diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | doc/script_commands.txt | 10 | ||||
-rw-r--r-- | src/char/inter.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 13 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
5 files changed, 34 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 062af6b74..b6b472fc2 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/16
+ * Spirit of Wizard will now consume an item 7321 each time it blocks
+ reflected magic. [Skotlex]
+ * Added script command jobname, retrieves a given's class name as per the
+ appropiate msg_athena.txt entry (this command should had been added years
+ ago) [Skotlex]
* Fixed null-pointer crash on Evolving a homunculus. [Skotlex]
* @produce now can make any kind of equipment [Skotlex]
* Made HLIF_AVOID and HAMI_DEFENCE cause the status change on both caster
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 51b772aaa..e670fe538 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1257,6 +1257,16 @@ changing jobs, which can be checked for later in scripts. ---------------------------------------
+*jobname <job number>
+
+This command retrieves the name of the given job using the msg_athena entries 550->650.
+
+ mes "[Kid]";
+ mes "I never thought I'd met a "+jobname(Class)+" here of all places.";
+ close;
+
+---------------------------------------
+
*input <variable>;
This command will make an input box pop up on the client connected to the
diff --git a/src/char/inter.c b/src/char/inter.c index 416ab308c..094e67675 100644 --- a/src/char/inter.c +++ b/src/char/inter.c @@ -396,7 +396,7 @@ int mapif_disconnectplayer(int fd, int account_id, int char_id, int reason) if (fd < 0)
return -1;
- WFIFOHEAD(fd, 7);
+ WFIFOHEAD(fd, 7);
WFIFOW(fd,0) = 0x2b1f;
WFIFOL(fd,2) = account_id;
WFIFOB(fd,6) = reason;
diff --git a/src/map/script.c b/src/map/script.c index f680ce297..46a73fbd7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3267,6 +3267,7 @@ int buildin_heal(struct script_state *st); int buildin_itemheal(struct script_state *st); int buildin_percentheal(struct script_state *st); int buildin_jobchange(struct script_state *st); +int buildin_jobname(struct script_state *st); int buildin_input(struct script_state *st); int buildin_setlook(struct script_state *st); int buildin_set(struct script_state *st); @@ -3583,6 +3584,7 @@ struct script_function buildin_func[] = { {buildin_return,"return","*"}, {buildin_getarg,"getarg","i"}, {buildin_jobchange,"jobchange","i*"}, + {buildin_jobname,"jobname","i"}, {buildin_input,"input","*"}, {buildin_warp,"warp","sii"}, {buildin_areawarp,"areawarp","siiiisii"}, @@ -4570,6 +4572,17 @@ int buildin_jobchange(struct script_state *st) * *------------------------------------------ */ +int buildin_jobname(struct script_state *st) +{ + int class_=conv_num(st,& (st->stack->stack_data[st->start+2])); + push_str(st->stack,C_CONSTSTR,job_name(class_)); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ int buildin_input(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); diff --git a/src/map/skill.c b/src/map/skill.c index 75ae90425..671dce936 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1877,8 +1877,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds tsd = (bl->type == BL_PC)?(TBL_PC*)bl:NULL; if (sc && !sc->count) sc = NULL; //Don't need it. - if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD) - { //Spirit of Wizard blocks bounced back spells. + //Spirit of Wizard blocks bounced back spells. + if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD + && !(tsd && (type = pc_search_inventory (tsd, 7321)) < 0)) + { + if (tsd) pc_delitem(tsd, type, 1, 0); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_FLEE; } |