + } else { + mes "[" + strcharinfo(0) + "]"; + mes "Okay-"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Aaaaahhh!!!!!"; + next; + mes "[Guitar Song]"; + mes "What... what are you doing?!! What's wrong with you!"; + mes "Security!!!"; + next; + mes "[Black-suit Guards]"; + mes "Please stop this."; + close2; + warp "comodo",117,98; + end; } - else { - set .@scream_dc,rand(1,100); - if (.@scream_dc > 80) { - mes "- You get closer to Song's ear. -"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Oi-!!!!!"; - specialeffect EF_STUNATTACK; - next; - mes "[Guitar Song]"; - mes "Wh..what!! What are you doing?!?"; - mes "You almost damaged my eardrum."; - emotion e_an; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, cheer up!!!"; - next; - mes "[Guitar Song]"; - mes "What are you talking about?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You should know, people are addicted to your music?"; - mes "So many people are supporting you with anticipation."; - mes "Would you break your promise and let people down? Not giving people any reason?"; - next; - } - else { - mes "[" + strcharinfo(0) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Aaaaahhh!!!!!"; - next; - mes "[Guitar Song]"; - mes "What.. what are you doing?!! What's wrong with you!"; - mes "Security!!!"; - next; - mes "[Black-suit Guards]"; - mes "Please stop this."; - close2; - warp "comodo",117,98; - end; - } - } + break; case 2: if (getskilllv("BD_LULLABY") == 0) { - mes "- You can't use this skill, since you didn't learn it. -"; + mes "- You cannot use this skill without learning it. -"; close; } mes "[" + strcharinfo(0) + "]"; @@ -531,7 +422,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{ close; case 3: if (getskilllv("DC_FORTUNEKISS") == 0) { - mes "- You can't use this skill, since you didn't learn it. -"; + mes "- You cannot use this skill without learning it. -"; close; } emotion e_what,1; @@ -596,6 +487,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "Then please tell me, I really love your music... but now I feel so blue..."; emotion e_what; next; + break; } mes "[Guitar Song]"; mes "Oh, no! You know..."; @@ -640,14 +532,12 @@ comodo,140,86,5 script Cheerless Maestro 479,{ mes "Who can dance to my music so wonderfully as she did?"; mes "Now my music and my life is history... (muttering)."; close; - } - if ((job_wan > 3) && (job_wan < 8)) { + } else if (job_wan > 3 && job_wan < 8) { mes "[Guitar Song]"; mes "Dancer Kim is probably addicted to the monster races in Hugel again!"; mes "Back in the day when she was addicted to the monster races, who do you think got her out of it?"; close; - } - if (job_wan == 8) { + } else if (job_wan == 8) { emotion e_gasp; mes "- You tell him what happened in Hugel and ask him to go back to Lutie. -"; next; @@ -658,10 +548,9 @@ comodo,140,86,5 script Cheerless Maestro 479,{ next; mes "[Guitar Song]"; mes "I'll go there right away and scold her."; - set job_wan, 9; + set job_wan,9; close; - } - if (job_wan == 9) { + } else if (job_wan == 9) { mes "[Guitar Song]"; mes "Okay, I will go to the Christmas tree in Lutie where the performance is supposed to be held."; close; @@ -676,8 +565,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{ mes "[Vacant Looking Lady]"; mes "(blank...)"; close; - } - if (job_wan == 4) { + } else if (job_wan == 4) { mes "[Vacant Looking Lady]"; mes "Sob... sob..."; next; @@ -785,8 +673,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{ mes "<Nollio> is over! Boo hoo hoo!"; set job_wan,5; close; - } - if (job_wan == 5) { + } else if (job_wan == 5) { emotion e_sob; mes "[Vacant Looking Lady]"; mes "Not long ago, I was like a beautiful dove, but now I am just a fat chicken."; @@ -794,7 +681,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{ mes "I think the life of Wanderer Dancer