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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--doc/script_commands.txt79
-rw-r--r--npc/custom/Lance/Sentry.cpp135
-rw-r--r--npc/sample/monster_controller.txt198
-rw-r--r--npc/scripts_custom.conf1
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/clif.c6
-rw-r--r--src/map/mob.c85
-rw-r--r--src/map/mob.h19
-rw-r--r--src/map/npc.h1
-rw-r--r--src/map/npc_chat.c9
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/script.c222
-rw-r--r--src/map/unit.c7
14 files changed, 7 insertions, 762 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 1a12f77fb..766ba6f73 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/07/31
+ * Removed the mob controller system, now a customization (see topic:194375) [ultramage]
* Fixed: commented out loginlog in convert engine sql tables (loginlog table is in logs database now) [akrus]
2008/07/30
* Fixed TXT storage code handling storage incorrectly (bugreport:1928)
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index a4aae4a7e..a64399b7f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4728,78 +4728,6 @@ the homunculus must not be the last evolution and
the homunculus must be on at least 91000/100000 intimacy with it's owner.
---------------------------------------
-------------------------------------------------
-//===========================================\\
-|| Mob Control Suit Commands ||
-\\===========================================//
-------------------------------------------------
-
----------------------------------------
-
-* mobspawn (<monster name>,<monster ID>,<mapname>,<x>,<y>)
-* mobRemove <GID>;
-
-This is used to spawn a monster and return it's Game ID, to be used
-in the unit/mobcontrol commands.
-
-Note, I will use the stuff here in the examples for the unitcontrol.
-
-Example(s):
-
-//Spawns a poring named poi poi and put's it's GID in .GID.
- set .GID,mobspawn("Poi Poi",1002,"prontera",160,180);
-//would kill our poring.
- mobRemove .GID;
-
----------------------------------------
-
-* getmobdata (<GID>,<arrayname>)
-* setmobdata <GID>,<parameter>,<new value>;
-
-This is used to get and set special data related to the monster.
-With getmobdata, the array given will be filled with the current data. In setmobdata
-the indexes in the array would be used to set that data on the monster.
-Parameters (indexes) are:
-
-0 = class (big, small, normal) 7 = y 14 = hair style 21 = weapon
-1 = level 8 = speed 15 = hair color 22 = shield (again)
-2 = HP 9 = mode (see doc/mob_db_mode_list.txt) 16 = head gear bottom 23 = looking dir
-3 = max HP 10 = special AI state (?) 17 = head gear middle 24 = killer state (1 or 0)
-4 = master ID (aid of the master, summon) 11 = SC option 18 = head gear top 25 = callback flag
-5 = map index 12 = sex 19 = cloth color 26 = no random walk (1 or 0)
-6 = x 13 = class (Monster ID, Job ID) 20 = shield
-
-Example(s):
-
-//this will set all the mobdata in the @array variable. (@array[1] being level, @array[13] class etc)
- getmobdata .GID,@array;
-
-//set the max hp of our poring to 1000.
- setmobdata .GID,3,1000;
-
----------------------------------------
-
-* mobassist <GID>,<target id>;
-This will make the monster assist the Target ID as if it was a summon of it.
-Example(s):
-
-/this will make our poring assist the current attached player! >:3
- mobassist .GID,getcharid(3);
-
----------------------------------------
-
-* mobattach <GID>{,"<NPC Name>"};
-
-GID is the GID of a monster, NPC or account id. The NPC running or
-he NPC name given is used to attach the monster.
-
-By attaching a monster, the NPC to which it is attached is ran on special actions by the monster.
-The system will set specific data in the .ai_action variable array on the NPC invoked.
