diff options
-rw-r--r-- | Changelog-Trunk.txt | 14 | ||||
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 19 | ||||
-rw-r--r-- | src/map/clif.c | 12 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mob.c | 1 | ||||
-rw-r--r-- | src/map/mob.h | 1 | ||||
-rw-r--r-- | src/map/npc.c | 7 | ||||
-rw-r--r-- | src/map/script.c | 518 |
9 files changed, 266 insertions, 310 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 635d0fe00..53a4381f1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,20 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/06/18
+ * [Removed]:
+ - Large part of scripted mob control commands are removed.
+ - Large part of scripted player control commands are removed.
+ - Scripted mob slaves changing master ID.
+ [Added]:
+ - Unit control commands.
+ - CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
+ - Macro RECURSIVE_MASTER_CHECK in battle.c
+ [Modified]:
+ - buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid
+ and buildin_unitskillusepos.
+ - md->callback_flag to short (double word). [Lance]
+
2006/06/17
* Devotion absorbed damage will now appear to come from oneself (instead of
the original attacker changing directions towards the Crusader) [Skotlex]
diff --git a/db/const.txt b/db/const.txt index 9f3b2e900..9987e4836 100644 --- a/db/const.txt +++ b/db/const.txt @@ -706,6 +706,8 @@ AI_ACTION_TAR_TYPE_PC 1 AI_ACTION_TAR_TYPE_MOB 2
AI_ACTION_TAR_TYPE_PET 4
AI_ACTION_TAR_TYPE_HOMUN 8
+AI_ACTION_TAR_TYPE_ITEM 16
+AI_ACTION_TYPE_NPCCLICK 256
AI_ACTION_TYPE_ATTACK 128
AI_ACTION_TYPE_DETECT 64
AI_ACTION_TYPE_DEAD 32
diff --git a/src/map/battle.c b/src/map/battle.c index 7d474d5ee..85a8310e0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -25,6 +25,9 @@ #include "guild.h" #include "party.h" +// Recursive master check to prevent custom AIs from messing with each other. +// #define RECURSIVE_MASTER_CHECK + #define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru] int attr_fix_table[4][ELE_MAX][ELE_MAX]; @@ -3094,8 +3097,24 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { TBL_MOB*md = (TBL_MOB*)s_bl; +#ifdef RECURSIVE_MASTER_CHECK + struct block_list *tmp_bl = NULL; + TBL_MOB *tmp_md = NULL; +#endif if (!agit_flag && md->guardian_data && md->guardian_data->guild_id) return 0; //Disable guardians/emperium owned by Guilds on non-woe times. +#ifdef RECURSIVE_MASTER_CHECK + tmp_md = md; + while(tmp_md->master_id && (tmp_bl = map_id2bl(tmp_md->master_id))){ + if(t_bl->id == tmp_bl->id){ + state |= BCT_PARTY; + break; + } + if(tmp_bl->type != BL_MOB) + break; + tmp_md = (TBL_MOB *)tmp_bl; + } +#endif if(md->state.killer) // Is on a rampage too :D state |= BCT_ENEMY; else if (!md->special_state.ai) { //Normal mobs. diff --git a/src/map/clif.c b/src/map/clif.c index 8dfcb40cf..1ff36c7ec 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2463,8 +2463,9 @@ int clif_updatestatus(struct map_session_data *sd,int type) // 00b0
case SP_WEIGHT:
pc_checkweighticon(sd);
- WFIFOW(fd,0)=0xb0;
- WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus]
+ // Redundancy? Look above.. - [Lance]
+ //WFIFOW(fd,0)=0xb0;
+ //WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus]
WFIFOL(fd,4)=sd->weight;
break;
case SP_MAXWEIGHT:
@@ -2479,6 +2480,9 @@ int clif_updatestatus(struct map_session_data *sd,int type) case SP_JOBLEVEL:
WFIFOL(fd,4)=sd->status.job_level;
break;
+ case SP_KARMA: // Adding this back, I wonder if the client intercepts this - [Lance]
+ WFIFOL(fd,4)=sd->status.karma;
+ break;
case SP_MANNER:
WFIFOL(fd,4)=sd->status.manner;
clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
@@ -9152,9 +9156,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) if (!bl) return;
switch (bl->type) {
case BL_MOB:
- if (((TBL_MOB *)bl)->nd)