Kim is over now."; mes "Boo hoo hoo hoo!"; next; - switch (select("Hey, don't give up.:I feel sorry for you.") == 2) { + if(select("Hey, don't give up.:I feel sorry for you.") == 2) { mes "[Dancer Kim]"; mes "My life cannot get out of abyss now......"; close; @@ -816,7 +703,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{ mes "But I get tired and give up easily."; mes "I think I am going to give up."; next; - if (select("Well, there's no other way.:Let?s work together.") == 1) { + if(select("Well, there's no other way.:Let's work together.") == 1) { mes "[Dancer Kim]"; mes "No dreams and no hope..."; close; @@ -846,13 +733,11 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{ set job_wan,6; changequest 2219,2220; close; - } - if (job_wan == 6 || job_wan == 7) { + } else if (job_wan == 6 || job_wan == 7) { mes "[Dancer Kim]"; mes "I'll meet you at Abyss Lake."; close; - } - if (job_wan == 8) { + } else if (job_wan == 8) { mes "[Dancer Kim]"; mes "Please tell Guitar Song to go to Lutie"; mes "I'll go there after I've packed my luggage!"; @@ -875,7 +760,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ mes "You need to defeat 50 Yellow Novus!"; mes "Are you ready?"; next; - if (select("No.:Yes.") == 1) { + if(select("No.:Yes.") == 1) { mes "[Dancer Kim]"; mes "Hurry up before I lose interest!"; close; @@ -886,8 +771,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ set job_wan,7; changequest 2220,2221; close; - } - if (job_wan == 7) { + } else if (job_wan == 7) { if (checkquest(2221,PLAYTIME) == 0 || checkquest(2221,PLAYTIME) == 1) { if (checkquest(2221,HUNTING) == 2) { mes "[Dancer Kim]"; @@ -921,20 +805,20 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ mes "Can you bring Guitar Song to Lutie?"; mes "Say that his partner is waiting for him."; next; - select("No Problem!"); + select("No problem!"); mes "[Dancer Kim]"; mes "You're a good person. I'm really happy that I met you."; mes "Thank god for sending such a stubborn person to me!"; set job_wan,8; changequest 2221,2222; close; + } else { + mes "[Dancer Kim]"; + mes "Does it look easy to you?"; + mes "But I'm sure I have a better chance to win."; + close; } - mes "[Dancer Kim]"; - mes "Does it look easy to you?"; - mes "But I'm sure I have a better chance to win."; - close; - } - if (checkquest(2221,PLAYTIME) == 2) { + } else if (checkquest(2221,PLAYTIME) == 2) { mes "[Dancer Kim]"; mes "Oh, you came back to me."; mes "I'm so tired. I don't give up halfway. It's a good exercise for me. I will have to give up Nollio to another Wanderer, it's all over...."; @@ -943,15 +827,15 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ set job_wan,6; changequest 2221,2220; close; + } else { + mes "[Dancer Kim]"; + mes "Huh...?"; + set job_wan,6; + close; } + } else if (job_wan == 8) { mes "[Dancer Kim]"; - mes "Huh...?"; - set job_wan,6; - close; - } - if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Song, I will be waiting him at the Christmas tree."; + mes "Please tell Song, I will be waiting for him at the Christmas tree."; close; } mes "[Dancer Kim]"; @@ -960,24 +844,22 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ } - script #fildshout00::wandererjcq -1,{ - end; - OnTouch: if (job_wan == 7) { - set .@bc_rd,rand(1,3); - if (.@bc_rd == 1) { - mapannounce "hu_fild05","Dancer Kim: Hey, how did you get so fast? I've only got few myself...",bc_map,"0xffff00"; - } - else if (.@bc_rd == 2) { - mapannounce "hu_fild05","Dancer Kim: Errrgghh! Hey Novus! I'm gonna get you~",bc_map,"0xffff00"; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, are you tired already? Is this my victory? Ho ho ho.",bc_map,"0xffff00"; + switch(rand(3)) { + case 0: + mapannounce "hu_fild05","Dancer Kim: Hey, how did you get so fast? I've only got few myself...",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + break; + case 1: + mapannounce "hu_fild05","Dancer Kim: Errrgghh! Hey Novus! I'm gonna get you~",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + break; + case 2: + mapannounce "hu_fild05","Dancer Kim: Oh, are you tired already? Is this my victory? Ho ho ho.