diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 713e12601..71f4eb931 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/09/25 + * Corrected being able to cast multiple Gravitation Fields before the + previous one is cancelled. [Skotlex] * Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached). * Added a charid2sd database for fast charid searches. diff --git a/src/map/status.c b/src/map/status.c index af3deca33..e2dcf58e0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -991,7 +991,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int (sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD) || (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag) || (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL) - || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION) + || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && flag != 2) // || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not. ) return 0; |