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-rw-r--r--npc/merchants/ammo_boxes.txt32
-rw-r--r--npc/merchants/ammo_dealer.txt3
-rw-r--r--npc/other/msg_boards.txt4
-rw-r--r--npc/pre-re/cities/izlude.txt5
-rw-r--r--npc/quests/okolnir.txt2
-rw-r--r--npc/re/cities/izlude.txt5
-rw-r--r--sql-files/main.sql1
7 files changed, 29 insertions, 23 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt
index fcad5a0ea..fadf8b03f 100644
--- a/npc/merchants/ammo_boxes.txt
+++ b/npc/merchants/ammo_boxes.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena dev team
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -15,11 +15,13 @@
//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
//= 1.3 Updated to match AEGIS script. [Kisuka]
//= 1.4 Updated to match AEGIS script again. [Masao]
+//= 1.5 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================
-izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
+alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
+ set .n$, compare(strnpcinfo(1),"Tonny")?"[Tonny]":"[Kenny]";
if(BaseJob == Job_Gunslinger) {
- mes "[Kenny]";
+ mes .n$;
mes "Welcome to my Magazine Shop.";
mes "As you may know, large numbers";
mes "of bullets can be carried more";
@@ -36,7 +38,7 @@ izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
case 9:
- mes "[Kenny]";
+ mes .n$;
mes "Well, if you ever find";
mes "that you have too many";
mes "bullets, come and see me.";
@@ -45,7 +47,7 @@ izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
close;
}
}
- mes "[Kenny]";
+ mes .n$;
mes "Welcome to my shop.";
mes "Here, I provide Magazines";
mes "and Cartridges for Gunslingers.";
@@ -53,7 +55,7 @@ izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
mes "my services would be of any";
mes "use to you, adventurer.";
next;
- mes "[Kenny]";
+ mes .n$;
mes "Eh, but if you happen to";
mes "know any Gunslingers, send";
mes "them my way. You can never";
@@ -62,18 +64,18 @@ izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
}
function script Func_Casing {
- mes "[Kenny]";
+ mes .n$;
mes "Now, you can trade";
mes "500 "+getitemname(getarg(0))+"s";
mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
mes "you have sufficient bullets";
mes "and zeny for this exchange.";
next;
- mes "[Kenny]";
+ mes .n$;
mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
mes "with 1 "+getitemname(getarg(1))+".";
next;
- mes "[Kenny]";
+ mes .n$;
mes "Remember that I can't give";
mes "you more than 50 Magazines";
mes "at a time. Now please enter";
@@ -82,7 +84,7 @@ function script Func_Casing {
next;
input .@amount;
if(.@amount > 50 || .@amount == 0) {
- mes "[Kenny]";
+ mes .n$;
mes "Hey, I can't give you";
mes "that many Magazines.";
mes "Please try again, and";
@@ -93,7 +95,7 @@ function script Func_Casing {
if (countitem(getarg(0)) >= (500*.@amount)) {
if (Zeny >= (500*.@amount)) {
if (checkweight(getarg(1),.@amount) == 0) {
- mes "[Kenny]";
+ mes .n$;
mes "Hey, you've got a lot";
mes "of junk crammed in your";
mes "Inventory. Free up some";
@@ -102,7 +104,7 @@ function script Func_Casing {
mes "some Magazines later, okay?";
close;
}else{
- mes "[Kenny]";
+ mes .n$;
mes "Alright, here are";
mes "your Magazines. Thanks";
mes "for visiting my shop, and";
@@ -114,7 +116,7 @@ function script Func_Casing {
close;
}
}else{
- mes "[Kenny]";
+ mes .n$;
mes "Sorry, but you don't";
mes "have enough zeny for";
mes "this Magazine exchange.";
@@ -124,7 +126,7 @@ function script Func_Casing {
close;
}
}else{
- mes "[Kenny]";
+ mes .n$;
mes "Sorry, but you don't";
mes "have enough bullets for";
mes "this Magazine exchange.";
@@ -134,5 +136,3 @@ function script Func_Casing {
close;
}
}
-
-alberta,118,157,3 duplicate(mdk) Magazine Dealer Tonny 83
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt
index ea5f9a803..71f189c6e 100644
