diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | conf-tmpl/mapflag/water_height.txt | 4 | ||||
-rw-r--r-- | db/skill_castnodex_db.txt | 11 | ||||
-rw-r--r-- | src/map/battle.c | 14 | ||||
-rw-r--r-- | src/map/skill.c | 67 |
5 files changed, 59 insertions, 42 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6c1ef743a..deae25ba7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/23
+ * Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
+ * Fixed a compile warning by adjusting the acid demonstration formula.
+ [Skotlex]
+ * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
+ affected by delay/cast reducing skills/effects. [Skotlex]
* Added SantaPoring's water_height.txt modifications. [Lance]
* Minor cleanups. [Lance]
diff --git a/conf-tmpl/mapflag/water_height.txt b/conf-tmpl/mapflag/water_height.txt index 24d1b934a..27d7ad30a 100644 --- a/conf-tmpl/mapflag/water_height.txt +++ b/conf-tmpl/mapflag/water_height.txt @@ -3,6 +3,8 @@ // map_name map_water_level_to_use
// Example: Use geffen's water level for prontera when prontera.rsw isn't found in the grf.
// prontera.gat geffen.gat
+// You can also directly specify the rsw file:
+// prontera.gat geffen.rsw
force_1-1.gat force_map1.gat
force_2-1.gat force_map1.gat
@@ -175,4 +177,4 @@ y_airport.gat airport.gat lhz_airport.gat airport.gat
airplane_01.gat airplane.gat
que_job03.gat que_job02.gat
-p_track02.gat p_track01.gat
\ No newline at end of file +p_track02.gat p_track01.gat
diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt index 28a6dad01..e28deb30e 100644 --- a/db/skill_castnodex_db.txt +++ b/db/skill_castnodex_db.txt @@ -1,7 +1,10 @@ //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
+// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
+// Cast: With 3, same effect as 1 + 2
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
+// Delay: With 2, delay cannot be reduced by Suffragium and the like
// Delay: With 0, dex affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
@@ -34,7 +37,7 @@ 468,1 //SL_STUN
469,1 //SL_SMA
1014,1 //PR_REDEMPTIO
-10010,1 //GD_BATTLEORDER
-10011,1 //GD_REGENERATION
-10012,1 //GD_RESTORE
-10013,1 //GD_EMERGENCYCALL
+10010,3 //GD_BATTLEORDER
+10011,3 //GD_REGENERATION
+10012,3 //GD_RESTORE
+10013,3 //GD_EMERGENCYCALL
diff --git a/src/map/battle.c b/src/map/battle.c index 9c8c94d57..dbd706e07 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2807,13 +2807,13 @@ struct Damage battle_calc_misc_attack( aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
break;
case CR_ACIDDEMONSTRATION:
- //This equation is not official, but it's the closest to the official one
- //that Viccious Pucca and the other folks at the forums could come up with. [Skotlex]
- // updated the formula based on a Japanese formula found to be exact [Reddozen]
- damage = (int)((0.7 * status_get_vit(target) * (int_ * int_)) / (status_get_vit(target) + int_));
- if (tsd) damage/=2;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
+ { // updated the formula based on a Japanese formula found to be exact [Reddozen]
+ int vit = status_get_vit(target);
+ damage = 7*(vit*int_*int_) / (10*(vit+int_));
+ if (tsd) damage/=2;
+ aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
+ break;
+ }
case NJ_ZENYNAGE:
{
int dmgnage = (500*skill_lv)+rand()%(500*skill_lv);
diff --git a/src/map/skill.c b/src/map/skill.c index 8facca717..6bcd82c4b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4544,6 +4544,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
tbl.id = 0;
+ tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
@@ -8224,6 +8225,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
{
struct status_change *sc;
+ int castnodex = skill_get_castnodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8232,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) nullpo_retr(0, sd);
// calculate base cast time (reduced by dex)
- if (!skill_get_castnodex(skill_id, skill_lv) > 0) {
+ if (castnodex&~1) {
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale;
@@ -8247,28 +8249,30 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) if (sd->castrate != 100)
time -= time * (100 - sd->castrate) / 100;
} else if (bl->type == BL_PET) { //Skotlex: Simple scaling
- int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale > 0) // not instant cast
- time = time * scale / battle_config.castrate_dex_scale;
- else return 0; // instant cast
-
+ if (castnodex&~1) {
+ int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
+ if (scale > 0) // not instant cast
+ time = time * scale / battle_config.castrate_dex_scale;
+ else return 0; // instant cast
+ }
if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100;
}
- // calculate cast time reduced by skill bonuses
- sc = status_get_sc(bl);
- /* ƒTƒtƒ‰ƒMƒEƒ€ */
- if (sc && sc->count) {
- if (sc->data[SC_SUFFRAGIUM].timer != -1) {
- time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
- status_change_end(bl, SC_SUFFRAGIUM, -1);
+ if (castnodex&~2)
+ { // calculate cast time reduced by skill bonuses
+ sc = status_get_sc(bl);
+ /* ƒTƒtƒ‰ƒMƒEƒ€ */
+ if (sc && sc->count) {
+ if (sc->data[SC_SUFFRAGIUM].timer != -1) {
+ time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
+ status_change_end(bl, SC_SUFFRAGIUM, -1);
+ }
+ /* ƒuƒ‰ƒM‚ÌŽ? */
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
-
// return final cast time
return (time > 0) ? time : 0;
}
@@ -8278,7 +8282,8 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) */
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time )
{
- struct status_change *sc;
+ struct status_change *sc;
+ int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8295,13 +8300,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time } else if (time < 0)
time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
- if (battle_config.delay_dependon_dex && /* dex‚̉e‹¿‚ðŒvŽZ‚·‚é */
- !skill_get_delaynodex(skill_id, skill_lv)) // if skill casttime is allowed to be reduced by dex
- {
+ if (battle_config.delay_dependon_dex && delaynodex&~1)
+ { // if skill casttime is allowed to be reduced by dex
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale < 0)
- scale = 0;
- time = time * scale / battle_config.castrate_dex_scale;
+ if (scale > 0)
+ time = time * scale / battle_config.castrate_dex_scale;
+ else
+ time = battle_config.min_skill_delay_limit;
}
if (battle_config.delay_rate != 100)
@@ -8314,12 +8319,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time time = battle_config.min_skill_delay_limit;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- sc= status_get_sc(bl);
- if (sc && sc->count) {
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
- if (sc->data[SC_SPIRIT].timer != -1)
+ if (delaynodex&~2)
+ { /* ƒuƒ‰ƒM‚ÌŽ? */
+ sc= status_get_sc(bl);
+ if (sc && sc->count) {
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
+ if (sc->data[SC_SPIRIT].timer != -1)
switch (skill_id) {
case CR_SHIELDBOOMERANG:
if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
@@ -8330,6 +8336,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time time /= 2;
break;
}
+ }
}
return (time > 0) ? time : 0;
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