-The special AI actions types are set in the .ai_action at place AI_ACTION_TAR_TYPE
-
-More AI_ vars are set in const.txt, and you can also look at sample/monstercontroller.cpp:
-
----------------------------------------
* unitwalk <GID>,<x>,<y>;
* unitwalk <GID>,<mapid>;
@@ -4833,13 +4761,6 @@ For the emotions, you can look in db/const.txt for prefixes with e_
---------------------------------------
-------------------------------------------------
-//===========================================\\
-|| End of Mob Control Suit Commands ||
-\\===========================================//
-------------------------------------------------
----------------------------------------
-
*disablenpc "<NPC object name>";
*enablenpc "<NPC object name>";
diff --git a/npc/custom/Lance/Sentry.cpp b/npc/custom/Lance/Sentry.cpp
deleted file mode 100644
index 9e6eeb4dd..000000000
--- a/npc/custom/Lance/Sentry.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
-//( (c)2006 eAthena Development Team presents )
-//( ______ __ __ )
-//( /\ _ \/\ \__/\ \ v 1.00.00 )
-//( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ )
-//( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ )
-//( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ )
-//( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
-//( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
-//( _ _ _ _ _ _ _ _ _ _ _ _ _ )
-//( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ )
-//( ( e | A | t | h | e | n | a ) ( S | c | r | i | p | t ) )
-//( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ )
-//( )
-//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
-// Programmed by [Lance] ver. 1.1
-// ---------------------------------------------------------
-// [ Sentry System ]
-// - Guards main towns against aggresive monsters and bad
-// players.
-// [ Customization ]
-// - See OnInit:
-// =========================================================
-
-- script sentry_system -1,{
- function spawn_guardian {
- set .mob_id[getarg(0)], mobspawn("Guardian Sentry",1904,.mob_map$[getarg(0)],.mob_x[getarg(0)],.mob_y[getarg(0)]);
- mobattach .mob_id[getarg(0)]; // Attach events to this script.
- setmobdata .mob_id[getarg(0)], 24, 1; // Enable killer mode.
- setmobdata .mob_id[getarg(0)], 25,
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ATTACK; // Define engine callback routines.
- setmobdata .mob_id[getarg(0)], 26, 1; // Prevents random walking.
- setmobdata .mob_id[getarg(0)], 10, 1; // Enable AI mode 1.
- getmobdata .mob_id[getarg(0)], .@temp;
- set .@temp[9], .@temp[9]^(0x400&.@temp[9]); // Check and remove MD_CHANGECHASE mode flag.
- setmobdata .mob_id[getarg(0)], 9, .@temp[9];
- return;
- }
-
- function search_entry {
- set .@tmp, getarraysize(getarg(0));
- for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){
- if(getelementofarray(getarg(0),.@i) == getarg(1))
- break;
- }
- if(.@i == .@tmp)
- return -1;
- else
- return .@i;
- }
-
- // Script Entry Point - When an event from the script engine is received.
- if(getarraysize(.ai_action) == 4){ // Checks if the data is formatted correctly.
- set .@tmp, search_entry(.mob_id, .ai_action[AI_ACTION_SRC]);
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_DETECT: // We see something...
- if(.ai_busy[.@tmp] == 0){ // Not busy
- switch(.ai_action[AI_ACTION_TAR_TYPE]){ // Check what have we here.
- case AI_ACTION_TAR_TYPE_PC: // It's a player
- if(Karma > .karma){ // pkarma is higher?
- unittalk .ai_action[AI_ACTION_SRC], "Who goes there!";
- unitemote .ai_action[AI_ACTION_SRC], e_gasp; // !
- unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR];
- // We're currently busy.
- set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR];
- }
- break;
- case AI_ACTION_TAR_TYPE_MOB: // It's a monster
- if(.ai_action[AI_ACTION_TAR] != .ai_action[AI_ACTION_SRC]){
- getmobdata .ai_action[AI_ACTION_TAR], .@temp;
- if(.@temp[9]&0x804){ // In Aggressive mode?
- unittalk .ai_action[AI_ACTION_SRC], "Protect the villagers we must!";
- unitemote .ai_action[AI_ACTION_SRC], e_gasp; // !
- unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR];
- // We're currently busy.
- set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR];
- }
- }
- break;
- }
- }
- break;
- case AI_ACTION_TYPE_KILL: // We eliminated the criminal
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC)
- set Karma, 0;
- case AI_ACTION_TYPE_UNLOCK: // Target lost :(
- if(.@tmp != -1){
- set .ai_busy[.@tmp], 0; // Remove him, we're free.