--- a/npc/merchants/ammo_dealer.txt
+++ b/npc/merchants/ammo_dealer.txt
@@ -16,6 +16,7 @@
//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
//= 1.4 Updated to match AEGIS script. [Kisuka]
//= 1.5 Updated to match AEGIS script again. [Masao]
+//= 1.6 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================
alberta,118,160,3 script Bullet Dealer Tony#alb::bdt 86,{
@@ -122,5 +123,3 @@ function script Bullet_Trade {
close;
}
}
-
-izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86
diff --git a/npc/other/msg_boards.txt b/npc/other/msg_boards.txt
index bbe1db2bb..c7d3b9319 100644
--- a/npc/other/msg_boards.txt
+++ b/npc/other/msg_boards.txt
@@ -12,7 +12,7 @@
//= Misc. Message Boards for:
//= - Prontera
//= - Morroc
-//- - Geffen
+//= - Geffen
//= - Al De Baran
//= - Izlude
//= - Alberta
@@ -23,7 +23,7 @@
//= 1.4 Rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//= 1.5 Removed a duplicate related to the Sign Quest. [SinSloth]
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.6 COmmented out conflicting npcs. (bugreport:4093) [L0ne_W0lf]
+//= 1.6 Commented out conflicting npcs. (bugreport:4093) [L0ne_W0lf]
//============================================================
// Prontera
diff --git a/npc/pre-re/cities/izlude.txt b/npc/pre-re/cities/izlude.txt
index 4b6d1d934..ab13ba42c 100644
--- a/npc/pre-re/cities/izlude.txt
+++ b/npc/pre-re/cities/izlude.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Izlude town NPCs
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Added bullet NPC duplicates. [Euphy]
//============================================================
izlude,201,181,2 duplicate(Sailor_izlude) Sailor#izlude 100
@@ -21,3 +22,5 @@ izlude,150,143,2 duplicate(Kylick_izlude) Kylick#izlude 97
izlude,56,126,2 duplicate(Red_izlude) Red#izlude 85
izlude,58,126,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,124,178,2 duplicate(Soldier_izlude) Soldier#izlude 105
+izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86
+izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny 83 \ No newline at end of file
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index d1adb644a..d56c28025 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -8,7 +8,7 @@
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
-//= God Item SE Creation scipt (Asprika & Brynhild)
+//= God Item SE Creation script (Asprika & Brynhild)
//===== Additional Comments: =================================
//= 0.x Previous author: L0ne_W0lf
//= 1.0 Merged Okolnir. [Joseph]
diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt
index cfd284ee4..9419d8486 100644
--- a/npc/re/cities/izlude.txt
+++ b/npc/re/cities/izlude.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. Still missing many new NPC's and
//= their dialogues. [Masao]
+//= 1.1 Added bullet NPC duplicates. [Euphy]
//============================================================
izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100
@@ -22,6 +23,8 @@ izlude,141,185,4 duplicate(Kylick_izlude) Kylick#izlude 97
izlude,56,156,2 duplicate(Red_izlude) Red#izlude 85
izlude,58,156,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105
+izlude,158,130,3 duplicate(bdt) Bullet Dealer Tony#iz 86
+izlude,155,132,3 duplicate(mdk) Magazine Dealer Kenny 83
izlude,147,131,6 script Blacksmith#izlude 726,{
end;
diff --git a/sql-files/main.sql b/sql-files/main.sql
index d4cef4ab8..09aa67a67 100644
--- a/sql-files/main.sql
+++ b/sql-files/main.sql
@@ -400,6 +400,7 @@ CREATE TABLE IF NOT EXISTS `inventory` (
`card2` smallint(11) NOT NULL default '0',
`card3` smallint(11) NOT NULL default '0',
`expire_time` int(11) unsigned NOT NULL default '0',
+ `favorite` tinyint(3) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
KEY `char_id` (`char_id`)
) ENGINE=MyISAM;