- npc_click(sd, bl);
- else
+ if (!((TBL_MOB *)bl)->nd || !mob_script_callback((TBL_MOB *)bl, &sd->bl, CALLBACK_NPCCLICK))
clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
break;
case BL_PC:
diff --git a/src/map/map.h b/src/map/map.h index dae831ab5..6babe9883 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -874,7 +874,7 @@ struct mob_data { int master_id,master_dist;
struct npc_data *nd;
- unsigned char callback_flag;
+ unsigned short callback_flag;
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
diff --git a/src/map/mob.c b/src/map/mob.c index c4cedad2d..f8e608699 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1509,7 +1509,6 @@ int mob_convertslave_sub(struct block_list *bl,va_list ap) md2=va_arg(ap,TBL_MOB *); if(md->master_id > 0 && md->master_id == md2->bl.id){ - md->master_id = md2->master_id; md->state.killer = md2->state.killer; md->special_state.ai = md2->special_state.ai; md->nd = md2->nd; diff --git a/src/map/mob.h b/src/map/mob.h index 04d4df8f2..c4f27f08e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -26,6 +26,7 @@ #define MOB_CLONE_END 10000
// Scripted Mob AI Constants
+#define CALLBACK_NPCCLICK 0x100
#define CALLBACK_ATTACK 0x80
#define CALLBACK_DETECT 0x40
#define CALLBACK_DEAD 0x20
diff --git a/src/map/npc.c b/src/map/npc.c index 69cb214e8..1a6302abd 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1089,13 +1089,6 @@ int npc_click(struct map_session_data *sd,struct block_list *bl) if(!bl) return 1;
switch(bl->type){
- case BL_MOB:
- if (npc_checknear2(sd,bl))
- return 1;
- if((nd = ((TBL_MOB *)bl)->nd) == NULL)
- return 1;
- setd_sub(NULL,sd,"@smc_target",0,(void *)bl->id, NULL);
- break;
case BL_NPC:
if ((nd = npc_checknear(sd,bl)) == NULL)
return 1;
diff --git a/src/map/script.c b/src/map/script.c index d30236694..c8fd85bb8 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -364,8 +364,6 @@ int buildin_checkoption1(struct script_state *st); // [celest] int buildin_checkoption2(struct script_state *st); // [celest] int buildin_guildgetexp(struct script_state *st); // [celest] int buildin_guildchangegm(struct script_state *st); // [Skotlex] -int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest] -int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest] int buildin_logmes(struct script_state *st); // [Lupus] int buildin_summon(struct script_state *st); // [celest] int buildin_isnight(struct script_state *st); // [celest] @@ -414,29 +412,26 @@ int buildin_setbattleflag(struct script_state *st); int buildin_getbattleflag(struct script_state *st); // [zBuffer] List of player cont commands ---> int buildin_rid2name(struct script_state *st); -int buildin_pcwalkxy(struct script_state *st); -int buildin_pctalk(struct script_state *st); -int buildin_pcemote(struct script_state *st); int buildin_pcfollow(struct script_state *st); int buildin_pcstopfollow(struct script_state *st); int buildin_pcblockmove(struct script_state *st); -int buildin_pcattack(struct script_state *st); // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> -int buildin_spawnmob(struct script_state *st); -int buildin_removemob(struct script_state *st); -int buildin_mobwalk(struct script_state *st); -int buildin_mobwarp(struct script_state *st); +int buildin_mobspawn(struct script_state *st); +int buildin_mobremove(struct script_state *st); int buildin_getmobdata(struct script_state *st); int buildin_setmobdata(struct script_state *st); -int buildin_mobattack(struct script_state *st); -int buildin_mobrandomwalk(struct script_state *st); -int buildin_mobstop(struct script_state *st); int buildin_mobassist(struct script_state *st); -int buildin_mobtalk(struct script_state *st); -int buildin_mobemote(struct script_state *st); -int