- }
- // Walk back to where we came from.
- unitwalk .ai_action[AI_ACTION_SRC],.mob_x[.@tmp],.mob_y[.@tmp];
- break;
- case AI_ACTION_TYPE_DEAD: // We got killed :(
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player?
- if(Karma < 250)
- set Karma, Karma + 5;
- else
- set Karma, 255;
- }
- sleep 10000; // 10 seconds until reinforcements arrive
- spawn_guardian .@tmp;
- break;
- case AI_ACTION_TYPE_ATTACK: // Someone attacked us
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player?
- if(Karma < 250)
- set Karma, Karma + 1;
- else
- set Karma, 255;
- }
- // The system's AI will auto attack any attackers. So we leave it here.
- break;
- }
- }
- deletearray .ai_action, getarraysize(.ai_action); // Cleans up and frees up memory
- end;
-
-OnInit:
- // Customization ---------------------------------------------------------------------
- setarray .mob_map$, "prt_fild08", "prt_fild05", "prt_fild06", "prt_gld";
- setarray .mob_x,176,369,29,165;
- setarray .mob_y,372,201,187,37;
- set .karma, 5;
- // -----------------------------------------------------------------------------------
- set .@tmp, getarraysize(.mob_map$);
- for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){
- spawn_guardian .@i;
- }
- debugmes "[Sentry System] Spawned " + .@i + " guardians.";
- end;
-
-} \ No newline at end of file
diff --git a/npc/sample/monster_controller.txt b/npc/sample/monster_controller.txt
deleted file mode 100644
index a5f84776d..000000000
--- a/npc/sample/monster_controller.txt
+++ /dev/null
@@ -1,198 +0,0 @@
-// Variables Logging:
-// .mc_moblist[] - ID list of mobs
-prontera,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), .@mob_data;
- set .@array_size, getarraysize(.@mob_data);
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- mes .@i + " - " + .@mob_data[.@i];
- }
- return;
- }
-
- function remove_mob {
- mobremove getarg(0);
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- if(.mc_moblist[.@i] == getarg(0))
- deletearray .mc_moblist[.@i], 1;
- }
- }
-
- function make_menu {
- set .@array_size, getarraysize(.mc_moblist);
- set .@tmp_str$, "";
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
- }
- select .@tmp_str$;
- return .mc_moblist[@menu-1];
- }
-
- function summon_mob {
- set .@mob_size, getarraysize(.mc_moblist);
- set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200);
- mobattach .mc_moblist[.@mob_size];
- setmobdata .mc_moblist[.@mob_size], 25,
- AI_ACTION_TYPE_ATTACK|
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ASSIST|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_WALKACK|
- AI_ACTION_TYPE_WARPACK;
- return;
- }
-
- function list_mobs {
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- mes "- " + .mc_moblist[.@i];
- }
- return;
- }
-
- if(getarraysize(.ai_action) == 4){
- mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
- switch(.ai_action[AI_ACTION_TAR_TYPE]){
- case AI_ACTION_TAR_TYPE_PC:
- set .@action_from$, "Player";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_MOB:
- set .@action_from$, "Monster";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_PET:
- set .@action_from$, "Pet";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_HOMUN:
- set .@action_from$, "Homunculus";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- default:
- set .@action_from$, "Unknown";
- set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
- break;
- }
-
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_ATTACK:
- set .@action_type$, "Attacked by";
- break;
- case AI_ACTION_TYPE_DETECT:
- set .@action_type$, "Detected";
- break;
- case AI_ACTION_TYPE_DEAD:
- set .@action_type$, "Killed by";
- remove_mob .ai_action[AI_ACTION_SRC];
- break;
- case AI_ACTION_TYPE_ASSIST:
- set .@action_type$, "Assisting";
- break;
- case AI_ACTION_TYPE_UNLOCK:
- set .@action_type$, "Unlocked target";
- break;
