diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/skill.c | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ff30ec946..5504f9a22 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/04/26 + * Corrected High Jump so it works on Guild Castles when WoE is off. + * Moonlit petals now always knocks to the back of the character rather than + pushing the character away from it's center. 2007/04/25 * Modified the mob ai think time update after using skills from adelay/amotion to 100ms since the previous method adds a large delay before diff --git a/src/map/skill.c b/src/map/skill.c index b3a5d432b..813018852 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1775,7 +1775,7 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) if (src != target && map_flag_gvg(target->m)) return 0; //No knocking back in WoE - if (!count&0xffff) + if (!(count&0xffff)) return 0; //Actual knockback distance is 0. switch (target->type) { @@ -4743,7 +4743,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int x,y, dir = unit_getdir(src); //Fails on noteleport maps, except for vs maps [Skotlex] - if(map[src->m].flag.noteleport && !map_flag_vs(src->m)) { + if(map[src->m].flag.noteleport && + !(map_flag_vs(src->m) || map_flag_gvg2(src->m)) + ) { x = src->x; y = src->y; } else { @@ -7096,7 +7098,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned break; if (ss == bl) //Also needed to prevent infinite loop crash. break; - skill_blown(ss, bl, skill_get_blewcount(sg->skill_id,sg->skill_lv)); + skill_blown(ss, bl, 0x10000|skill_get_blewcount(sg->skill_id,sg->skill_lv)); break; } return skillid; |