diff options
-rw-r--r-- | db/const.txt | 97 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/status.c | 8 | ||||
-rw-r--r-- | src/map/status.h | 23 |
4 files changed, 63 insertions, 68 deletions
diff --git a/db/const.txt b/db/const.txt index f050d3836..2fd7a5cce 100644 --- a/db/const.txt +++ b/db/const.txt @@ -1155,55 +1155,54 @@ SC__UNLUCKY 455 SC__WEAKNESS 456 SC__STRIPACCESSORY 457 SC__MANHOLE 458 -SC_CHAOS 459 -SC__BLOODYLUST 460 -SC_CIRCLE_OF_FIRE 461 -SC_CIRCLE_OF_FIRE_OPTION 462 -SC_FIRE_CLOAK 463 -SC_FIRE_CLOAK_OPTION 464 -SC_WATER_SCREEN 465 -SC_WATER_SCREEN_OPTION 466 -SC_WATER_DROP 467 -SC_WATER_DROP_OPTION 468 -SC_WATER_BARRIER 469 -SC_WIND_STEP 470 -SC_WIND_STEP_OPTION 471 -SC_WIND_CURTAIN 472 -SC_WIND_CURTAIN_OPTION 473 -SC_ZEPHYR 474 -SC_SOLID_SKIN 475 -SC_SOLID_SKIN_OPTION 476 -SC_STONE_SHIELD 477 -SC_STONE_SHIELD_OPTION 478 -SC_POWER_OF_GAIA 479 -SC_PYROTECHNIC 480 -SC_PYROTECHNIC_OPTION 481 -SC_HEATER 482 -SC_HEATER_OPTION 483 -SC_TROPIC 484 -SC_TROPIC_OPTION 485 -SC_AQUAPLAY 486 -SC_AQUAPLAY_OPTION 487 -SC_COOLER 488 -SC_COOLER_OPTION 489 -SC_CHILLY_AIR 490 -SC_CHILLY_AIR_OPTION 491 -SC_GUST 492 -SC_GUST_OPTION 493 -SC_BLAST 494 -SC_BLAST_OPTION 495 -SC_WILD_STORM 496 -SC_WILD_STORM_OPTION 497 -SC_PETROLOGY 498 -SC_PETROLOGY_OPTION 499 -SC_CURSED_SOIL 500 -SC_CURSED_SOIL_OPTION 501 -SC_UPHEAVAL 502 -SC_UPHEAVAL_OPTION 503 -SC_TIDAL_WEAPON 504 -SC_TIDAL_WEAPON_OPTION 505 -SC_ROCK_CRUSHER 506 -SC_ROCK_CRUSHER_ATK 507 +SC__BLOODYLUST 459 +SC_CIRCLE_OF_FIRE 460 +SC_CIRCLE_OF_FIRE_OPTION 461 +SC_FIRE_CLOAK 462 +SC_FIRE_CLOAK_OPTION 463 +SC_WATER_SCREEN 464 +SC_WATER_SCREEN_OPTION 465 +SC_WATER_DROP 466 +SC_WATER_DROP_OPTION 467 +SC_WATER_BARRIER 468 +SC_WIND_STEP 469 +SC_WIND_STEP_OPTION 470 +SC_WIND_CURTAIN 471 +SC_WIND_CURTAIN_OPTION 472 +SC_ZEPHYR 473 +SC_SOLID_SKIN 474 +SC_SOLID_SKIN_OPTION 475 +SC_STONE_SHIELD 476 +SC_STONE_SHIELD_OPTION 477 +SC_POWER_OF_GAIA 478 +SC_PYROTECHNIC 479 +SC_PYROTECHNIC_OPTION 480 +SC_HEATER 481 +SC_HEATER_OPTION 482 +SC_TROPIC 483 +SC_TROPIC_OPTION 484 +SC_AQUAPLAY 485 +SC_AQUAPLAY_OPTION 486 +SC_COOLER 487 +SC_COOLER_OPTION 488 +SC_CHILLY_AIR 489 +SC_CHILLY_AIR_OPTION 490 +SC_GUST 491 +SC_GUST_OPTION 492 +SC_BLAST 493 +SC_BLAST_OPTION 494 +SC_WILD_STORM 495 +SC_WILD_STORM_OPTION 496 +SC_PETROLOGY 497 +SC_PETROLOGY_OPTION 498 +SC_CURSED_SOIL 499 +SC_CURSED_SOIL_OPTION 500 +SC_UPHEAVAL 501 +SC_UPHEAVAL_OPTION 502 +SC_TIDAL_WEAPON 503 +SC_TIDAL_WEAPON_OPTION 504 +SC_ROCK_CRUSHER 505 +SC_ROCK_CRUSHER_ATK 506 e_gasp 0 e_what 1 diff --git a/src/map/battle.c b/src/map/battle.c index f7c206228..b38214d52 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3590,7 +3590,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list * Damage from magic = Magic Attack * 111.5/(111.5+eMDEF) * Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF **/ - ad.damage = ad.damage * 1115 / ((mdef*-1>111?