- case AI_ACTION_TYPE_KILL:
- set .@action_type$, "Killed";
- break;
- case AI_ACTION_TYPE_WALKACK:
- set .@action_type$, "Completed Walking";
- break;
- case AI_ACTION_TYPE_WARPACK:
- set .@action_type$, "Warped";
- break;
- }
-
- mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
- deletearray .ai_action, 4;
- end;
- }
-
-L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu();
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set .@tmp, make_menu();
- next;
- mes "[Monster Info]";
- display_info .@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
-
-L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
- case 1: // Walk
- set .@src, make_menu();
- input .@x;
- input .@y;
- unitwalk .@src,.@x,.@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set .@src, make_menu();
- input .@tar;
- unitwalk .@src, .@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set .@src, make_menu();
- input .@tar;
- unitattack .@src, .@tar;
- break;
- case 4: // Stop
- set .@src, make_menu();
- unitstop .@src;
- break;
- case 5: // Defend/Assist
- set .@src, make_menu();
- input .@tar;
- mobassist .@src, .@tar;
- break;
- case 6: // Talk
- set .@src, make_menu();
- input .@text$;
- unittalk .@src, .@text$;
- break;
- case 7: // Emote
- set .@src, make_menu();
- input .@emote;
- unitemote .@src, .@emote;
- break;
- case 8:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 26, .@flag;
- break;
- case 9:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 25, .@flag;
- break;
- case 10:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
-} \ No newline at end of file
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index 9e196459e..4f07659c3 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -79,7 +79,6 @@
//npc: npc/custom/Lance/FR_WeatherController.c
//npc: npc/custom/Lance/FR_MailSystem.c
//npc: npc/sample/npc_dynamic_shop.txt
-//npc: npc/custom/Lance/Sentry.cpp
// --------------------------------------------------------------
// --------------------------------------------------------------
diff --git a/src/map/battle.c b/src/map/battle.c
index 98fc40062..cf7a64c0f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3209,9 +3209,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
TBL_MOB*md = (TBL_MOB*)s_bl;
if (!(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id)
return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
- if(md->state.killer/* || !(battle_config.mob_ai&0x400)*/)
- state |= BCT_ENEMY; //By default everyone hates mobs.
- else
+
{ //Smart enemy criteria.
if (!md->special_state.ai) { //Normal mobs.
if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
diff --git a/src/map/clif.c b/src/map/clif.c
index 0190eb24e..66e094f5f 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8200,9 +8200,8 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
WFIFOSET(fd, WFIFOW(fd,2));
#ifdef PCRE_SUPPORT
- // trigger listening mobs/npcs
+ // trigger listening npcs
map_foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl);
- map_foreachinrange(mob_chat_sub, &sd->bl, AREA_SIZE, BL_MOB, text, textlen, &sd->bl);
#endif
// check for special supernovice phrase
@@ -8841,8 +8840,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
if (!bl) return;
switch (bl->type) {
case BL_MOB:
- if (!((TBL_MOB *)bl)->nd || !mob_script_callback((TBL_MOB *)bl, &sd->bl, CALLBACK_NPCCLICK))
- clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
+ clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
break;
case BL_PC:
clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
diff --git a/src/map/mob.c b/src/map/mob.c
index 33d1ce58d..8c2453275 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1114,9 +1114,6 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0)
return 0;
- if(md->nd && mob_script_callback(md, bl, CALLBACK_DETECT))
- return 1; // We have script handling the work.