buildin_mobdeadsit(struct script_state *st); int buildin_mobattach(struct script_state *st); +int buildin_unitwalk(struct script_state *st); +int buildin_unitwarp(struct script_state *st); +int buildin_unitattack(struct script_state *st); +int buildin_unitstop(struct script_state *st); +int buildin_unittalk(struct script_state *st); +int buildin_unitemote(struct script_state *st); +int buildin_unitdeadsit(struct script_state *st); +int buildin_unitskilluseid(struct script_state *st); // originally by Qamera [celest] +int buildin_unitskillusepos(struct script_state *st); // originally by Qamera [celest] // <--- [zBuffer] List of mob control commands int buildin_sleep(struct script_state *st); int buildin_sleep2(struct script_state *st); @@ -699,9 +694,6 @@ struct { {buildin_checkoption2,"checkoption2","i"}, {buildin_guildgetexp,"guildgetexp","i"}, {buildin_guildchangegm,"guildchangegm","is"}, - {buildin_skilluseid,"skilluseid","ii*"}, // originally by Qamera [Celest] - {buildin_skilluseid,"doskill","ii*"}, // since a lot of scripts would already use 'doskill'... - {buildin_skillusepos,"skillusepos","iiii*"}, // [Celest] {buildin_logmes,"logmes","s"}, //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] {buildin_summon,"summon","si*"}, // summons a slave monster [Celest] {buildin_isnight,"isnight",""}, // check whether it is night time [Celest] @@ -760,31 +752,28 @@ struct { {buildin_getmonsterinfo,"getmonsterinfo","ii"}, //Lupus // [zBuffer] List of player cont commands ---> {buildin_rid2name,"rid2name","i"}, - {buildin_pcwalkxy,"pcwalkxy","iii"}, - {buildin_pctalk,"pctalk","is"}, - {buildin_pcemote,"pcemote","ii"}, {buildin_pcfollow,"pcfollow","ii"}, {buildin_pcstopfollow,"pcstopfollow","i"}, {buildin_pcblockmove,"pcblockmove","ii"}, - {buildin_pcattack,"pcattack","iii"}, // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> - {buildin_spawnmob,"spawnmob","*"}, - {buildin_removemob,"removemob","i"}, - {buildin_mobwalk,"mobwalk","i*"}, - {buildin_mobwarp,"mobwarp","isii"}, - {buildin_mobrandomwalk,"mobrandomwalk","ii"}, + {buildin_mobspawn,"mobspawn","*"}, + {buildin_mobremove,"mobremove","i"}, {buildin_getmobdata,"getmobdata","i*"}, {buildin_setmobdata,"setmobdata","iii"}, - {buildin_mobattack,"mobattack","i*"}, - {buildin_mobstop,"mobstop","i"}, {buildin_mobassist,"mobassist","i*"}, - {buildin_mobtalk,"mobtalk","is"}, - {buildin_mobemote,"mobemote","ii"}, - {buildin_mobdeadsit,"mobdeadsit","ii"}, {buildin_mobattach,"mobattach","i*"}, + {buildin_unitwalk,"unitwalk","i*"}, + {buildin_unitwarp,"unitwarp","isii"}, + {buildin_unitattack,"unitattack","i*"}, + {buildin_unitstop,"unitstop","i"}, + {buildin_unittalk,"unittalk","is"}, + {buildin_unitemote,"unitemote","ii"}, + {buildin_unitdeadsit,"unitdeadsit","ii"}, + {buildin_unitskilluseid,"unitskilluseid","iii*"}, // originally by Qamera [Celest] + {buildin_unitskillusepos,"unitskillusepos","iiiii"}, // [Celest] // <--- [zBuffer] List of mob control commands -{buildin_sleep,"sleep","i"}, + {buildin_sleep,"sleep","i"}, {buildin_sleep2,"sleep2","i"}, {buildin_awake,"awake","s"}, {buildin_getvariableofnpc,"getvariableofnpc","is"}, @@ -9355,53 +9344,6 @@ int buildin_getmapxy(struct script_state *st){ return 0; } -/*===================================================== - * Allows players to use a skill - by Qamera - *----------------------------------------------------- - */ -int buildin_skilluseid (struct script_state *st) -{ - int skid,sklv; - struct map_session_data *sd; - - skid=conv_num(st,& (st->stack->stack_data[st->start+2])); - sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(st->end > st->start+4) - sd=(TBL_PC *)map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+4]))); - else - sd=script_rid2sd(st); - - if (sd) - unit_skilluse_id(&sd->bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):sd->bl.id,skid,sklv); - - return 0; -} - -/*===================================================== - * Allows players to use a skill on a position [Celest] - *----------------------------------------------------- - */ -int buildin_skillusepos(struct script_state *st) -{ - int skid,sklv,x,y; - struct map_session_data *sd; - - skid=conv_num(st,& (st->stack->stack_data[st->start+2])); - sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); - x=conv_num(st,& (st->stack->stack_data[st->start+4])); - y=conv_num(st,& (st->stack->stack_data[st->start+5])); - - if(st->end > st->start+5) - sd=(TBL_PC *)map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5]))); - else - sd=script_rid2sd(st); - - if (sd) - unit_skilluse_pos(&sd->bl,x,y,skid,sklv); - - return 0; -} - /*========================================== * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] *------------------------------------------ @@ -10433,30 +10375,6 @@ int buildin_rid2name(struct script_state *st){ return 0; } -int buildin_pcwalkxy(struct script_state *st){ - int id, x, y = 0; - struct map_session_data *sd = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start + 2])); - x = conv_num(st, & (st->stack->stack_data[st->start + 3])); - if(st->end > st->start + 4) - y = conv_num(st, & (st->stack->stack_data[st->start + 4])); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd){ - if(y) - unit_walktoxy(&sd->bl, x, y, 0); - else - unit_walktobl(&sd->bl, map_id2bl(x), 65535, 1); - } - - return 0; -} - int buildin_pcblockmove(struct script_state *st){ int id, flag; struct map_session_data *sd = NULL; @@ -10475,66 +10393,6 @@ int buildin_pcblockmove(struct script_state *st){ return 0; } -int buildin_pctalk(struct script_state *st){ - int id; - char *str; - char message[255]; - struct map_session_data *sd = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start + 2])); - str = conv_str(st, & (st->stack->stack_data[st->start + 3])); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd){ - memcpy(message, sd->status.name, NAME_LENGTH); - strcat(message," : "); - strncat(message,str, 254); //Prevent overflow possibility. [Skotlex] - clif_message(&(sd->bl), message); - clif_displaymessage(sd->fd, message); - } - - return 0; -} - -int buildin_pcattack(struct script_state *st) { - struct map_session_data *sd = NULL; - - int id = conv_num(st, & (st->stack->stack_data[st->start + 2])); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd) - clif_parse_ActionRequest_sub(sd, conv_num(st, & (st->stack->stack_data[st->start + 4]))>0?0x07:0x00, conv_num(st, & (st->stack->stack_data[st->start + 3])), gettick()); - - return 0; -} - -int buildin_pcemote(struct script_state *st) { - int id, emo; - struct map_session_data *sd = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start + 2])); - emo = conv_num(st, & (st->stack->stack_data[st->start + 3])); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd) - clif_emotion(&sd->bl,emo); - - return 0; - -} - int buildin_pcfollow(struct script_state *st) { int id, targetid; struct map_session_data *sd = NULL; @@ -10573,7 +10431,7 @@ int buildin_pcstopfollow(struct script_state *st) { } // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> -int buildin_spawnmob(struct script_state *st){ +int buildin_mobspawn(struct script_state *st){ int class_,x,y,id; char *str,*map,*event=""; @@ -10597,7 +10455,7 @@ int buildin_spawnmob(struct script_state *st){ return 0; } -int buildin_removemob(struct script_state *st) { +int buildin_mobremove(struct script_state *st) { int id; struct block_list *bl = NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); @@ -10609,47 +10467,6 @@ int