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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/status.conf4
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/status.c16
5 files changed, 16 insertions, 12 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f97d90f95..8c40815ca 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/10/09
+ * Fixed SC_NOCHAT printing the "skills are now available" message twice on
+ natural expiration. [Skotlex]
2006/10/08
* Updated sql files [Playtester]
2006/10/06
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index b17b896e6..d4a4b6c76 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
2006/10/06
+ * status_cast_cancel is now a type 4 (object bitmasks) setting
+ (status.conf). [Skotlex]
+2006/10/06
* Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
2006/10/03
* Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index 000c159ea..4c45e2015 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -29,8 +29,8 @@
// features.
//--------------------------------------------------------------
-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence)?
-status_cast_cancel: no
+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
+status_cast_cancel: 0
// Will certain skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen,
diff --git a/src/map/battle.c b/src/map/battle.c
index 16187cc46..7b83f5e20 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4191,7 +4191,7 @@ void battle_set_defaults() {
battle_config.allow_es_magic_pc = 0;
battle_config.skill_caster_check = 1;
- battle_config.sc_castcancel = 0;
+ battle_config.sc_castcancel = BL_NUL;
battle_config.pc_sc_def_rate = 100;
battle_config.mob_sc_def_rate = 100;
battle_config.pc_luk_sc_def = 300;
diff --git a/src/map/status.c b/src/map/status.c
index b5dc06b07..d0c8310e8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -968,8 +968,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(sc && sc->count)
{
- if(sc->opt1 >0 && (battle_config.sc_castcancel || flag != 1))
- //When sc do not cancel casting, the spell should come out.
+ if(sc->opt1 >0 && flag != 1)
+ //When sc do not cancel casting, the spell should come out, and when it does, we can never have
+ //a flag == 1 && sc->opt1 case, since cancelling should had been stopped before.
return 0;
if (
@@ -5649,7 +5650,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
unit_stop_attack(bl);
skill_stop_dancing(bl);
// Cancel cast when get status [LuzZza]
- if (battle_config.sc_castcancel)
+ if (battle_config.sc_castcancel&bl->type)
unit_skillcastcancel(bl, 0);
case SC_STOP:
case SC_CONFUSION:
@@ -5665,7 +5666,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
unit_stop_attack(bl);
break;
case SC_SILENCE:
- if (battle_config.sc_castcancel)
+ if (battle_config.sc_castcancel&bl->type)
unit_skillcastcancel(bl, 0);
break;
}
@@ -6053,11 +6054,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
status_change_end(bl,SC_LONGING,-1);
break;
case SC_NOCHAT:
- if (sd) {
- if (sd->status.manner < 0 && tid != -1)
- sd->status.manner = 0;
- clif_updatestatus(sd,SP_MANNER);
- }
+ if (sd && sd->status.manner < 0 && tid != -1)
+ sd->status.manner = 0;
break;
case SC_SPLASHER:
{