-
switch (bl->type)
{
case BL_PC:
@@ -1298,8 +1295,6 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
tbl = NULL;
}
if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) {
- if(md->nd)
- mob_script_callback(md, bl, CALLBACK_ASSIST);
md->target_id=tbl->id;
md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
if(md->min_chase>MAX_MINCHASE)
@@ -1321,9 +1316,6 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
{
nullpo_retr(0, md);
- if(md->nd)
- mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK);
-
switch (md->state.skillstate) {
case MSS_WALK:
if (md->ud.walktimer != -1)
@@ -1368,7 +1360,6 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
nullpo_retr(0, md);
if(DIFF_TICK(md->next_walktime,tick)>0 ||
- md->state.no_random_walk ||
!unit_can_move(&md->bl) ||
!(status_get_mode(&md->bl)&MD_CANMOVE))
return 0;
@@ -1717,7 +1708,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
tick = va_arg(args,unsigned int);
- if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0))
+ if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)
return (int)mob_ai_sub_hard(md, tick);
if (md->bl.prev==NULL || md->status.hp == 0)
@@ -1908,34 +1899,6 @@ int mob_timer_delete(int tid, unsigned int tick, int id, intptr data)
return 0;
}
-int mob_convertslave_sub(struct block_list *bl,va_list ap)
-{
- struct mob_data *md, *md2 = NULL;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md = (struct mob_data *)bl);
-
- md2=va_arg(ap,TBL_MOB *);
-
- if(md->master_id > 0 && md->master_id == md2->bl.id){
- md->state.killer = md2->state.killer;
- md->special_state.ai = md2->special_state.ai;
- md->nd = md2->nd;
- md->callback_flag = md2->callback_flag;
- }
-
- return 0;
-}
-
-int mob_convertslave(struct mob_data *md)
-{
- nullpo_retr(0, md);
-
- map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB, md);
- return 0;
-}
-
/*==========================================
*
*------------------------------------------*/
@@ -2092,9 +2055,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
if (!src)
return;
- if(md->nd)
- mob_script_callback(md, src, CALLBACK_ATTACK);
-
if(md->special_state.ai==2/* && md->master_id == src->id*/)
{ //LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
@@ -2533,15 +2493,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
//Emperium destroyed by script. Discard mvp character. [Skotlex]
mvp_sd = NULL;
- if(src && src->type == BL_MOB){
- struct mob_data *smd = (struct mob_data *)src;
- if(smd->nd)
- mob_script_callback(smd, &md->bl, CALLBACK_KILL);
- }
-
- if(md->nd)
- mob_script_callback(md, src, CALLBACK_DEAD);
- else
if(md->npc_event[0] && !md->state.npc_killmonster)
{
md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
@@ -2584,11 +2535,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(pcdb_checkid(md->vd->class_))
{ //Player mobs are not removed automatically by the client.
- if(md->nd){
- md->vd->dead_sit = 1;
- return 1; // Let the dead body stay there.. we have something to do with it :D
- } else
- clif_clearunit_delayed(&md->bl, tick+3000);
+ clif_clearunit_delayed(&md->bl, tick+3000);
}
if(!md->spawn) //Tell status_damage to remove it from memory.
@@ -2608,10 +2555,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
md->last_pcneartime = 0;
if (!md->bl.prev)
map_addblock(&md->bl);
- if(pcdb_checkid(md->vd->class_) && md->nd)
- md->vd->dead_sit = 0;
- else
- clif_spawn(&md->bl);
+ clif_spawn(&md->bl);
skill_unit_move(&md->bl,tick,1);
mobskill_use(md, tick, MSC_SPAWN);
if (battle_config.show_mob_info&3)
@@ -2883,10 +2827,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
md= mob_spawn_dataset(&data);
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
- md->state.killer = md2->state.killer;
md->special_state.ai = md2->special_state.ai;
- md->nd = md2->nd;