buildin_removemob(struct script_state *st) { return 0; } -int buildin_mobwalk(struct script_state *st){ - int id,x,y = 0; - struct block_list *bl = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - x = conv_num(st, & (st->stack->stack_data[st->start+3])); - if(st->end > st->start+4) - y = conv_num(st, & (st->stack->stack_data[st->start+4])); - - bl = map_id2bl(id); - if(bl && bl->type == BL_MOB){ - if(y) - push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations. - else - push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),1,65025)); - } else { - push_val(st->stack,C_INT,0); - } - - return 0; -} - -int buildin_mobwarp(struct script_state *st){ - int id,x,y,m = 0; - char *map; - struct block_list *bl = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - map = conv_str(st, & (st->stack->stack_data[st->start+3])); - x = conv_num(st, & (st->stack->stack_data[st->start+4])); - y = conv_num(st, & (st->stack->stack_data[st->start+5])); - - bl = map_id2bl(id); - m = mapindex_name2id(map); - if(m && bl){ - unit_warp(bl, m, (short)x, (short)y, 0); - } - - return 0; -} - int buildin_getmobdata(struct script_state *st) { int num, id; char *name; @@ -10689,6 +10506,8 @@ int buildin_getmobdata(struct script_state *st) { setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref); setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref); setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, st->stack->stack_data[st->start+3].ref); return 0; } @@ -10779,7 +10598,10 @@ int buildin_setmobdata(struct script_state *st){ md->state.killer = value2>0?1:0; break; case 25: - md->callback_flag = (unsigned char)value2; + md->callback_flag = (short)value2; + break; + case 26: + md->state.no_random_walk = value2>0?1:0; break; default: ShowError("buildin_setmobdata: argument id is not identified."); @@ -10788,164 +10610,268 @@ int buildin_setmobdata(struct script_state *st){ return 0; } -int buildin_mobattack(struct script_state *st) { - int id = 0; - char *target = NULL; +int buildin_mobassist(struct script_state *st) { + int id; + char *target; struct mob_data *md = NULL; - struct map_session_data *sd = NULL; struct block_list *bl = NULL; + struct unit_data *ud; id = conv_num(st, & (st->stack->stack_data[st->start+2])); - if(st->end > st->start + 3) - target = conv_str(st, & (st->stack->stack_data[st->start+3])); - - if(target){ - sd = map_nick2sd(target); - if(!sd) - bl = map_id2bl(atoi(target)); - else - bl = &sd->bl; - } + target = conv_str(st, & (st->stack->stack_data[st->start+3])); - if((md = (struct mob_data *)map_id2bl(id))){ - if (md && md->bl.type == BL_MOB) { + if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) { + md = (struct mob_data *)map_id2bl(id); + if(md && md->bl.type == BL_MOB) { + ud = unit_bl2ud(bl); + md->master_id = bl->id; md->state.killer = 1; - md->special_state.ai = 1; - if(bl){ - md->target_id = bl->id; - unit_walktobl(&md->bl, bl, 65025, 2); + mob_convertslave(md); + if (ud) { + if (ud->target) + md->target_id = ud->target; + else if (ud->skilltarget) + md->target_id = ud->skilltarget; + if(md->target_id) + unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2); } } } - return 0; } -int buildin_mobstop(struct script_state *st) { +int buildin_mobattach(struct script_state *st){ int id; + struct mob_data *md = NULL; + struct npc_data *nd = NULL; + char *npcname = NULL; + id = conv_num(st, & (st->stack->stack_data[st->start+2])); + if(st->end > st->start + 3){ + npcname = conv_str(st, & (st->stack->stack_data[st->start+3])); + } + + if(npcname) + nd = npc_name2id(npcname); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if(nd) + if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB) + md->nd = nd; + + return 0; +} + +int