diff options
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mob.h | 2 | ||||
-rw-r--r-- | src/map/script.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 11 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
5 files changed, 10 insertions, 9 deletions
diff --git a/src/map/map.h b/src/map/map.h index 9d48dd445..86d936972 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -32,7 +32,7 @@ enum E_MAPSERVER_ST #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 -#define MAX_MOBSKILL 50 +#define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher #define MAX_MOB_LIST_PER_MAP 128 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 diff --git a/src/map/mob.h b/src/map/mob.h index 1dbed9f53..34e5a81c0 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -175,7 +175,7 @@ struct mob_data { int deletetimer; int master_id,master_dist; - uint16 skill_idx; + int8 skill_idx;// key of array unsigned int skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** diff --git a/src/map/script.c b/src/map/script.c index 3409d44db..a918bc853 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -16693,7 +16693,7 @@ BUILDIN_FUNC(pushpc) dir = script_getnum(st,2); cells = script_getnum(st,3); - if(dir<0 || dir>7) + if(dir>7) { ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir); script_reportsrc(st); diff --git a/src/map/skill.c b/src/map/skill.c index 8241aa55f..13e92943e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -724,7 +724,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint nullpo_ret(src); nullpo_ret(bl); - if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest + if(skill_id > 0 && !skill_lv) return 0; // don't forget auto attacks! - celest if( dmg_lv < ATK_BLOCK ) // Don't apply effect if miss. return 0; @@ -1745,7 +1745,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * nullpo_ret(src); nullpo_ret(bl); - if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest + if(skill_id > 0 && !skill_lv) return 0; // don't forget auto attacks! - celest sd = BL_CAST(BL_PC, src); dstsd = BL_CAST(BL_PC, bl); @@ -2232,8 +2232,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skill_id) { int element = skill_get_ele(skill_id, skill_lv); - if (skill_id == -1) - element = sstatus->rhw.ele; + /*if (skill_id == -1) Does it ever worked? + element = sstatus->rhw.ele;*/ if (element != ELE_NEUTRAL || !(battle_config.attack_attr_none&BL_PET)) dmg.damage=battle_attr_fix(src, bl, skill_lv, element, tstatus->def_ele, tstatus->ele_lv); else @@ -13570,7 +13570,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 } } if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){ - if( pc_search_inventory(sd,req.itemid[i]) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){ + int16 itIndex; + if( (itIndex = pc_search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ req.itemid[i] = ITEMID_TRAP_ALLOY; req.amount[i] = 1; } diff --git a/src/map/unit.c b/src/map/unit.c index eb8eac589..111f49065 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1687,7 +1687,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) struct unit_data *ud = unit_bl2ud(bl); nullpo_ret(ud); - if( dir < 0 || dir > 7 ) + if(dir > 7) return 1; ud->to_x = tx; |