- md->callback_flag = md2->callback_flag;
}
mob_spawn(md);
@@ -3462,26 +3403,6 @@ int mob_clone_delete(int class_)
return 0;
}
-int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type)
-{
- // DEBUG: Uncomment these if errors occur. ---
- // nullpo_retr(md, 0);
- // nullpo_retr(md->nd, 0);
- // -------------------------------------------
- if(md->callback_flag&action_type){
- int regkey = add_str(".ai_action");
- linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)regkey, (void *)(int)action_type);
- if(target){
- linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(1<<24)), (void *)(int)target->type);
- linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(2<<24)), (void *)target->id);
- }
- linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(3<<24)), (void *)md->bl.id);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
- return 1;
- }
- return 0;
-}
-
//
// ‰Šú‰»
//
diff --git a/src/map/mob.h b/src/map/mob.h
index 0136b6c98..696d64bf7 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -35,19 +35,6 @@
#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB
-// Scripted Mob AI Constants
-#define CALLBACK_NPCCLICK 0x100
-#define CALLBACK_ATTACK 0x80
-#define CALLBACK_DETECT 0x40
-#define CALLBACK_DEAD 0x20
-#define CALLBACK_ASSIST 0x10
-#define CALLBACK_KILL 0x08
-#define CALLBACK_UNLOCK 0x04
-#define CALLBACK_WALKACK 0x02
-#define CALLBACK_WARPACK 0x01
-
-int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
-
struct mob_skill {
short state;
short skill_id,skill_lv;
@@ -107,8 +94,6 @@ struct mob_data {
unsigned steal_coin_flag : 1;
unsigned soul_change_flag : 1; // Celest
unsigned alchemist: 1;
- unsigned no_random_walk: 1;
- unsigned killer: 1;
unsigned spotted: 1;
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
@@ -137,9 +122,6 @@ struct mob_data {
int deletetimer;
int master_id,master_dist;
- struct npc_data *nd;
- unsigned short callback_flag;
-
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
char npc_event[50];
@@ -269,7 +251,6 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
int mob_countslave(struct block_list *bl);
-int mob_convertslave(struct mob_data *md);
int mob_is_clone(int class_);
diff --git a/src/map/npc.h b/src/map/npc.h
index d6b27491d..b2fd2954f 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -80,7 +80,6 @@ struct npc_data {
#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data* nd);
-int mob_chat_sub(struct block_list* bl, va_list ap);
#endif
//Script NPC events.
diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c
index d7edf69f0..4278c33f5 100644
--- a/src/map/npc_chat.c
+++ b/src/map/npc_chat.c
@@ -403,15 +403,6 @@ int npc_chat_sub(struct block_list* bl, va_list ap)
return 0;
}
-int mob_chat_sub(struct block_list* bl, va_list ap)
-{
- struct mob_data *md = (struct mob_data *)bl;
- if(md->nd)
- npc_chat_sub(&md->nd->bl, ap);
-
- return 0;
-}
-
// Various script builtins used to support these functions
int buildin_defpattern(struct script_state* st)
diff --git a/src/map/pc.c b/src/map/pc.c
index bb24b097a..b87f871fa 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4968,8 +4968,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
status_calc_mob(md, 0);
status_percent_heal(src,10,0);
}
- if(md->nd)
- mob_script_callback(md, &sd->bl, CALLBACK_KILL);
}
break;
case BL_PET: //Pass on to master...
diff --git a/src/map/script.c b/src/map/script.c
index 705015c47..c9839a952 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12514,221 +12514,6 @@ BUILDIN_FUNC(pcstopfollow)
// [zBuffer] List of mob control commands --->
//## TODO always return if the request/whatever was successfull [FlavioJS]
-BUILDIN_FUNC(mobspawn)
-{
- int class_,x,y,id;
- const char *str,*map;
-
- // Who?
- str =script_getstr(st,2);
- // What?
- class_ =script_getnum(st,3);
- // Where?