buildin_unitwalk(struct script_state *st){ + int id,x,y = 0; struct block_list *bl = NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); + x = conv_num(st, & (st->stack->stack_data[st->start+3])); + if(st->end > st->start+4) + y = conv_num(st, & (st->stack->stack_data[st->start+4])); bl = map_id2bl(id); - if(bl && bl->type == BL_MOB){ - unit_stop_attack(bl); - unit_stop_walking(bl,0); - ((TBL_MOB *)bl)->target_id = 0; + if(bl){ + if(y) + push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations. + else + push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),65025,1)); + } else { + push_val(st->stack,C_INT,0); } return 0; } -int buildin_mobrandomwalk(struct script_state *st){ - int id = conv_num(st, &(st->stack->stack_data[st->start+2])); - int flag = conv_num(st, &(st->stack->stack_data[st->start+3])); - struct mob_data *md = (struct mob_data *)map_id2bl(id); - if(md->bl.type == BL_MOB){ - md->state.no_random_walk = flag>0?0:1; +int buildin_unitwarp(struct script_state *st){ + int id,x,y,m = 0; + char *map; + struct block_list *bl = NULL; + + id = conv_num(st, & (st->stack->stack_data[st->start+2])); + map = conv_str(st, & (st->stack->stack_data[st->start+3])); + x = conv_num(st, & (st->stack->stack_data[st->start+4])); + y = conv_num(st, & (st->stack->stack_data[st->start+5])); + + bl = map_id2bl(id); + m = mapindex_name2id(map); + if(m && bl){ + push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0)); + } else { + push_val(st->stack,C_INT,0); } + return 0; } -int buildin_mobassist(struct script_state *st) { - int id; - char *target; +int buildin_unitattack(struct script_state *st) { + int id = 0; + char *target = NULL; struct mob_data *md = NULL; - struct block_list *bl = NULL; - struct unit_data *ud; + struct map_session_data *sd = NULL; + struct block_list *bl = NULL, *tbl = NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); - target = conv_str(st, & (st->stack->stack_data[st->start+3])); + if(st->end > st->start + 3) + target = conv_str(st, & (st->stack->stack_data[st->start+3])); - if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) { - md = (struct mob_data *)map_id2bl(id); - if(md && md->bl.type == BL_MOB) { - ud = unit_bl2ud(bl); - md->master_id = bl->id; + if(target){ + sd = map_nick2sd(target); + if(!sd) + tbl = map_id2bl(atoi(target)); + else + tbl = &sd->bl; + } + + if(tbl && (bl = map_id2bl(id))){ + if (bl->type == BL_MOB) { md->state.killer = 1; - mob_convertslave(md); - if (ud) { - if (ud->target) - md->target_id = ud->target; - else if (ud->skilltarget) - md->target_id = ud->skilltarget; - if(md->target_id) - unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2); - } + md->target_id = bl->id; } + push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2)); + } else { + push_val(st->stack,C_INT,0); } + return 0; } -int buildin_mobtalk(struct script_state *st) +int buildin_unitstop(struct script_state *st) { + int id; + struct block_list *bl = NULL; + + id = conv_num(st, & (st->stack->stack_data[st->start+2])); + + bl = map_id2bl(id); + if(bl){ + unit_stop_attack(bl); + unit_stop_walking(bl,0); + if(bl->type == BL_MOB) + ((TBL_MOB *)bl)->target_id = 0; + } + + return 0; +} + +int buildin_unittalk(struct script_state *st) { char *str; int id; char message[255]; - struct mob_data *md = NULL; + struct block_list *bl = NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); str=conv_str(st,& (st->stack->stack_data[st->start+3])); - md = (struct mob_data *)map_id2bl(id); - if(md && md->bl.type == BL_MOB) { - memcpy(message, md->name, NAME_LENGTH); + bl = map_id2bl(id); + if(bl) { + switch(bl->type){ + case BL_MOB: + memcpy(message, ((TBL_MOB *)bl)->name, NAME_LENGTH); + break; + case BL_PC: + if(strlen(((TBL_PC *)bl)->fakename)>0) + memcpy(message, ((TBL_PC *)bl)->fakename, NAME_LENGTH); + else + memcpy(message, ((TBL_PC *)bl)->status.name, NAME_LENGTH); + break; + case BL_NPC: + memcpy(message, ((TBL_NPC *)bl)->name, NAME_LENGTH); + break; + case BL_HOMUNCULUS: + memcpy(message, ((TBL_HOMUNCULUS *)bl)->name, NAME_LENGTH); + break; + case BL_PET: + memcpy(message, ((TBL_PET *)bl)->name, NAME_LENGTH); + break; + default: + strcpy(message, "Unknown"); + } strcat(message," : "); - strncat(message,str, 254); //Prevent overflow possibility. [Skotlex] - clif_message(&(md->bl), message); + strncat(message,str, 228); //Prevent overflow possibility. [Skotlex] + clif_message(bl, message); + if(bl->type == BL_PC) + clif_displaymessage(((TBL_PC*)bl)->fd, message); } return 0; } -int buildin_mobemote(struct script_state *st) { +int buildin_unitemote(struct script_state *st) { int id, emo; - struct mob_data *md = NULL; + struct block_list *bl= NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); emo = conv_num(st, & (st->stack->stack_data[st->start+3])); - if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB) - clif_emotion(&md->bl,emo); + if((bl = map_id2bl(id))) + clif_emotion(bl,emo); return 0; } -int buildin_mobdeadsit(struct script_state *st){ +int buildin_unitdeadsit(struct script_state *st){ int id, action; - struct mob_data *md = NULL; + struct block_list *bl = NULL; id = conv_num(st, & (st->stack->stack_data[st->start+2])); action = conv_num(st, & (st->stack->stack_data[st->start+3])); - if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB){ + if((bl = map_id2bl(id))){ if(action > -1 && action < 3){ - md->vd->dead_sit = action; - } else { - ShowError("buildin_mobdeadsit: Unrecognized action.\n"); + switch(bl->type){ + case BL_MOB: + ((TBL_MOB *)bl)->vd->dead_sit = action; + break; + case BL_PC: + ((TBL_PC *)bl)->vd.dead_sit = action; + break; + case BL_NPC: + ((TBL_NPC *)bl)->vd->dead_sit = action; + break; + case BL_HOMUNCULUS: + ((TBL_HOMUNCULUS *)bl)->vd->dead_sit = action; + break; + case BL_PET: + ((TBL_PET *)bl)->vd.dead_sit = action; + break; + } + }else { + ShowError("buildin_unitdeadsit: Invalid action.\n"); report_src(st); } - } else { - ShowError("buildin_mobdeadsit: Target is not a monster.\n"); + }else{ + ShowError("buildin_unitdeadsit: Target is not found.\n"); report_src(st); } return 0; } -int buildin_mobattach(struct script_state *st){ - int id; - struct mob_data *md = NULL; - struct npc_data *nd = NULL; - char *npcname = NULL; - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - if(st->end > st->start + 3){ - npcname = conv_str(st, & (st->stack->stack_data[st->start+3])); - } +int buildin_unitskilluseid (struct script_state *st) +{ + int id,skid,sklv; + struct block_list *bl = NULL; - if(npcname) - nd = npc_name2id(npcname); - else - nd = (struct npc_data *)map_id2bl(st->oid); + id = conv_num(st,& (st->stack->stack_data[st->start+2])); + skid=conv_num(st,& (st->stack->stack_data[st->start+3])); + sklv=conv_num(st,& (st->stack->stack_data[st->start+4])); - if(nd) - if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB) - md->nd = nd; + if ((bl = map_id2bl(id))) + unit_skilluse_id(bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):bl->id,skid,sklv); + + return 0; +} + +int buildin_unitskillusepos(struct script_state *st) +{ + int skid,sklv,x,y,id; + struct block_list *bl = NULL; + + id = conv_num(st,& (st->stack->stack_data[st->start+2])); + skid=conv_num(st,& (st->stack->stack_data[st->start+3])); + sklv=conv_num(st,& (st->stack->stack_data[st->start+4])); + x=conv_num(st,& (st->stack->stack_data[st->start+5])); + y=conv_num(st,& (st->stack->stack_data[st->start+6])); + + if ((bl=map_id2bl(id))) + unit_skilluse_pos(bl,x,y,skid,sklv); return 0; } |