diff options
-rw-r--r-- | conf/battle/player.conf | 3 | ||||
-rw-r--r-- | src/map/script.c | 10 | ||||
-rw-r--r-- | src/map/status.c | 69 | ||||
-rw-r--r-- | src/map/status.h | 11 |
4 files changed, 76 insertions, 17 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 870bdd0d5..ac3b6f193 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -94,7 +94,8 @@ max_third_parameter: 120 // Same as max_parameter, but for baby classes. max_baby_parameter: 80 -// Max armor def/mdef +// Max armor def/mdef +// NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. diff --git a/src/map/script.c b/src/map/script.c index fb500e40e..a132f1111 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -12777,7 +12777,7 @@ BUILDIN_FUNC(explode) const char delimiter = script_getstr(st, 4)[0]; int32 id; size_t len = strlen(str); - int i = 0, j = 0, k = 0; + int i = 0, j = 0; int start; @@ -12848,7 +12848,7 @@ BUILDIN_FUNC(explode) BUILDIN_FUNC(implode) { struct script_data* data = script_getdata(st, 2); - const char *glue, *name, *temp; + const char *glue = NULL, *name, *temp; int32 glue_len = 0, array_size, id; size_t len = 0; int i, k = 0; @@ -13100,7 +13100,7 @@ BUILDIN_FUNC(sscanf){ // Issue sscanf for each parameter *buf = 0; q = format; - while(p = strchr(q, '%')){ + while((p = strchr(q, '%'))){ if(p!=q){ strncat(buf, q, (size_t)(p-q)); q = p; @@ -13290,7 +13290,7 @@ BUILDIN_FUNC(replacestr) break; } } else { - if((i + f) > inputlen || input[i + f] != find[f] && TOUPPER(input[i+f]) != TOUPPER(find[f])) { + if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { StringBuf_Printf(&output, "%c", input[i]); break; } @@ -13353,7 +13353,7 @@ BUILDIN_FUNC(countstr) break; } } else { - if((i + f) > inputlen || input[i + f] != find[f] && TOUPPER(input[i+f]) != TOUPPER(find[f])) { + if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { break; } } diff --git a/src/map/status.c b/src/map/status.c index 5f60f8726..a5a92ad1f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2604,15 +2604,22 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->def_rate = 0; if(sd->def_rate != 100) { i = status->def * sd->def_rate/100; +#if RRMODE + status->def = cap_value(i, SHRT_MIN, SHRT_MAX); +#else status->def = cap_value(i, CHAR_MIN, CHAR_MAX); +#endif } - +#if RRMODE == 0 + /** + * The following setting does not affect Renewal Mode + **/ if (!battle_config.weapon_defense_type && status->def > battle_config.max_def) { status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def); status->def = (unsigned char)battle_config.max_def; } - +#endif // ----- EQUIPMENT-MDEF CALCULATION ----- // Apply relative modifiers from equipment @@ -2620,15 +2627,22 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->mdef_rate = 0; if(sd->mdef_rate != 100) { i = status->mdef * sd->mdef_rate/100; +#if RRMODE + status->mdef = cap_value(i, SHRT_MIN, SHRT_MAX); +#else status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); +#endif } - +#if RRMODE == 0 + /** + * The following setting does not affect Renewal Mode + **/ if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) { status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); status->mdef = (signed char)battle_config.max_def; } - +#endif // ----- ASPD CALCULATION ----- // Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied @@ -2884,9 +2898,17 @@ static signed short status_calc_hit(struct block_list *,struct status_change *,i static signed short status_calc_critical(struct block_list *,struct status_change *,int); static signed short status_calc_flee(struct block_list *,struct status_change *,int); static signed short status_calc_flee2(struct block_list *,struct status_change *,int); -static signed char status_calc_def(struct block_list *,struct status_change *,int); +#if RRMODE + static short status_calc_def(struct block_list *bl, struct status_change *sc, int); +#else + static signed char status_calc_def(struct block_list *,struct status_change *,int); +#endif static signed short status_calc_def2(struct block_list *,struct status_change *,int); -static signed char status_calc_mdef(struct block_list *,struct status_change *,int); +#if RRMODE + static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int); +#else + static signed char status_calc_mdef(struct block_list *,struct status_change *,int); +#endif static signed short status_calc_mdef2(struct block_list *,struct status_change *,int); static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); @@ -4039,12 +4061,18 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang return (short)cap_value(flee2,10,SHRT_MAX); } - -static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) +#if RRMODE + static short status_calc_def(struct block_list *bl, struct status_change *sc, int def) +#else + static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) +#endif { if(!sc || !sc->count) +#if RRMODE + return (short)cap_value(def,SHRT_MIN,SHRT_MAX); +#else return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); - +#endif if(sc->data[SC_BERSERK]) return 0; if(sc->data[SC_SKA]) @@ -4099,8 +4127,11 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100; if( sc->data[SC_POWER_OF_GAIA] ) def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; - +#if RRMODE + return (short)cap_value(def,SHRT_MIN,SHRT_MAX); +#else return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); +#endif } static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2) @@ -4149,10 +4180,18 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return (short)cap_value(def2,1,SHRT_MAX); } -static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) +#if RRMODE + static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) +#else + static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) +#endif { if(!sc || !sc->count) +#if RRMODE + return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX); +#else return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); +#endif if(sc->data[SC_BERSERK]) return 0; @@ -4183,7 +4222,11 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change if(sc->data[SC_WATER_BARRIER]) mdef += sc->data[SC_WATER_BARRIER]->val2; +#if RRMODE + return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX); +#else return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); +#endif } static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2) @@ -4748,7 +4791,11 @@ signed char status_get_def(struct block_list *bl) ud = unit_bl2ud(bl); if (ud && ud->skilltimer != INVALID_TIMER) def -= def * skill_get_castdef(ud->skillid)/100; +#if RRMODE + return cap_value(def, SHRT_MIN, SHRT_MAX); +#else return cap_value(def, CHAR_MIN, CHAR_MAX); +#endif } unsigned short status_get_speed(struct block_list *bl) diff --git a/src/map/status.h b/src/map/status.h index 8572b1bbb..4bf0b627d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1362,6 +1362,12 @@ struct status_data { short hit, flee, cri, flee2, def2, mdef2, +#if RRMODE + /** + * In RE def and mdef can go over 127 (signed char) limit, so in RE mode we use short + **/ + def,mdef, +#endif aspd_rate; unsigned char def_ele, ele_lv, @@ -1372,8 +1378,13 @@ struct status_data { wlv, #endif size, race; +#if RRMODE == 0 + /** + * In NON-RE def and mdef are not required to be short, so we keep it signed char (ancient-default) + **/ signed char def, mdef; +#endif struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. }; |