diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 822a81e1c..89e9738f3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/07/07 + * Skills with multiple hits should do 1 damage per hit to plants. [Inkfish] 09/07/04 * TK_POWER shouldn't count the player him/herself for the skill. [Inkfish] * Fixed a wrong check of Intimidate on hp. (bugreport:3305)[Inkfish] diff --git a/src/map/battle.c b/src/map/battle.c index a5c17be30..221c2c2de 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2088,9 +2088,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( flag.infdef ) { //Plants receive 1 damage when hit if( flag.hit || wd.damage > 0 ) - wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage + wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage if( flag.lh && (flag.hit || wd.damage2 > 0) ) - wd.damage2 = 1; + wd.damage2 = wd.div_; if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; |