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-rw-r--r--conf/battle/player.conf3
-rw-r--r--src/map/script.c10
-rw-r--r--src/map/status.c69
-rw-r--r--src/map/status.h11
4 files changed, 76 insertions, 17 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 870bdd0d5..ac3b6f193 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -94,7 +94,8 @@ max_third_parameter: 120
// Same as max_parameter, but for baby classes.
max_baby_parameter: 80
-// Max armor def/mdef
+// Max armor def/mdef
+// NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE)
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
diff --git a/src/map/script.c b/src/map/script.c
index fb500e40e..a132f1111 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12777,7 +12777,7 @@ BUILDIN_FUNC(explode)
const char delimiter = script_getstr(st, 4)[0];
int32 id;
size_t len = strlen(str);
- int i = 0, j = 0, k = 0;
+ int i = 0, j = 0;
int start;
@@ -12848,7 +12848,7 @@ BUILDIN_FUNC(explode)
BUILDIN_FUNC(implode)
{
struct script_data* data = script_getdata(st, 2);
- const char *glue, *name, *temp;
+ const char *glue = NULL, *name, *temp;
int32 glue_len = 0, array_size, id;
size_t len = 0;
int i, k = 0;
@@ -13100,7 +13100,7 @@ BUILDIN_FUNC(sscanf){
// Issue sscanf for each parameter
*buf = 0;
q = format;
- while(p = strchr(q, '%')){
+ while((p = strchr(q, '%'))){
if(p!=q){
strncat(buf, q, (size_t)(p-q));
q = p;
@@ -13290,7 +13290,7 @@ BUILDIN_FUNC(replacestr)
break;
}
} else {
- if((i + f) > inputlen || input[i + f] != find[f] && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
StringBuf_Printf(&output, "%c", input[i]);
break;
}
@@ -13353,7 +13353,7 @@ BUILDIN_FUNC(countstr)
break;
}
} else {
- if((i + f) > inputlen || input[i + f] != find[f] && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
break;
}
}
diff --git a/src/map/status.c b/src/map/status.c
index 5f60f8726..a5a92ad1f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2604,15 +2604,22 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->def_rate = 0;
if(sd->def_rate != 100) {
i = status->def * sd->def_rate/100;
+#if RRMODE
+ status->def = cap_value(i, SHRT_MIN, SHRT_MAX);
+#else
status->def = cap_value(i, CHAR_MIN, CHAR_MAX);
+#endif
}
-
+#if RRMODE == 0
+ /**
+ * The following setting does not affect Renewal Mode
+ **/
if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
{
status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
status->def = (unsigned char)battle_config.max_def;
}
-
+#endif
// ----- EQUIPMENT-MDEF CALCULATION -----
// Apply relative modifiers from equipment
@@ -2620,15 +2627,22 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->mdef_rate = 0;
if(sd->mdef_rate != 100) {
i = status->mdef * sd->mdef_rate/100;
+#if RRMODE
+ status->mdef = cap_value(i, SHRT_MIN, SHRT_MAX);
+#else
status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX);
+#endif
}
-
+#if RRMODE == 0
+ /**
+ * The following setting does not affect Renewal Mode
+ **/
if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
{
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
status->mdef = (signed char)battle_config.max_def;
}
-
+#endif
// ----- ASPD CALCULATION -----
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
@@ -2884,9 +2898,17 @@ static signed short status_calc_hit(struct block_list *,struct status_change *,i
static signed short status_calc_critical(struct block_list *,struct status_change *,int);
static signed short status_calc_flee(struct block_list *,struct status_change *,int);
static signed short status_calc_flee2(struct block_list *,struct status_change *,int);
-static signed char status_calc_def(struct block_list *,struct status_change *,int);
+#if RRMODE
+ static short status_calc_def(struct block_list *bl, struct status_change *sc, int);
+#else
+ static signed char status_calc_def(struct block_list *,struct status_change *,int);
+#endif
static signed short status_calc_def2(struct block_list *,struct status_change *,int);
-static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
+#if RRMODE
+ static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int);
+#else
+ static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
+#endif
static signed short status_calc_mdef2(struct block_list *,struct status_change *,int);
static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
@@ -4039,12 +4061,18 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
return (short)cap_value(flee2,10,SHRT_MAX);
}
-
-static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
+#if RRMODE
+ static short status_calc_def(struct block_list *bl, struct status_change *sc, int def)
+#else
+ static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
+#endif
{
if(!sc || !sc->count)
+#if RRMODE
+ return (short)cap_value(def,SHRT_MIN,SHRT_MAX);
+#else
return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX);
-
+#endif
if(sc->data[SC_BERSERK])
return 0;
if(sc->data[SC_SKA])
@@ -4099,8 +4127,11 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100;
if( sc->data[SC_POWER_OF_GAIA] )
def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100;
-
+#if RRMODE
+ return (short)cap_value(def,SHRT_MIN,SHRT_MAX);
+#else
return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX);
+#endif
}
static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2)
@@ -4149,10 +4180,18 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
return (short)cap_value(def2,1,SHRT_MAX);
}
-static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
+#if RRMODE
+ static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
+#else
+ static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
+#endif
{
if(!sc || !sc->count)
+#if RRMODE
+ return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX);
+#else
return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX);
+#endif
if(sc->data[SC_BERSERK])
return 0;
@@ -4183,7 +4222,11 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
if(sc->data[SC_WATER_BARRIER])
mdef += sc->data[SC_WATER_BARRIER]->val2;
+#if RRMODE
+ return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX);
+#else
return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX);
+#endif
}
static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2)
@@ -4748,7 +4791,11 @@ signed char status_get_def(struct block_list *bl)
ud = unit_bl2ud(bl);
if (ud && ud->skilltimer != INVALID_TIMER)
def -= def * skill_get_castdef(ud->skillid)/100;
+#if RRMODE
+ return cap_value(def, SHRT_MIN, SHRT_MAX);
+#else
return cap_value(def, CHAR_MIN, CHAR_MAX);
+#endif
}
unsigned short status_get_speed(struct block_list *bl)
diff --git a/src/map/status.h b/src/map/status.h
index 8572b1bbb..4bf0b627d 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1362,6 +1362,12 @@ struct status_data {
short
hit, flee, cri, flee2,
def2, mdef2,
+#if RRMODE
+ /**
+ * In RE def and mdef can go over 127 (signed char) limit, so in RE mode we use short
+ **/
+ def,mdef,
+#endif
aspd_rate;
unsigned char
def_ele, ele_lv,
@@ -1372,8 +1378,13 @@ struct status_data {
wlv,
#endif
size, race;
+#if RRMODE == 0
+ /**
+ * In NON-RE def and mdef are not required to be short, so we keep it signed char (ancient-default)
+ **/
signed char
def, mdef;
+#endif
struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
};