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-rw-r--r-- | Dev/Ideas_Suggestions.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Dev/Ideas_Suggestions.txt b/Dev/Ideas_Suggestions.txt index e6c7042b5..99471936e 100644 --- a/Dev/Ideas_Suggestions.txt +++ b/Dev/Ideas_Suggestions.txt @@ -55,7 +55,31 @@ I (Ajarn) have loads of ideas. I might as well put them here. If no one does the 6) We need another file for item_db.txt to keep there your custom items We already have the same thing is for mobs (mob_db2.txt) Why don't we use it? + +7) New way to store/calculate EXP. Log of the idea: +Ancyker: exp +Ancyker: the way its stored +Ancyker: needs changed +Ancyker: currently it stores base level and exp +Ancyker: this is crap +Ancyker: it should store base level, and exp towards next level +Ancyker: so say u just level to level 5 +Ancyker: ur level would be 5, and exp 0 +Ancyker: u kill a poring +Ancyker: they give i beleive 10 exp +Ancyker: so now it would be 5 level, 10 exp +Ancyker: when u hit the marker, u gain a level +Ancyker: thats how the exp is stored in the fsking database +Ancyker: exp towards next level +Ancyker: not total exp +Ancyker: the problem with athena +Ancyker: it doesnt follow its own damn rules +Ancyker: it does a database one way +Ancyker: then totally changes it when it loads it +Ancyker: pick a damn method already + +I (Ajarn) agree with him. It would make things so much easier server side too. How to implement those ideas: |