-1:1)*(1115 + mdef * 10)) - mdef2; + if(mdef < -111) mdef = -111; // value smaller -111 brings back the damage to origin up to -223. + ad.damage = ad.damage * 1115 / (1115 + mdef * 10) - mdef2; #else if(battle_config.magic_defense_type) ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2; diff --git a/src/map/status.c b/src/map/status.c index c1ed31d4a..6f31613aa 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -612,7 +612,7 @@ void initChangeTables(void) set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP ); set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK ); set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE ); - add_sc( SC_CHAOSPANIC , SC_CHAOS ); + add_sc( SC_CHAOSPANIC , SC_CONFUSION ); set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); /** * Sura @@ -6468,8 +6468,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__IGNORANCE: case SC__LAZINESS: case SC__WEAKNESS: - case SC__UNLUCKY: - case SC_CHAOS: + case SC__UNLUCKY: return 0; case SC_COMBO: case SC_DANCING: @@ -7901,7 +7900,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_BITE: case SC_THORNSTRAP: case SC__MANHOLE: - case SC_CHAOS: case SC_CRYSTALIZE: case SC_WHITEIMPRISON: case SC_VACUUM_EXTREME: @@ -7945,7 +7943,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break; case SC_SIGNUMCRUCIS: - case SC_CHAOS: sc->opt2 |= OPT2_SIGNUMCRUCIS; break; @@ -8763,7 +8760,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->opt2 &= ~OPT2_DPOISON; break; case SC_SIGNUMCRUCIS: - case SC_CHAOS: sc->opt2 &= ~OPT2_SIGNUMCRUCIS; break; diff --git a/src/map/status.h b/src/map/status.h index da9471467..141a272ef 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -534,8 +534,7 @@ typedef enum sc_type { SC__WEAKNESS, SC__STRIPACCESSORY, SC__MANHOLE, - SC_CHAOS, - SC__BLOODYLUST,//460 + SC__BLOODYLUST,//459 /** * Elemental Spirits **/ @@ -543,53 +542,53 @@ typedef enum sc_type { SC_CIRCLE_OF_FIRE_OPTION, SC_FIRE_CLOAK, SC_FIRE_CLOAK_OPTION, - SC_WATER_SCREEN,//465 + SC_WATER_SCREEN,//464 SC_WATER_SCREEN_OPTION, SC_WATER_DROP, SC_WATER_DROP_OPTION, SC_WATER_BARRIER, - SC_WIND_STEP,//470 + SC_WIND_STEP,//469 SC_WIND_STEP_OPTION, SC_WIND_CURTAIN, SC_WIND_CURTAIN_OPTION, SC_ZEPHYR, - SC_SOLID_SKIN,//475 + SC_SOLID_SKIN,//474 SC_SOLID_SKIN_OPTION, SC_STONE_SHIELD, SC_STONE_SHIELD_OPTION, SC_POWER_OF_GAIA, - SC_PYROTECHNIC,//480 + SC_PYROTECHNIC,//479 SC_PYROTECHNIC_OPTION, SC_HEATER, SC_HEATER_OPTION, SC_TROPIC, - SC_TROPIC_OPTION,//485 + SC_TROPIC_OPTION,//484 SC_AQUAPLAY, SC_AQUAPLAY_OPTION, SC_COOLER, SC_COOLER_OPTION, - SC_CHILLY_AIR,//490 + SC_CHILLY_AIR,//489 SC_CHILLY_AIR_OPTION, SC_GUST, SC_GUST_OPTION, SC_BLAST, - SC_BLAST_OPTION,//495 + SC_BLAST_OPTION,//494 SC_WILD_STORM, SC_WILD_STORM_OPTION, SC_PETROLOGY, SC_PETROLOGY_OPTION, - SC_CURSED_SOIL,//500 + SC_CURSED_SOIL,//499 SC_CURSED_SOIL_OPTION, SC_UPHEAVAL, SC_UPHEAVAL_OPTION, SC_TIDAL_WEAPON, - SC_TIDAL_WEAPON_OPTION,//505 + SC_TIDAL_WEAPON_OPTION,//504 SC_ROCK_CRUSHER, SC_ROCK_CRUSHER_ATK, /* Guild Aura */ SC_LEADERSHIP, SC_GLORYWOUNDS, - SC_SOULCOLD, //510 + SC_SOULCOLD, //509 SC_HAWKEYES, SC_ODINS_POWER, SC_RAID, |