diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index f281c1806..26688686a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. and... if u've used this function, later @reloaditemdb may crush the map server ^_- - Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript 2007/03/01 + * Corrected raid not doing the "can hit?" check on splash area targets. * Fixed the definition of warpwaitingpc so that it allows an optional argument (number of people to warp). * Modified the Palm Strike packet so the initial hit animation does not diff --git a/src/map/skill.c b/src/map/skill.c index a5f37f853..8e2953705 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2698,7 +2698,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case TF_POISON: case TF_SPRINKLESAND: case AC_CHARGEARROW: - case RG_RAID: case RG_INTIMIDATE: case AM_ACIDTERROR: case BA_MUSICALSTRIKE: @@ -2929,6 +2928,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case AC_SHOWER: case MG_NAPALMBEAT: case MG_FIREBALL: + case RG_RAID: case HW_NAPALMVULCAN: case NJ_HUUMA: case NJ_BAKUENRYU: @@ -4003,6 +4003,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv))); break; case RG_RAID: + skill_area_temp[1] = 0; clif_skill_nodamage(src,bl,skillid,skilllv,1); map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, |