- map =script_getstr(st,4);
- x =script_getnum(st,5);
- y =script_getnum(st,6);
-
- id = mob_once_spawn(map_id2sd(st->rid),map_mapname2mapid(map),x,y,str,class_,1,"");
- script_pushint(st,id);
-
- return 0;
-}
-
-BUILDIN_FUNC(mobremove)
-{
- int id;
- struct block_list *bl = NULL;
- id = script_getnum(st,2);
-
- bl = map_id2bl(id);
- if (bl && bl->type == BL_MOB)
- unit_free(bl,0);
-
- return 0;
-}
-
-BUILDIN_FUNC(getmobdata)
-{
- int num, id;
- char *name;
- struct mob_data *md = NULL;
- TBL_PC *sd = st->rid?map_id2sd(st->rid):NULL;
- id = script_getnum(st,2);
-
- if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB || !data_isreference(script_getdata(st,3)) ){
- ShowWarning("buildin_getmobdata: Error in argument!\n");
- return -1;
- }
-
- num=st->stack->stack_data[st->start+3].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- setd_sub(st,sd,name,0,(void *)(int)md->class_,script_getref(st,3));
- setd_sub(st,sd,name,1,(void *)(int)md->level,script_getref(st,3));
- setd_sub(st,sd,name,2,(void *)(int)md->status.hp,script_getref(st,3));
- setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,script_getref(st,3));
- setd_sub(st,sd,name,4,(void *)(int)md->master_id,script_getref(st,3));
- setd_sub(st,sd,name,5,(void *)(int)md->bl.m,script_getref(st,3));
- setd_sub(st,sd,name,6,(void *)(int)md->bl.x,script_getref(st,3));
- setd_sub(st,sd,name,7,(void *)(int)md->bl.y,script_getref(st,3));
- setd_sub(st,sd,name,8,(void *)(int)md->status.speed,script_getref(st,3));
- setd_sub(st,sd,name,9,(void *)(int)md->status.mode,script_getref(st,3));
- setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,script_getref(st,3));
- setd_sub(st,sd,name,11,(void *)(int)md->sc.option,script_getref(st,3));
- setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,script_getref(st,3));
- setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,script_getref(st,3));
- setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,script_getref(st,3));
- setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,script_getref(st,3));
- setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,script_getref(st,3));
- setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,script_getref(st,3));
- setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,script_getref(st,3));
- setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,script_getref(st,3));
- setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,script_getref(st,3));
- setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,script_getref(st,3));
- setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,script_getref(st,3));
- setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,script_getref(st,3));
- setd_sub(st,sd,name,24,(void *)(int)md->state.killer,script_getref(st,3));
- setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,script_getref(st,3));
- setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, script_getref(st,3));
- return 0;
-}
-
-/// Changes the data of a mob
-///
-/// setmobdata <mob unit id>,<type>,<value>;
-BUILDIN_FUNC(setmobdata)
-{
- struct block_list* mob_bl;
-
- mob_bl = map_id2bl(script_getnum(st,2));
-
- if( mob_bl != NULL && mob_bl->type == BL_MOB )
- {
- TBL_MOB* md = (TBL_MOB*)mob_bl;
- int type;
- int value;
-
- type = script_getnum(st,3);
- value = script_getnum(st,4);
-
- switch( type )
- {
- case 0: md->class_ = (short)value; break;
- case 1: md->level = (unsigned short)value; break;
- case 2: md->status.hp = (unsigned int)value; break;
- case 3: md->status.max_hp = (unsigned int)value; break;
- case 4: md->master_id = value; break;
- case 5: md->bl.m = (short)value; break;
- case 6: md->bl.x = (short)value; break;
- case 7: md->bl.y = (short)value; break;
- case 8: md->status.speed = (unsigned short)value; break;
- case 9: md->status.mode = (unsigned short)value; break;
- case 10: md->special_state.ai = (unsigned int)value; break;
- case 11: md->sc.option = (unsigned short)value; break;
- case 12: md->vd->sex = (char)value; break;