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + break; } } end; } - hu_fild05,81,111,0 duplicate(wandererjcq) #fildshout01 139,20,20 hu_fild05,193,98,0 duplicate(wandererjcq) #fildshout02 139,20,20 hu_fild05,252,74,0 duplicate(wandererjcq) #fildshout03 139,20,20 @@ -990,8 +872,6 @@ hu_fild05,80,239,0 duplicate(wandererjcq) #fildshout09 139,20,20 hu_fild05,69,147,0 duplicate(wandererjcq) #fildshout10 139,20,20 xmas,148,131,0 script #wandergogo 139,3,3,{ - end; - OnTouch: if (job_wan == 9) { enablenpc "Dancer Kim#xmas"; @@ -1008,16 +888,22 @@ OnTouch: xmas,147,135,5 script Dancer Kim#xmas 485,{ if (job_wan == 9) { - if ((Class != Job_Baby_Dancer) && (Class != Job_Dancer) && (Class != Job_Gypsy) && (BaseLevel != 99) && (JobLevel < 50)) { - mes "- You don't meet the requirements. -"; + if (BaseJob != Job_Dancer && BaseLevel < 99 && JobLevel < 50) { + mes "- You can't continue the quest because the condition for the quest is not appropriate. -"; + close; + } + if (SkillPoint) { + mes "- You can't continue the quest because you have remaining skill points. -"; close; } - if (SkillPoint != 0) { - mes "- Please use up all your skill points. -"; + if (checkweight(1201,2) == 0) { + mes "- You need to empty your inventory if you want to continue the quest. -"; close; } - if (checkweight(1201,2) >= 2) { - mes "- You need more room in your inventory before you can continue. -"; + if (ismounting()) { + mes "[Dancer Kim]"; + mes "Please get off of that creature you're riding on."; + mes "Then talk to me again."; close; } mes "- <Nollio> is performing. -"; @@ -1094,15 +980,9 @@ xmas,147,135,5 script Dancer Kim#xmas 485,{ mes "Introducing!"; next; mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; + mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 mes "This rising Wanderer star, " + strcharinfo(0) + "!"; - if(Class == Job_Baby_Dancer) { - jobchange Job_Baby_Wanderer; - }else if (Class == Job_Dancer) { - jobchange Job_Wanderer; - } else { - jobchange Job_Wanderer_T; - } + jobchange roclass(eaclass()|EAJL_THIRD); set job_wan,10; getitem 2795,1; //Green_Apple_Ring getitem 5758,1; //Dying_Swan @@ -1137,64 +1017,21 @@ xmas,147,135,5 script Dancer Kim#xmas 485,{ disablenpc "Mimi#xmas"; end; } - OnInit: disablenpc "Dancer Kim#xmas"; end; } -xmas,149,135,3 script Guitar Song#xmas 479,{ - end; - -OnInit: - disablenpc "Guitar Song#xmas"; - end; -} - -xmas,142,130,7 script Spectator#xmas1 711,{ - end; - -OnInit: - disablenpc "Spectator#xmas1"; - end; -} - -xmas,145,127,7 script Spectator#xmas2 712,{ +- script #wander_xmas -1,{ end; - OnInit: - disablenpc "Spectator#xmas2"; + disablenpc strnpcinfo(0); end; } - -xmas,148,127,7 script Soy#xmas 714,{ - end; - -OnInit: - disablenpc "Soy#xmas"; - end; -} - -xmas,149,127,1 script Mimi#xmas 714,{ - end; - -OnInit: - disablenpc "Mimi#xmas"; - end; -} - -xmas,151,127,1 script Spectator#xmas3 716,{ - end; - -OnInit: - disablenpc "Spectator#xmas3"; - end; -} - -xmas,154,129,1 script Spectator#xmas4 797,{ - end; - -OnInit: - disablenpc "Spectator#xmas4"; - end; -}
\ No newline at end of file +xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 479 +xmas,142,130,7 duplicate(#wander_xmas) Spectator#xmas1 711 +xmas,145,127,7 duplicate(#wander_xmas) Spectator#xmas2 712 +xmas,148,127,7 duplicate(#wander_xmas) Soy#xmas 714 +xmas,149,127,1 duplicate(#wander_xmas) Mimi#xmas 714 +xmas,151,127,1 duplicate(#wander_xmas) Spectator#xmas3 716 +xmas,154,129,1 duplicate(#wander_xmas) Spectator#xmas4 797
\ No newline at end of file |