- case 13: md->vd->class_ = (unsigned short)value; break;
- case 14: md->vd->hair_style = (unsigned short)value; break;
- case 15: md->vd->hair_color = (unsigned short)value; break;
- case 16: md->vd->head_bottom = (unsigned short)value; break;
- case 17: md->vd->head_mid = (unsigned short)value; break;
- case 18: md->vd->head_top = (unsigned short)value; break;
- case 19: md->vd->cloth_color = (unsigned short)value; break;
- case 20: md->vd->shield = (unsigned short)value; break;
- case 21: md->vd->weapon = (unsigned short)value; break;
- case 22: md->vd->shield = (unsigned short)value; break;
- case 23: md->ud.dir = (unsigned char)value; break;
- case 24: md->state.killer = value > 0 ? 1 : 0; break;
- case 25: md->callback_flag = (short)value; break;
- case 26: md->state.no_random_walk = value > 0 ? 1 : 0; break;
- default:
- ShowError("script:setmobdata: unknown data identifier %d\n", type);
- return 1;
- }
- }
-
- return 0;
-}
-
-/// Makes the mob assist the target unit as a slave
-///
-/// mobassist <mob unit id>,"<player name>";
-/// mobassist <mob unit id>,<target id>;
-BUILDIN_FUNC(mobassist)
-{
- struct block_list* mob_bl;
-
- // get mob
- mob_bl = map_id2bl(script_getnum(st,2));
- if( mob_bl != NULL && mob_bl->type == BL_MOB )
- {
- TBL_MOB* md = (TBL_MOB*)mob_bl;
- struct block_list* target_bl = NULL;
- struct script_data* data;
-
- // get target
- data = script_getdata(st, 3);
- get_val(st, data);
- if( data_isstring(data) )
- {
- TBL_PC* sd = map_nick2sd(conv_str(st, data));
- if( sd != NULL )
- target_bl = &sd->bl;
- }
- if( target_bl == NULL )
- target_bl = map_id2bl(conv_num(st, data));
-
- // set mob as slave
- if( target_bl != NULL )
- {
- struct unit_data* ud;
-
- md->master_id = target_bl->id;
- md->state.killer = 1;
- mob_convertslave(md);
- ud = unit_bl2ud(mob_bl);
- if( ud != NULL )
- {
- if( ud->target != 0 )
- md->target_id = ud->target;
- else if( ud->skilltarget != 0 )
- md->target_id = ud->skilltarget;
- if( md->target_id != 0 )
- unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
- }
- }
- }
-
- return 0;
-}
-
-/// Attaches the current npc or the target npc to the mob unit
-///
-/// mobattach <mob unit id>{,"<npc name>"};
-BUILDIN_FUNC(mobattach)
-{
- struct block_list* mob_bl;
-
- mob_bl = map_id2bl(script_getnum(st,2));
- if( mob_bl != NULL && mob_bl->type == BL_MOB )
- {
- TBL_MOB* md = (TBL_MOB*)mob_bl;
- TBL_NPC* nd = NULL;
-
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st, 3));
- else
- {
- struct block_list* npc_bl = map_id2bl(st->oid);
- if( npc_bl != NULL && npc_bl->type == BL_NPC )
- nd = (TBL_NPC*)npc_bl;
- }
-
- if( nd != NULL )
- md->nd = nd;
- }
-
- return 0;
-}
-
/// Makes the unit walk to target position or map
/// Returns if it was successfull
///
@@ -12844,7 +12629,6 @@ BUILDIN_FUNC(unitattack)
script_pushint(st, 1);
return 0;
case BL_MOB:
- ((TBL_MOB *)unit_bl)->state.killer = 1;
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
break;
case BL_PET:
@@ -13636,12 +13420,6 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(pcblockmove,"ii"),
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
- BUILDIN_DEF(mobspawn,"*"),
- BUILDIN_DEF(mobremove,"i"),
- BUILDIN_DEF(getmobdata,"i*"),
- BUILDIN_DEF(setmobdata,"iii"),
- BUILDIN_DEF(mobassist,"i?"),
- BUILDIN_DEF(mobattach,"i?"),
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
diff --git a/src/map/unit.c b/src/map/unit.c
index 4c2ff82b9..e52d60782 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -256,8 +256,6 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
ud->to_x = bl->x;
ud->to_y = bl->y;
- if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding)
- mob_script_callback(md, NULL, CALLBACK_WALKACK);
}
return 0;
}
@@ -630,11 +628,6 @@ int unit_warp(struct block_list *bl,short m,short x,short y,int type)
clif_spawn(bl);
skill_unit_move(bl,gettick(),1);
- if(bl->type == BL_MOB){
- TBL_MOB *md = (TBL_MOB *)bl;
- if(md->nd) // Tell the script engine we've warped
- mob_script_callback(md, NULL, CALLBACK_WARPACK);
- }
return 0;
}